Dark Lord: Archetypes Overview

My reserve of old stuff that I wrote for half-finished projects seems bottomless. Every time I think “that’s it, I’m out” I discover more. Which is good, because I’m seriously unprepared to be running this thing alone.

What I’ve dragged up from the vault today are the descriptions of character archetypes from Dark Lord, the game where players take it in turns playing an evil overlord on a sinister council of darkness, and everyone not currently playing their overlord instead plays the overlord’s expendable minions.

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Dinosaur Riding Barbarians: Stego-Hittites and Raptor Scythians

The last of the nations from Dinosaur Riding Barbarians are the Stego-Hittites and the Raptor Scythians. After this I will have to start making actually new content again. Or find some other old project to cannibalize for blog posts. One or the other. Minor formatting error in this post brought to you by the WordPress editor being wonky. For some reason I can’t make the Raptor Scythians header an actual header without turning the entire section into a header.

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Dinosaur Riding Barbarians: Tyrannassyria and Brachiosumeria

Digging once more into the well of previously made work that I thought I’d exhausted, here are the descriptions for various lands in Dinosaur Riding Barbarians, a TTRPG I’ve made that I still plan to complete…someday. Currently it’s maybe 60% of the way through a first draft. Completing the system isn’t much of a priority right now, but you might find the fluff useful for other games.

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A Shiverpeaks Bestiary, Part 6

We’re rounding out the Stone Summit today with their elite units from Sorrow’s Furnace. I haven’t covered every single Stone Summit from the game, but the Summit are already way more densely packed with units than even well-represented creature types like orcs in the standard Monster Manual. I think orcs could use a few more units to round them out (we made a few ourselves), but they don’t need twenty new unit types, which is how many would have to be added to bring them up to speed with the number of Stone Summit unit types in Guild Wars: Prophecies. Tabletop RPGs simply do not have the demand for tons of minutely tweaked versions of the same bad guy, nor is Guild Wars: Eternity intended to follow the level scaling of Prophecies (never reflected in the lore and abandoned in all other Guild Wars releases) that requires the Stone Summit of the Southern Shiverpeaks to be drastically more powerful than the ones in the Northern Shiverpeaks.

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A Shiverpeaks Bestiary, Part 5

We’ve got our first corpse exploiting necromancer in here, so it’s important to note that a “fresh corpse” is specifically one made within the last six hours (before rigor mortis has set in) and which has not been decayed by other means. Generally speaking, a fresh corpse is going to be the result of some very recent murder. If a corpse is decayed as a result of some spell or other effect, it is no longer fresh.

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