Edgar Allen Poe Abridged

The Tell-Tale Heart: It has been alleged that I am insane, but I assure you, no madman could possibly have premeditated a murder as thoroughly as I did. Let me write down all the details for you.

The Cask of Amontillado: You remember that asshole Fortunato who was always rubbing my nose in how much richer and more successful than me he was? Yeah, this one time I murdered him as a prank.

Masque of the Red Death: Once a prince and a thousand of his noble courtiers sought seclusion from a plague ravaging the countryside and so retreated into an abbey with seven totally isolated apartments, six of which were bright and colorful and the seventh was, like, super cursed. A reanimated corpse showed up a to a masquerade ball six months in and the prince was like “a good stabbing will sort you out” and chased the Red Death into the cursed room and then everyone died of plague. Honestly, the weird thing is that it took this long for disease to catch up to a thousand people living in an abbey with seven apartments.

Murders in the Rue Morgue: My good friend proto-Holmes has discovered from interviewing those who overheard the deed that the perpetrator of the gruesome murders at the Rue Morgue spoke a language that none of them recognized. From this it follows that the culprit is obviously an orangutan.

The Pit and the Pendulum: Nobody expected the first torture porn to have been published in 1843.

The Raven: I found a parrot having a goth phase who only knows the word “nevermore” so I keep asking it if good things will happen to me and getting angry when it says no.

The Black Cat: I love animals so much. You wouldn’t believe how much I love them. I did tear a black cat’s eye out that one time but in my defense it did bite me. And yeah, I did then hang it, like, with a noose, but it kept looking at me with its one remaining eye and being scared of me and I don’t need that kind of judgemental energy in my life. But I love animals so much that I adopted a new suspiciously similar looking cat to make up for it. And sure, it reminded me of the cat I murdered so much that I tried to axe murder the cat and when my wife tried to stop me I axe murdered her, but see above regarding judgemental energy. I am focusing on self-care right now and I cannot let these toxic cats I keep adopting get in the way of that.

The Fall of the House of Usher: My good friend Roderick Usher’s sister died so I helped him entomb her and then read him a bedtime story. The house obligingly provided sound effects matching what was going on in the story, something which neither of us decided was worth investigation. Turns out we accidentally buried his sister alive and she was screaming and banging on the walls of the tomb. Long story short they’re both dead now.

Twisted Metal Characters

Here’s another research project I did on a lark and decided may as well be a blog post: How can you rewrite the characters from Twisted Metal to be good? Some of them require no edits, others require extensive overhauls, and some of them just need to be cut. Mostly the ones from Twisted Metal 4.

Since Twisted Metal is slightly obscure, I’ll explain upfront that it’s a game where you drive around cars armed with missiles and machine guns, with the story being that it’s a death race/derby put on by a supernatural entity who grants the winner a single wish. The game has a schlock horror movie aesthetic, with a lot of its drivers having a slasher villain kind of vibe to them, but they’re all driving cars with machine guns mounted on them so it’s not like the game’s going for genuine dread or anything.

Not listed here are any characters from Twisted Metal 4, because that was the point when 989 Studios clearly didn’t want to be making Twisted Metal games anymore. Almost every driver and vehicle is new and almost all of them suck. Special mention to Goggle Eyes and Trash Man, who might’ve worked with more polish, but as they are everything down to their name screams out that Twisted Metal 4 is full of unedited first draft filler material pushed out because nobody cared anymore.

Auger is a drill car construction vehicle of some sort, driven by someone who wants revenge on Twisted Metal contestants for destroying the neighborhoods and roads he builds. I don’t know what this guy’s issue with stable employment is. He’s a cheap Mr. Slam knock-off and the game doesn’t need two of him (and indeed, he only appears in games without Mr. Slam). I like Mr. Slam better. Cut this guy completely.

