Duskers is a game where you command a team of drones to salvage dead space ships. Drones can be equipped with different modules, like Gather which gathers up resources, Tow which can tow disabled drones, ship upgrades, or other large, valuable things, and Motion, which is a motion detector so you can see whether or not there’s some kind of space monster on the other side of that door.
The basic mechanic of a salvage job is fun and the aesthetic of remotely piloting drones using a combination of console commands and clunky inputs works really well. It takes the low graphics and mediocre gamefeel and makes it part of the immersion – the graphics suck because you’ve got a bad signal from a bad camera. The gamefeel is mediocre because you’re remotely piloting a drone built to be just good enough and not any better. It doesn’t feel like I’m fighting against poor game controls, but like I’m fighting against diegetic poor drone controls because my drone team is whatever I was able to salvage from whatever derelicts were within range, which means none of them were really built to be salvage drones. I’ve jury-rigged them into that role and they’re doing the best they can.
But Duskers is ultimately killed by two problems. First of all, there’s not really any story to speak of. There are five different explanations for how everyone died, ranging from super-pandemic to killer AI to a vague “cosmic event,” some kind of natural disaster that kills everyone at once. The problem with this choose-your-own-apocalypse approach is that we have no means of interacting with the apocalyptic event at all. There’s nothing to do except sift through wrecks filled with totally unrelated hazards looking for text logs explaining which apocalypse has randomly been selected to be responsible for the end of human civilization this time. Salvaging individual wrecks is fun, but I know I won’t be satisfied when I’m done because it never adds up to anything.
The second problem is that it’s a stealth Roguelike. Losing drones means they’re permanently lost, and if you end up with a team unable to gather resources, you just have to start over. The drone modules you start with are randomized and the drones you come across in wrecked ships is also randomized. I could keep playing until I get all five hypothetical apocalypses and there’s achievements for doing so, but starting over and over, hoping for a good set of drones, trying to make a bad set work, just doesn’t feel engaging when I know it’s not really going anywhere. Everyone’s already dead and the mechanism of their death isn’t woven into the game world at all, literally the only difference between the super-pandemic and the AI apocalypse is what logs get left behind. When I discover what happened, I don’t gain a greater understanding of the leaping alien monsters or the hostile security drones left behind. I’m not exploring. I don’t even really feel like I’m salvaging, since it’s not really possible to meaningfully upgrade past what I start with, or at least, not in the first few hours of the game, and if that was going to be the hook, it needed to be up and running by then. All I’m doing is surviving, trying to hold onto what I’ve already got. And that’s boring.