A Shiverpeaks Bestiary, Part 3

This entry contains the first monstrously effective healer, so let’s talk about the difference between D&D combat and Guild Wars combat. Although they use the same system, the common abilities of each make them actually very different from one another. This is not to say that D&D characters can’t fight Guild Wars monsters, nor that Guild Wars characters can’t fight D&D monsters, just that the way the Guild Wars characters/monsters fight is very different. In Guild Wars, healing is common, effective, and limited by recharge rates, not uses per day. Thus, when fighting Guild Wars monsters (or for GMs fighting Guild Wars characters, who will be a thing after we wrap up the monsters), you must either focus fire to drop an enemy before the healer gets a turn – preferably focusing that fire on the healer themselves so you won’t have to worry about them going forward, although the enemy’s front line might take issue with that strategy – or else stunlock or otherwise mitigate the healer’s effects on the battle, usually by having a member of your party dedicated all of their actions and reactions to stuns and interrupts.

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The Platyrrhini (Part 2)

We finish up with the New Monkeys today, which means we’re just about done with this foray into the fluff of Monkeys With Guns. At some point I’d like to finish up the actual rules (they’re about 2/3s finished) and release the game, but I’m not promising to work on that any time soon, since I have plenty of other unfinished projects I’m trying to tie off right now.

And also yeah, this blog is a one-man show right now, which defeats the original point and is probably also having a negative impact on quality.

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Monkeys With Guns: The Hominoidae

In an effort to keep our buffer from being chewed completely to pieces by finals week, we’re going to post some fluff from an old project, Monkeys With Guns, a war game about monkeys scavenging the remains of human machinery and weapons after the apocalypse. Specifically, we’re going to be posting the clan descriptions. Up first: The ape clans.

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