Axel is a man who is attached to a pair of giant tires. His wish is to be released from the giant tires. Some versions of the game have a doctor giving him prosthetics that allow him to leave the tires, but demands he enter the Twisted Metal competition and give his wish to the doctor in exchange. Axel’s design is weird and unique but also kind of dumb (surely he’s going to die very quickly with all the bullets flying around, and how does he steer?), but it’s not like Twisted Metal is a super grounded game, so whatever. Rather than being trapped in giant tires, though (what?), he was in a horrible car crash that crippled him for life. A mad doctor offered to give him cyborg prostheses in exchange for piloting a giant tire contraption in Twisted Metal and giving the doctor a wish, and Axel accepted. He can unplug himself from the tires and walk around and grasp things with his cyborg prostheses whenever he wants, so Axel got what he wanted, he just has to get the doctor his wish and then he has his life back.

Brimstone is a pickup truck with stained glass windows adorned with crucifixes, driven by Preacher, a preacher who became a serial killer after being possessed by a demon, and who wants to win the Twisted Metal competition to wish the demon away. Straightforward slasher villain kind of character, works fine as is.

Club Kid is a microcar whose driver is also named Club Kid. Twisted Metal III was really phoning it in. The gimmick with this guy is that he likes to party, wants to wish for an endless party, and his car is like a tiny rave. This aesthetic is otherwise unrepresented in the Twisted Metal roster and makes for a decent filler character, but obviously this should be a party bus, not a microcar. It’s not even a mechanics thing, Club Kid isn’t even close to being the fastest, lightest car in Twisted Metal III.

Crazy-8 is a bug driven by No-Face, a boxer who lost a fight so badly his face got mashed up pretty bad. A facial reconstruction surgeon was a fan of his and offered to rebuild his face for free, but he’d lost $20,000 betting on No-Face in that fight, so instead of rebuilding his face, the doctor cut out his eyes and tongue and then sewed his eyelids and lips shut, which is why No-Face is now called No-Face. No damn clue how this guy drives a car with no eyes, but his wish is to restore his face. He killed six people while seeking revenge on the doctor, which punts him firmly into slasher villain territory, but he could also work as a good-aligned character if you removed that part and just had him be the victim of maiming by a petty, vindictive surgeon.

Crimson Fury is a cool spy car being driven by an FBI agent who plans to use his wish to end the Twisted Metal competition once and for all and arrest all the participants. Cool car, perfectly good motivation for a good-aligned character, no notes.

Darkside is a big rig truck driven originally by Mr. Ash and later by Dollface. Mr. Ash is some kind of devil figure, but he’s not particularly prominent in the Twisted Metal competition. This kind of horror movie occultism doesn’t necessarily require Satan to be the biggest of bads, but he definitely isn’t subordinate to guys like Calypso, who runs the Twisted Metal competition, so what the Hell (no pun intended) is a supernatural force this powerful doing slumming it here?

Darkside’s other driver is Dollface, who has two unrelated backstories. In one, she has a guilt complex relating to her mother’s death while working for a crazy mask maker, who at one point seals her inside a doll mask in a bout of pique, and joins the Twisted Metal competition to get out of the mask. By the end of the competition, though, Calypso, who runs the competition, gives her the key to her mask as part of a Saw trap that will kill the mask maker. Dollface takes the key to kill the mask maker and then throws it away to keep the mask. This is a cool arc, going from a timid abuse victim joining the competition in a desperate bid to escape to a vengeful survivor more concerned with revenge. It is kind of thematically detached from the doll aesthetic she’s named after, though.

Dollface’s other backstory is that she’s a supermodel whose face suffers mild scarring after a car accident and gets a spooky occult mask locked on for six days to try and make her face perfect, only to discover the shop has vanished and she’s stuck in the mask forever. She enters Twisted Metal hoping to be free of the mask but, like in her original backstory, if you win with her, she changes her mind, decides she likes the mask, and instead wishes to get dropped straight back into her modeling career. This backstory gives Dollface an excuse to wear cool high fashion outfits and having her occult doll mask be tied to her vanity rather than unrelated trauma is good, but also it makes Dollface a straightforward villain not that much different from Needles Kane. Also, she drives a giant bigrig truck, so it’s not like this backstory even resolves all the problems with her aesthetic incoherence.

I’d go with Dollface’s original backstory, but instead of being vaguely guilty about her mother’s death and then getting an unrelated job with an evil mask maker, Dollface gets a job with a mask maker after fleeing an abusive home and, out of financial desperation, gets drawn into helping the mask maker victimize several people by locking them in creepy, cursed masks. When Dollface finally works up the courage to quit or object or something, the mask maker does it to her, but she is able to steal the truck he used to make bulk mask deliveries (don’t worry about why) and join the Twisted Metal competition.

