The Gathering Storm is the latest meta-plot arc in Warhammer 40k, booting up the story after its lain dormant for something like a decade. Anyone who’s read the title of this post will not be surprised to learn that I am not super keen on it. I’m going to jump in under the assumption that people have the basic Warhammer familiarity to know what things like the Age of Sigmar and who the Tyranids and Blood Angels are and why those two don’t get along so well these days, so if you have no idea what any of that means and you’re just here for a good rant, you will probably be lost. Vitriol begins beneath the break.
This Vestitas encounter is about a town overrun by plague zombies of Nurgle, and is split into two parts. The first part details the town itself, while the second part will deal with the estate at the center of the town, where the Nurgle sorcerer who’s responsible for the whole mess has holed up.
We’re rounding out the Stone Summit today with their elite units from Sorrow’s Furnace. I haven’t covered every single Stone Summit from the game, but the Summit are already way more densely packed with units than even well-represented creature types like orcs in the standard Monster Manual. I think orcs could use a few more units to round them out (we made a few ourselves), but they don’t need twenty new unit types, which is how many would have to be added to bring them up to speed with the number of Stone Summit unit types in Guild Wars: Prophecies. Tabletop RPGs simply do not have the demand for tons of minutely tweaked versions of the same bad guy, nor is Guild Wars: Eternity intended to follow the level scaling of Prophecies (never reflected in the lore and abandoned in all other Guild Wars releases) that requires the Stone Summit of the Southern Shiverpeaks to be drastically more powerful than the ones in the Northern Shiverpeaks.
We’ve got our first corpse exploiting necromancer in here, so it’s important to note that a “fresh corpse” is specifically one made within the last six hours (before rigor mortis has set in) and which has not been decayed by other means. Generally speaking, a fresh corpse is going to be the result of some very recent murder. If a corpse is decayed as a result of some spell or other effect, it is no longer fresh.
Ending things on a high note, we’re bringing both the Sphere of Influence series for the Sword Coast and the third month of the blog to a close with the sphere of influence of Baldur’s Gate, quite possibly the most powerful city on the entire continent of Faerun.
We’re now on the penultimate Sphere of Influence post. Tomorrow will mark both the final Sphere of Influence post and a full three months of daily activity for this blog.
More than halfway done with Sphere of Influence now.
If you want your city to be more famous than this one, you need to get golden age Bioware to make a game set there. We’re going to Waterdeep.
The quotes for this series come from party members from a Hoard of the Dragon Queen game I ran. A few of them come from Langdedrosa Cyanwrath, a character that the party liked so much they recruited him.
EDIT: It has come to my attention that there is a quest in the Neverwinter MMORPG that is called “Sphere of Influence.” This blog post has nothing to do with that quest. Sorry.
This is all copied straight from the text I submitted to the DM’s Guild. You can find Sphere of Influence there for pay what you want. This is why the font is all weird. EDIT: Also, since switching the blog to a new style, the font is not only weird, but nearly unreadable. Fixing the font makes the formatting go berserk for reasons I can’t immediately identify, so, fuck it, I’m leaving it. This post is only popular because of people mistakenly clicking on it hoping for information on that MMO quest anyway. If you really want the text, you can buy Sphere of Influence for pay-what-you-want off of the DMs Guild.