Dungeon Born: Dale Strikes Back

Chapter 7

Dale had returned home with the sad news of the deaths of his comrades, citing a landslide which buried all of them. The recent events and his guileless, lightly bearded face meant he had no issues convincing the townsfolk of his sincerity. He shed tears from soulful brown eyes for the lost men… while at the same time selling everything he owned. With the money gained, he purchased the empty parcel of land containing the dungeon – claiming it would be good grazing for the sheep he was planning to buy.

Oh, good. We’re back with Dale. Looks like he’s going to either gear himself up for a solo dungeon raid or else get himself some better trained reinforcements.

His claim to the land secure, he sent a letter to the Adventurers Guild, announcing that he had found a new dungeon and was willing to allow adventurers to come into it for a percentage of the yearly profit it brought in.

Wow, okay, looks like option B. Is Dale even going to return to the dungeon, or is he just going to be the recurring face of a cast of antagonists that otherwise sees constant turnover as parties are mostly or completely wiped out upon entry? Here’s our first group of schmucks:

Quite an event to have any travelers at all, this far into the mountains, people were shocked to see not only armored knights, but an Elf in the group!

Oh. Oh, wow. This is not the ragtag band of starting adventurers out to scout out a new dungeon and get their start that I was expecting. These guys are stomping around in plate. I don’t know how badass that makes them (maybe magical crystal armor a thousand times stronger than steel is the cap for this kind of thing), but I damn well know it makes them, like, a hundred times more dangerous than a bunch of shepherds.

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Dungeon Born: Ongoing Tutorials and Video Game Morals

Chapter 6

We open this chapter with a brief recount of the dungeon raid from before from Cal’s perspective, the only important takeaway from which is that he has done an atrocious job placing his static defenses or else made his corridors way too wide, because despite multiple chokepoints it was only through pure chance that one of the raiders actually walked into any of his defenses. Shouldn’t have been hard to give total coverage to the entrances and exits to each room, Cal.

The other important takeaway is that Cal gets essence from people dying within his influence, and it is worth a lot. So much that he has trouble holding onto it all and threatens to overload and die.

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Dungeon Born: A Stoppable Force Meets A Movable Object

Chapter 5

”Well something had to cause it!” broadcasted an angry bearded man. “I lost half my flock. Maybe some meteoric iron is laying around? The whole damn mountain nearly fell over.”

This is the opening paragraph of the chapter. We’re seeing things from the perspective of the townsfolk now. Being 14% of the way through, it’s not a bad place for a change in perspective, especially since Cal and Dani aren’t very fun to listen to.

A small group of sheepherders were walking along a sloping mountainside, sunshine streaming around them as they searched for the source of their sudden misfortune.

Why didn’t this scene open with this? Why lead with disembodied heads talking to each other and then set the scene? It’s not the first line of the book. Anyone who’s reached chapter five is pretty likely to read through to the end (unless there is a sudden plunge in quality), so there’s no need to be trying to hook anyone this late in the game.

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Dungeon Born: Why Is The Dungeon Heart More Mobile Than His Minions?

Chapter 4

Dani’s out to look around, which means Cal is on his own. Turns out the solid rock he spread his influence through contains a bunch of high-value coal (specifically anthracite, because that’s still happening), which he sucks dry in order to make a bunch of rooms.

Just as I finished my fourth room Dani zipped in at full speed, “Cal! Are you ok? There is an earthquake happening!!”

<Surprise! I grew!> I paused, waiting for the glowing admiration to flow from her.

“Oh Cal no.” Dani whimpered. “We need to get ready. People are going to want to know what is going on.”

<Did I do something wrong?> I was a bit sad that she wasn’t happy with the new additions. <I was just trying to show you that I could do the things you wanted.>

“You didn’t do anything wrong, Cal. Just a little. . . too fast for the moment.

Well, at least she’s stopped scolding him for failing to read her mind, but we’re still pretty firmly in mother/son relations, here, and not in an interesting way.

“No, I am serious! You are growing so well! And your knowledge must be growing too, after all the work you put in, I’m seeing you as an F-rank zero dungeon! You are almost dangerous!” She half-praised, half-teased.