Firestarter is a hot rod with a flamethrower driven by Damien Cole, a pyromaniac. Perfectly acceptable as a filler character, even if being such an ancient car suggests it’s probably a joke character.

Flower Power is a love bug driven by Amber Rose, an environmentalist who wants to put a stop to the Twisted Metal competition to stop it from ruining the environment. This is a terrible motivation – this one annual murder derby has a negligible impact on the environment – and walks right past a much more obvious one, to wish the world into a sustainable state somehow. She makes for a decent good-aligned side character.

Grasshopper is a sort-of jeep/buggy thing that’s supposed to fill the same basic niche as the Pit Viper, although they are separate vehicles. Its driver is Krista Sparks, who has some kind of connection to Calypso that I aggressively do not care about because Calypso is best off being unattached to any of the characters. The interesting thing about Krista Sparks is that she died in a car crash and joined the Twisted Metal competition in an attempt to come back to life. There’s a couple of other ghost drivers in the games, but they’re fighting for cars with other drivers who also have interesting concepts behind them. Grasshopper’s only driver is Krista Sparks, so she can be our ghost.

Hammerhead is a monster truck with a different driver in every game. They’re pretty much always played for comedy. Like, Twisted Metal games don’t usually take themselves very seriously, but Hammerhead is usually an actual joke. Dave, Mike, and Stu, paired up as Dave & Mike and Mike & Stu, are Bill and Ted-style comedy protagonists who stumbled into the Twisted Metal competition and don’t seem to grasp the concept of death, Granny Dread is seeking revenge on Twisted Metal contestants because last year’s competition destroyed her quiet neighborhood, and her whole joke is that a little old lady is driving a monster truck in a murder derby. Catfish is less of a straight joke, a redneck hunter who joins Twisted Metal to hunt the deadliest game, which makes him more of a slasher villain like Needles Kane, Mr. Grimm, or Dollface. Granny Dread is probably the best joke Hammerhead’s ever had, and Catfish is a perfectly good replacement if you don’t want any outright comedy characters in the game.

Junkyard Dog is a tow truck driven by Billy Ray Stillwell, a farmer who was nearly killed by a crop duster pilot as part of a scheme between the pilot and Billy Ray’s wife to kill him for life insurance money and then get married. This is all a little convoluted. Billy Ray can just be an extremely divorced man who wants revenge on the man his ex-wife remarried.

Mr. Grimm is a skeleton on a motorcycle. He’s supposed to be the Grim Reaper, having devoured a soul instead of guiding them to their final destination, and having subsequently gotten addicted. I like the idea that the Grim Reaper has entered the competition, but the motivation is dumb. He should obviously be here to shut the competition down because he’s tired of people winning the Twisted Metal competition and wishing the dead back to life. Being here to shut down the competition lets him lean into how much he outranks a guy like Calypso in the hierarchy of horror occult monsters, he can be exasperated that he even has to show up for this.

Mr. Slam is a construction machine of some kind, driven by Simon Whittlebone, the ghost of an architect who threw himself off of his own incomplete building for unclear reasons. In his first appearance he is a living guy who wants to build the tower, but in his second appearance he has thrown himself off the tower and never really explain why. It’s pretty clear that they thought a construction engine would be a cool Twisted Metal car and they half-assed the motivation of the driver. I say we do the Killdozer: A guy is disgruntled with being screwed over by the bosses and turns construction equipment into a siege weapon, but then instead of demolishing the houses of the people who wronged him, he enters the Twisted Metal competition in hopes of getting either a giant pile of money or else getting some horrible revenge upon the bosses who screwed him over.

Outlaw is a cop car being driven by a non-rogue cop in good standing with the police department. I don’t know why it’s called Outlaw. There are two different drivers but they’re both cops trying to put an end to the Twisted Metal competition. The problem is that this is the exact same motivation as Crimson Fury. Since Outlaw is called Outlaw I am letting Crimson Fury be the “it turns out murder derbies are illegal” character and instead Outlaw is driven by a pair of dirty cops who want to wish to have their crimes covered up.

