We have Brandt’s Landing mostly finished, so we may end up posting most or all of its content while we recover from convention season. Today is the Chaos Landing reflection of a small area called Winter Harbour.
Fireside Downs Chaos Landing
Here’s another neighborhood of the Chaos mirror of the town of Brandt’s Landing in Vestitas. Content warning: Slaanesh does not fuck around.
Converting Dark Heresy 2 to D&D 5
As mentioned in previous posts, we’re trying to rebuild our buffer so that we can get through convention season alive. This means we’re doing a lot of Vestitas, but many Vestitas encounters can be converted into D&D 5e encounters. In this post, we will briefly explain how.
The Dragon
Nope, not Thar, we’re still in Vestitas. This dragon is an unintelligent beast that lairs out in the jungles of Vestitas and occasionally eats cattle. The jungles of Vestitas are basically a big chunk of death world on an otherwise normal planet, and creatures like this one are the reason why.
The Khornate Cult
Vestitas encounters are a lot easier to write than Thar encounters, and we’re trying to rebuild our buffer in the eye of a convention storm, so you’re going to get a lot of Vestitas until this clears up. Also, since we have a buffer and all, by the time you read this convention season will actually be over for us.
The Dream Invader
This Vestitas encounter is nominally about a Tzeentch cultist who invades people’s dreams looking for nightmares about their secrets being revealed. The thing he uses that information for is political blackmail, and my favorite part of the whole thing is how you can help him win election against the village mayor. It’s a shame we didn’t start this project a couple of months earlier, or we could’ve lined this one up with the US presidential election.
This is also our thirteenth Vestitas hex encounter. Spooky!
The Dopplegangers
The duplication potential in this Vestitas hex encounter honestly has us a little worried about balance, so we’re considering having both killing and imprisoning the doppleganger cause their copied equipment to be dragged back into the reflection with them in the final version for the .pdf.
Wrenwrick Crik Chaos Landing
One of the towns in the Vestitas hexcrawl is called Brandt’s Landing, and due to the Warp shenanigans of a herald of Slaanesh called the Thin Man, there exists in the Warp a mirror image of Brandt’s Landing overrun with spooky daemons and heavily corrupted Chaos cultists. The fundamental goal of the Thin Man is to make the real Brandt’s Landing look like Chaos Landing, but with a much more dense population of grotesquely mutilated damned souls staggering about the streets. This here is the key for one neighborhood in particular of Chaos Landing, called Wrenwrick Crik. Brandt’s Landing is Slaanesh-themed, and while it doesn’t really come up in this particular segment, be advised that the existence of the sex trade is briefly acknowledged.
Hexcrawling
If you’re going to put together a hexcrawl you need mechanics for crawling hexes. This is the current draft of those mechanics for the Thar hexcrawl. These might see some revision between now and the .pdf (the spotter role is relatively new, which is why none of the Thar encounters posted so far have detection DCs, we’ll have to add those in for the finished .pdf), but we’re reasonably sure this is about what we want the end result to look like.
The Wyverns’ Nest
Maybe it was naive of us to think that war camps were the kind of encounter we could pump out daily. Scratch the maybe, that was definitely naive. This Thar encounter involves a pair of wyverns nesting in the ruins of an ancient Thar watchtower, because progress on the Bloody Hands war camp is going pretty slow.