There wasn’t a description of G ranks 5-9 that I skipped, the narrative just skipped over them completely, as predicted. Apparently F-rank is the point where a dungeon has multiple rooms and begins to resemble an actual dungeon. It’s not a bad distinction to have between G-rank dungeons that are still poking around their natural environment and F-ranks that have begun serious (if not impressive) modifications and fortifications, but the numbered sub-ranks are still useless. And honestly, with how many ranks there are (all the way up to A, then three different S grades, then “heavenly” and “godly”) I’m not even confident that clear and reasonable divisions between the lettered super-ranks is going to remain consistent. Leveling is important to LitRPGs, it’s a core part of the genre’s appeal and you can make a reasonable argument that a book that features no kind of character progress analogous to leveling isn’t really in the genre (although assigning individual stat points or whatever as opposed to getting specific levels would definitely still qualify), so for sure a dungeon heart book benefits from some kind of dungeon ranking system. You could probably make it work with, like, 5-7 ranks, though. That’s more tiers than most dungeon heart games have in their tech trees.

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Rewriting Merlin: Arthur and Uther

Merlin was a 2008-2012 BBC show that pretty much butchered Arthuriana from front to back, wrenching characters so badly out of their originally established personalities in service to its repugnant and inconsistent morals that it may as well have been a completely original fantasy work (and also would have benefited greatly from nominal good guy Uther murdering fewer innocent people). This series of posts is me rewriting the show to better reflect the original legends while still keeping it appropriate for a family show in episodic format starring Merlin, not Arthur. Significant changes are necessary to make this work, but many of the changes made to the show are unnecessary, and not only that, they actually make the show worse.

We’ve already done Merlin and his mentor Gaius, so today we’re going to focus on the biggest supporting character in the cast, Arthur, and his father, Uther.

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Dungeon Born: Black and White

Before we get started, Longes made a few predictions about Dungeon Born based on its xianxia-derived dungeon ranking system. I’m gonna go ahead and list them here so we can keep track of how many come true by the end of the book. Jury is currently out on whether I’ll read any of the sequels (but signs point to no), so anything that doesn’t come true in this book may come true in later books. I may never know.

Predictions about Dungeon Born based purely on it drawing from Xianxia:
1) Protagonist will find a variety of gimmicks and/or single innate gimmick that will help them skip massive chunks of Cultivation
2) There will be a bunch of time skips because Cultivation takes forever
3) Protagonist will level up to kill and replace God
4) Different levels of Cultivation equate to MASSIVE power differences and absolute curbstomping
5) Protagonist may find a gimmick that helps them fight people on higher Cultivation level
6) Being the very best like no one ever was is the protagonist’s primary motivation
7) There’ll be a bizarre economy and people will interact with it in a very bizarre way
8) Skills or their equivalent (minions?) will be bought and sold via bizarre economy
9) Protagonist will find a way to completely skullfuck said economy
Bonus predictions:
10) Cultivation requires or is greatly sped up by some magic potions or eating monster parts or something like that
11) Protagonist will subvert that, skullfucking the economy in the process

Look at all those predictions. It’s ridiculous. It’s not even funny.

And some more detailed predictions made shortly thereafter:

Based on your two posts I’m going to guess that the main key to skullfucking will be Cal’s ability to spawn matter. He’ll probably progress from a childlike imbecil into a mad scientist, learn alchemy and some kind of frankensteining and abuse that in a way that dungeons should have figured out millenia ago. This may lead to him learning to spawn Cultivation potions.

The story will likely go grimderp and Cal will become an unlikeable douche evil dungeon, probably starting to cultivate demonic chi in the process. He’ll probably fight the big white dungeon in the sky Cantor eventually. Alternately Cantor will get worfed by the real big white dungeon in the sky who is the main villain.

Eventually Cal will have a redemption arc

Chapter Three

The chapter opens with Cal having just finished expanding his zone of influence to cover the entire room of the cave he’s located in.

“Good work!” congratulated a very bored Dani. The poor girl hadn’t been able to order me around for days, I think it was wearing on her.

For those of you keeping track at home, Longes prediction #2 is at least half-true. It wasn’t essence cultivation that took forever (Cal has not increased any ranks so far as I can tell) but timeskips because increases in power take forever are confirmed.

<What about the door? Won’t it flow out?>

“If you focus hard there first, you can direct your will to cause the air to be too dense for less concentrated Essence to leak out, like a bubble.” Dani distractedly stated.