Pit Viper is a dune buggy driven by Angela Fortin, who is an assassin hired to kill Calypso, the guy who runs the competition. Her plan is to win and then wish Calypso dead. It’s not clear who hired her, and both she and Pit Viper are only in the first game, so there’s never really any elaboratin. I guess this is fine? But she seems like a fighting game character who wandered into Twisted Metal by mistake, and doesn’t really have anything to do with the schlock horror aesthetic that the rest of the game has. I’d lean more into the snake theme, make her some kind of reptile mutant from the sewers, and have her motivation be a compound out in the desert somewhere to serve as gathering place for a snake cult. I’m completely freestyling here and I feel like this is still easily one of the weakest characters, but it’s better than what we started with so I’m calling it a win and moving on.

Roadkill is a car assembled from scraps and piloted originally by Captain Spears, a veteran seeking to resurrect men he lost in a jungle ambush (in…the 1983 US invasion of Grenada, I guess? Captain Spears doesn’t look nearly old enough to be a Vietnam vet, not even in 1995, the year of release of the first Twisted Metal). Later games give it to Marcus Kane, who is some kind of alternate personality to Needles Kane or something, I don’t care about the details, it’s an effort to center Needles Kane beyond his being the one most gung-ho about the concept of Twisted Metal itself, which is completely unnecessary. Roadkill’s last driver is John Doe, an amnesiac who wants his memory back. The problem here is that if that’s John Doe’s wish, then he basically has no backstory until the ending cut scene. None of these are good, but Captain Spears might actually be the best. You’d want to update it to a desert ambush, but other than that, he works as a loosely good-aligned character.

Shadow is a hearse with two different drivers. The first, Mortimer, is a dead man brought back to life and who wants to return to the grave. Presumably just blowing himself up with one of the many explosive weapons in the arenas won’t work, he needs a magic wish to pull it off. The other, Raven, is a goth girl whose friend Kelly was killed in a prank gone wrong and seeks horrible revenge on the bullies responsible. Raven’s backstory hasn’t kept very well – the whole big titty goth gf meme suggests the days of goth girls getting picked on are pretty over. We’ve also got other drivers seeking revenge. And it’s weird that Raven prioritizes revenge over resurrecting Kelly, when the Twisted Metal wish definitely has that power. Kelly’s dying wish was for Raven to get revenge on the bullies, but, come on, she presumably wouldn’t have gone that way if she knew reanimation was on the table. If Raven were Shadow’s only driver I’d be happy to play with the idea that she oscillates between revenge and resurrection, but Mortimer being a revenant who wants to re-die is more original. It’s a terrible motivation for a major character, but as someone to fill out the roster, it’s unique in a way that Raven’s is not, and we have no shortage of major characters.

Spectre is a 60s sports car with a different driver in every Twisted Metal game. Scott Campbell is a ghost who wants to be brought back to life, Ken Masters and Lance Wilder both want some kind of fame, Bloody Mary is a nun-themed driver who wants love, and Chuckie Floop won the car in a radio giveaway contest and didn’t realize that by entering the contest he’d also agreed to join the Twisted Metal competition if he got the car. Bloody Mary is kind of like Dollface, a cool aesthetic combined with a cool but unrelated backstory shoved into a returning vehicle while bearing no relation to the original driver or the vehicle’s aesthetic. I’d like to rescue her like Dollface, but unlike Dollface’s competition in Mr. Ash, the other drivers of Spectre can make a much better argument for being retained over Bloody Mary. Chuckie Floop’s name and delivery are a bit too flippant to match the tone of Twisted Metal, but the concept is great: Someone enters a free giveaway contest because hey, why not, wins, and then gets thrust into Twisted Metal because he didn’t read the fine print. This is the kind of setup you’d expect a protagonist in a schlock horror movie to have, and is probably the main viewpoint character early on.

Sweet Tooth is an ice cream truck driven by the evil clown Needles Kane. His wish varies from game to game but consistently he is an evil clown serial killer who participates in Twisted Metal for the fun of it and usually wants some kind of starring role in the production or else has some kind of trivial wish that makes it obvious that he put no thought into what he would wish for until the moment he won. This is a perfectly fine character concept, my only note is to stop trying to create a greater plotline around Needles. He’s a straightforward villain with a cool aesthetic, and a prominent position in the game’s branding is justified because he’s the one in it for the competition itself, which means he can serve as the symbol of the carnival of death and is the guy that good-aligned characters face as the final obstacle to shutting the competition down once and for all.