I considered this for a moment. <I like bubbles, they make my puddle dance.>

“HA! What? That took me by surprise.” She chuckled. “Try it out.”

They say you should keep your characterization consistent. Certainly that is true, but Dungeon Born appears to have misunderstood the directive. The idea is to have consistent motivations and personality traits, not for every character to consistently have the same bizarre verbal tics. Or, is Dani just going completely stir-crazy after several days with no one but Cal to talk to?

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GM’s Guide Off-Script

What with how successful my professional GMing has been, experiments in my GMing videos like this one can take so much time that there’s none left to record something in the normal style if I decide I like the new stuff even less. So this is what you get this week: An off-script, even more poorly edited example that probably needed another half-dozen takes and will probably get covered much better in a fully scripted video two weeks from now.

In Iron Fang Invasion, Thorgrim gets in touch with his inner rock and the party kills two castles. Neither of them have anything really to do with the hobgoblins, but I’m sure that’ll sort itself out in the meantime.

Dungeon Born: Mushrooms Aren’t Plants

Chapter 2 (cont.)

Dani is walking Cal how to upgrade himself. Now, I am reading/writing this the day after I read/wrote the last one, so maybe I’m missing something, but glancing back over the last few pages, I can’t find an explanation of what an upgrade does. Apparently it involves using magical matter reassembly to remove imperfections from his gem self, but to what end?

“Careful now, not all at once or you may shatter yourself.” Dani murmured, trying not to break my focus.

*Click*

A small patch of perfectly bonded carbon molecules formed.

Besides once again drawing attention to the hit-and-miss science of this story?

Once Cal finishes the upgrade, he blacks out and just about dies, taking Dani with him. When Cal wakes up, he’s able to feed on some moss to keep them both alive.

I tried to defend my actions, <But I was only doing what you told me to do?>

“I told you not to rush!” Her anger fading, her body slowly returned to her regular coloration. “Are you ok? Did you hurt yourself?”

Listen, jackass, don’t try to pawn this off on Cal because you offered a vague warning that rushing it might have a negative effect at all. “Don’t rush it or you might kill us both” is a significantly different warning from just “don’t rush it.” For all Cal knew, you were telling him not to rush it because you were worried he would get frustrated and demoralized if he didn’t meet quick success, and concentrating on it for several hours straight until the job was done is exactly what you were asking him to do.

It’s bad enough that our protagonist is the child in a mother/five-year old relationship, it’s even worse that the mother figure isn’t even a very good mother. That might work if it were the actual point, but right now it seems like the narrative wants us to believe that Cal was being reckless, rather than being misled by sloppy instructions. Maybe as we get deeper into it the narrative will make it clear that Dani is intentionally kind of bad at this, but I don’t have a whole lot of confidence. This seems a lot like the story is just playing out the “reckless new kid nearly causes disastrous harm by disregarding advice” trope without realizing that the advice he was given was too vague and useless to reasonably prevent him from acting recklessly. Particularly because, while I only quoted the first two lines, this actually goes on for a couple of paragraphs. It’s not a one-off line, the book draws attention to this.

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Rewriting Merlin: Merlin and Gaius

The legend of King Arthur has grown and evolved over time, from a blatantly nationalistic “yay for England” propaganda piece about this one English king who conquered Norway, France, and Italy into the legends of the knights of the round table and their episodic adventures against an assortment of villainous knights and savage monsters (perfect for being recounted in an evening by the fire by the local storyteller), to the embalmed beauty of Victorian poetry reinterpreting the legends to reinforce their social norms, and finally in modern works where the characters of King Arthur are largely treated as common knowledge to be played with and almost never appearing as a story to be told by themselves. Stories change and evolve over time, and that’s fine. This blog post is going to spend a lot of time complaining about BBC’s Merlin, so I want to point out up front that the problem isn’t that they made changes at all, it’s that the changes are so thorough that it’s hard to recognize what, besides the names, they’ve actually retained from the existing Arthuriana.

I’m going to do better than that, though. I’m going to fix it. I’m going to rewrite BBC’s Merlin into a show that can work as an episodic BBC TV show made for a family audience while still actually having anything at all to do with Arthuriana. This is going to require significant changes to the original, but at the end of it there will be (an outline of) a piece of media that serves as a progression of the legends, a new telling for a modern audience and format, rather than using famous names as a crass marketing ploy while telling an almost completely unrelated fantasy story.

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