Thumper is a low-rider driven by a variety of different characters. Most commonly by Bruce Cochrane, who is from inner city LA and wants to win to free his neighborhood from the gang wars that plague it. This is a motivation that made sense in the 90s, although you could switch it to being ambiguously “his home town” and it would work. Later Thumper’s driver is Vinnie and Bruce, who want the “phattest sound system,” and then later Angel, who thinks cars are cool and wants to have the coolest car.

Vinnie and Bruce are dumb, especially for how Bruce’s character gets maimed by the implication that this is the same Bruce who originally drove Thumper, but either original!Bruce or Angel work as drivers. Bruce is a good-aligned character, which can be hard to justify in the “murder a bunch of other drivers for a wish from what may or may not be the Devil” competition, but Angel takes advantage of the fact that anyone who is already good with cars or guns can have an uncomplicatedly selfish motivation to join Twisted Metal, because she has enough relevant skills to plausibly consider herself a favorite to win. I wouldn’t personally put money on a mechanic to win a murder derby, but I’m willing to believe Angel thinks she’s the favorite to win. If I had to settle on one, I think I’d go with Angel because she feels less dated, but ask me tomorrow and I might change my mind, because Bruce has the more interesting motivation.

Twister is a stock race car driven originally by Miranda Watts and later by her sister Amanda. Amanda’s motivation is to find out what became of her sister Miranda, but, like, is the answer to that not that she was killed in Twisted Metal? Having discovered the existence of Twisted Metal, it seems like you’re done, there was no need to enter. Anyway, Twister is one of those cars that implies a high degree of ability in relevant skills to the competition, so the motive for entering can just be a colossal amount of money.

Warthog is a humvee which has had a couple of different drivers. Its big problem is that they keep being assigned to pretty high ranking officers who are on assignment from the army to do something like acquire an ultimate weapon. If the army is entering contestants into Twisted Metal, how come they don’t enter, like, twenty of them, totally flood the roster and have them work together to eliminate the other contestants? Especially since defeat is not necessarily fatal, so it’s not like you’re automatically sacrificing all but one of your entrants. You just have to disable their car, and the army entrants could all agree to stick with methods of doing so that probably won’t kill the enemy driver once it’s just them leftover. At the very least they could send a Bradley or a tank instead of a humvee.

The whole conceit works much better if Warthog is being driven by a rogue NCO who’s taken the humvee he is specifically in charge of to the Twisted Metal competition in hopes of making a wish that will swing whatever war is currently most topical in the direction he wants it swung. It doesn’t have to be super specific about what weapon for which war, it’s fine if the wish is for “the ultimate weapon” still, but it being one guy going rogue matches the tone of the rest of the game and doesn’t raise questions about why one humvee is the best the entire US Army can do.

Yellow Jacket is a taxi cab driven by a relation of Needles Kane, originally his father, later his brother or son. Mechanically, Yellow Jacket is a balanced Mario-style car good for beginners. It’s good to have a role for something like this, and a taxi cab isn’t a terrible choice for it. The problem is that Yellow Jacket keeps getting tied to Needles Kane somehow. There’s three different versions of the character but I won’t bother going into detail on them because they all have that same one-line flaw. Replace the driver with a regular guy whose wish is to bring back his son. If you must have a connection to Needles Kane, it should be that Needles killed his son, not that Needles is his son. But also this can just be a regular working class man driven to desperate action by grief.

So if we’re making a Twisted Metal game, our key eight cast are:

-Crimson Fury
-Darkside
-Grasshopper
-Hammerhead
-Mr. Grimm
-Shadow
-Spectre
-Sweet Tooth

Why these eight specifically? It gives us series mascot Sweet Tooth along with Mr. Grimm as straightforward bad guys, sympathetic characters in Crimson Fury, Grasshopper, and Spectre, and some cool-looking other contestants of varyingly sympathetic motivation in Darkside, Hammerhead, and Shadow.

Eight is a minimum for this kind of game. Twelve is more standard, and the next four I’d recommend are Axel, Brimstone, Outlaw, and Yellow Jacket. That picks up Axel, who is probably the dumbest looking of all Twisted Metal’s iconic designs but it is an iconic design, while maintaining a pretty good blend of slasher villains to sympathetic characters.

If you want more than that, you start asking yourself mainly what vehicles look cool and distinct. Mr. Slam, Twister, and Warthog are immediately recognizable and fit the aesthetic pretty well. Flower Power is immediately recognizable and very aggressively does not fit the aesthetic, which is part of the point.

Thumper feels like a transplant from the 90s, Club Kid, Crazy-8, and Firestarter are reasonably interesting filler villains to help flesh out the roster of bad guys but don’t have super interesting vehicles, and Roadkill, Junkyard Dog, and Pit Viper are all just super boring looking. Pit Viper especially suffers from having been aesthetically almost completely replaced by Grasshopper. They don’t actively detract from the game so you may as well throw them in if you have infinite resources, but realistically speaking, there’s not much reason for any Twisted Metal game to have any of them – and yes, that includes Roadkill, even though it’s been in nearly every game. If you wanted to salvage Roadkill just for legacy’s sake, you’d have to give it a brand new driver made from scratch. It would hardly be the first time Roadkill got a new driver, but that would take effort, so I’m not bothering for a free blog post.

Misa Amane Is Smarter Than You

The general consensus of the Death Note fanbase is that Misa Amane is an idiot that Light gets saddled with in order to throw the delicate balance between him and L back into uncertainty, thus keeping the story interesting. The general narrative purpose of Misa is definitely accurate. She’s not as smart as Light, but she has more supernatural power than he does, which means she represents both a chink in his armor and a potential opportunity for him. She’s also obsessively in love with him, which means Light’s only choice for passing on that package is to kill her, which would cast a shitton of suspicion on him, further incentivizing to accept Misa’s assistance.

But while Misa Amane is not as smart as Light Yagami, she is smarter than you. It’s predictable but still annoying how many fans arrogantly assume Light’s perspective on this, that Misa Amane is an idiot far beneath their own level of intelligence. In fairness, Misa herself projects this image. Like Light, she puts a lot of effort into her appearances, and the appearance she projects is that of a bubbly goth-pop idol, which means she intentionally comes off as kind of dumb. But her actions reveal repeatedly that she is smarter than average – she only comes off badly by comparison to Light and L.

Unlike Light, she is much less deliberate about her appearances. Misa would never spend a tennis match trying to figure out if it’s more or less suspicious if she wins or loses. For starters, tennis isn’t part of her goth idol style to begin with, but even if it were, she would blindly assume that there’s no way a tennis match could give any meaningful information to L about whether or not she’s (a) Kira.

And she is 100% correct. One of the things that sets Death Note apart from other media is how it shows intelligent characters, especially Light Yagami, going through the process of questioning assumptions about the world, including the part of the process where their initial assumptions turn out to be completely right. L can’t and doesn’t get any meaningful information about whether or not Light is Kira from that tennis match. Its only purpose in the story is to show that Light is constantly thinking about these things even when it turns out he’s in no danger at all, because an effective ploy to discover his identity won’t announce itself, so he has to be always on.

Misa, on the other hand, only stops to think about something when she sees some obvious sign of danger, and when she does that, she can come up with some really clever ideas. Sending a tape to news stations as Kira is obviously dangerous, so she stops and thinks about how to do it without getting caught and comes up with a good plan. She tricks an unnamed friend into getting her fingerprints on the Kira tapes, so not only did Misa leave no evidence herself, she’s put misleading evidence on the tapes instead. Now, if the police arrest her friend, the Kira murders will continue unabated. The tapes might be chalked up to another one of Kira’s supernatural powers, mind-controlling people to send messages. Misa also already knows this friend’s name and face, so she can tie off the loose end in an emergency – she offers to do so for Light. Considering how quickly she makes the offer, this is presumably her plan as soon as her friend gets arrested, since her friend has enough context to figure out what Misa did once she knows that her fingerprints appeared on the Kira tapes somehow.

Be real: You probably would’ve known to wear gloves while making the Kira tapes so that you wouldn’t leave any fingerprints of your own, but you absolutely would not have constructed a ploy to trick someone into planting their own fingerprints on the tapes in order to frame them.

Having done one smart thing, Misa then decides that the universe now owes her success, and makes no effort to get rid of the stamps, stationary, or pen that she used to fake the message, let alone make sure that any of the pollen on the envelopes is all stuff that can be found in the Kanto region, where Kira is by now publicly known to originate from. She’s not fully stupid with this, she keeps all that stuff in her room, but she isn’t anywhere near the paranoid overdrive that allowed Light to stay level with L long enough to get enough lucky breaks to eke out a win.

Every time Light gets frustrated with Misa being “stupid” it’s for something that no ordinary person would’ve ever thought of. He’s not angry that Misa is dumber than average because she’s not. He’s angry because Misa is dumber than him, that he could do better if he were in her position, and also because he’s a megalomaniac who lashes out whenever anything goes wrong for him. The closest thing to an actual dumb move Misa ever makes is when she forgets L’s name, but this 1) comes after two months of supernatural memory-erasure bullshit, during which she was unable to use the kinds of tricks people normally do to keep important information in their head over a long period of time.

And 2) this also comes at the part of the story when the emphasis on the real, practical intelligence of characters is totally collapsing anyway. The only reason Misa even reaches her hidden death note is because L has suddenly gone braindead and forgotten that he has tons of physical proof that Misa sent the Kira tapes and is definitely complicit in the Kira murders, and allows her to walk around totally unsurveilled. Yeah, yeah, there’s a fake rule in the death note he recovered that suggests Misa can’t possibly be using the death note to kill people, but 1) L immediately suspects that rule might be fake, something more in line with his usual level of intelligence, and 2) even if it didn’t occur to L that the rule might be fake until after he’s done this, all this proves is that Misa did not personally use the death note to kill anyone. She’s still definitely in on it, and letting her walk away unsurveilled could still let her provide critical assistance to Kira. Shinigami eyes work through photographs! A 2004 flip-phone is absolutely capable of killing L! I’m not marking Misa down for forgetting a name when L is also acting much, much stupider than normal.

Misa Amane is, similar to Light Yagami, a depiction of intelligence laid low by hubris. She gets what she wants for a while before ultimately losing everything because it turns out she’s not as smart as she thought she was. Like Light, she’s used to being the smartest person in the room and assumes that anything she tries will work the first time because that’s usually how her life goes. She goes up against the deep institutional knowledge of the police, cleverly jukes one method of getting caught, and then gets blindsided by three more that the police have worked out over a century of trying and failing and trying again, whereas Misa acted alone (her meeting with Light came afterwards) and only got one chance to get everything exactly right.

Lord of the Rings Plot Holes That Aren’t Plot Holes

Some of the most well-known Lord of the Rings “plot holes” are actually very easily explained.

“Why didn’t they just fly the eagles to Mordor?”

Sauron has air units. Given the lack of any specific numbers given for the number of eagles, the number of those hell-hawk wyvern things the ringwraiths ride around on, and how far off Sauron’s lidless eye would’ve been able to see the eagles coming, we have to assume that all those numbers work out in favor of the conclusion that informed characters in the story come to: Sneaking the Ring in on foot is more likely to succeed than trying to punch through Sauron’s air defenses with the eagles.

“Why wasn’t Mount Doom guarded?”

It’s impossible to willingly destroy the Ring. Hobbits are significantly better ringbearers than Sauron ever accounted for and Frodo still couldn’t manage it. Gollum destroyed it by accident. The fumes from Mount Doom also make it difficult to climb and, presumably, preclude the stationing of orcs on its slopes or especially at the Crack of Doom itself. Frodo and Sam pass out several times on the way up. Sauron totally does surround Mount Doom on all sides with tens of thousands of orcs, and when he moves them away, it’s because he thinks Aragorn has the Ring and is using it to try and attack him at the Black Gate. So when he moves his orcs away from Mount Doom, it’s because he thinks he’s repositioning them so that they’re all between the Ring and Mount Doom, where normally half of them would be on the other side of Mount Doom from the Black Gate.