I’m going to take a break from complaining about games that people haven’t played in 5+ years and instead start complaining about a game so popular that basically everyone is still playing it: Outside. In keeping with the usual spirit of my blog, though, I’m going to talk about by referencing lots of old content that most people don’t even know exists. For example: You damn kids don’t even know that non-human play is a thing that exists. Get off my lawn.
Author: Imperium Romanum
Vindicators Was The Worst Episode Of Rick And Morty
Rick and Morty season 3 is now over, and work on the next season won’t even start until Dan Harmon and Justin Roiland run out of cocaine money, so you probably won’t be having another blog post from me on the subject for a very long while. Probably never, actually, since once I finish my initial commitment to this whole “blog post every day for a year” thing I am very unlikely to renew it, since it mainly just resulted in lots of filler content like this.
Today, though, I’m still five months out from the finish line and my contempt for certain sections of the Rick and Morty fanbase has not waned, so let’s have another filler post shitting on them.
Continue reading “Vindicators Was The Worst Episode Of Rick And Morty”
Monkeys With Guns Ideas: The Gorillini Invasion And The Ateles Vendetta
I only have a vague idea of what the Gorillini Invasion would actually include. I just know it would be a good name for a campaign about a large number of armies with high scrap:platoon ratios fighting on a big map. It’s the bigger, better super-campaign idea. Armies are more able to use very expensive toys like power armor and tanks, and the total scale of the conflict is larger. It’d probably have some kind of good vs. evil narrative, where one gorilla tribe has gone tyrannical and has invaded their neighbor. The goal would probably be to occupy the enemy capital.
The only thing I know about the Ateles Vendetta is that the name sounds bitchin’.
Monkeys With Guns Ideas: The Pan Insurrection
This campaign would be an asymmetric one, which is why it’s not really in the running as the starter campaign. Like the Cebidae Exchange, it has neat ideas that make it less accessible to someone who’s still trying to figure out how campaign rules even work, but in this case even more so, because each of the two players has to grapple with a different set of rules.
The idea in the Pan Insurrection is that a bunch of chimps have taken over a region traditionally under the aegis of the gorillas, who are mounting an expedition to reclaim it. The gorillas just plain get more armies and have more scrap to spend on them, but the Pan Clan begins with total control of the entire map except for the hexes the gorillas start out on (and the wilderness hexes that make up most of any campaign map, which cannot be controlled by any side), and they move in secret. Each turn, the Pan Clan writes down which army has moved to which hexes. When the Gorilini Clan arrives in a hex, they can try to track them, and the Pan Clan must share if one of their armies has been in the area within the last three turns, and if so, how many turns ago it was and which direction they left in. If the Gorilini Clan tracks in a hex and discovers a Pan Clan army in that hex, they can attack, and will likely have the chimps outmatched. If the Gorilini Clan discovers the Pan Clan has been here within the last turn, that army’s current location is revealed. On the other hand, if the Pan Clan catches a Gorilini Clan army who aren’t currently tracking any Pan Clan armies, they can ambush the gorillas.
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Monkeys With Guns Ideas: The Pongo Reclamation
As the name implies, this campaign would be about orangutans reclaiming lost Precursor tech in an heretofore undiscovered ruin. This campaign definitely won’t be the one I write up for the game’s initial release, because its obvious role is as a vehicle for new units, equipment, traits, and maybe some errata if anything in the initial release ends up too broken (I’m really concerned about the balance of tanks right now). The race to reclaim tech from the vast new Precursor ruin serves as an excuse to introduce expansion material one little bit at a time, particularly to help old players settle into the new errata during the first few battles before they reach the heart of the ruin and start unearthing the new stuff.
Monkeys With Guns Ideas: The Cebidae Exchange And The Macaca Expanse
I’m rounding out work on the first draft of Monkeys With Guns. Since that’s taking up a lot of my focus, and since I don’t want to unit stats and cover rules as tiny fragments one piece at a time the way I’m okay with posting individual encounters of a hex crawl, I’m instead going to post some campaign ideas I’ve had. One of these is going to be written up and attached to Monkeys With Guns at release. The rest might be written up and released later, if there’s any interest. Even though each idea is only like 300 words, I’ll be spacing these across several posts, mostly just so I can get the post of the day out of the way in a hurry and go back to working on Monkeys With Guns. So this here is a lame couple of posts, but it’s going towards a much better series of posts when the full game is complete.
Continue reading “Monkeys With Guns Ideas: The Cebidae Exchange And The Macaca Expanse”
Minecraft Survival Mode Is Still Creeper Mode
A full six years ago, Shamus Young argued that survival mode was basically just “creeper mode,” because the threat of the other monsters was so overshadowed by creepers that they were basically a non-issue. After half a decade and then some, this is still a problem. Zombies and spiders remain almost completely a non-threat (past the very early stages of the game, when brand new players might find themselves getting sucker punched by them at the first nightfall, totally unaware of how to build an effective shelter before then), and skeletons remain dangerous only in large groups or possibly when picking a player off as they flee creepers in a panic. New monsters have been added, but none of them come close to overshadowing the creeper.
I blame memes for this. Once the creeper became a meme, messing with it in any significant way became a bad idea. Once it became a meme, people wanted Survival Mode to be Creeper Mode, or said they did anyway, and never mind how much better the game would be if the creeper were one component of an arsenal the monsters had to throw at players (it doesn’t help that the game’s fanbase are twelve-year olds, who love memes more and understand less how much better a game is with depth as compared to older demographics).
Zombies are relatively tough, but not very quick and can only attack in melee. Skeletons have ranged attacks, so there could be a balance between the two where zombies are easy to avoid but hit hard and keep the player occupied, smack the zombie to bounce him out of melee range, wait for him to run back into range, smack him again before he can deal damage. A fairly simple timing trick on his own, but in large numbers it’s harder to keep them all timed, and if there’s a skeleton peppering the player with arrow fire all the while, that means the player either needs to tank through those arrows while cutting up the zombie before closing on the skeleton, or else they can try to outmaneuver the zombie to get to the skeleton without killing the zombie first.
This resembles the current interaction the two have with one another, but there’s several key deficiencies that prevent them from really synergizing with one another. For starters, zombie attacks don’t hit very hard. A leather chestplate, something a player can assemble day one if they’re reasonably lucky with cow spawns and drop rates, can absorb a zombie attack altogether, so it’s not very threatening to run past the zombie and smack the skeleton. The zombie’s two armor points do basically nothing against even a stone sword, a weapon trivially easy to acquire in the early game, and it has no more health than the skeleton. This is both because skeletons are too tough to serve as a glass cannon and because zombies are too fragile to serve as an effective tank. Skeletons, rather than being a complicating factor in a fight with a zombie (or spider), are basically just a flat upgrade to a zombie, almost identical but with the ability to fight at range.
Spiders likewise are just downgraded zombies, with less health and less damage. In theory, a spider’s thing is that they can climb walls, but the game is Minecraft, so generally speaking a player’s fortifications will be fully enclosed rather than just being a wall. The basic idea of having a mob who is weaker but has the ability to circumvent fortifications would be good, the problem is that the spider does not actually have the ability to circumvent the most common fortifications of the game.
The monster that actually has this ability is actually the enderman, who can teleport. Now, the enderman is also a lategame enemy who only spawns very rarely in the starter Overworld, but a weaker monster with the same trick would be a valuable addition to the game. Not strong enough to rip a player in iron armor to shreds, but enough of a threat that there’d be periodic “dammit, another one got in my house” moments during the night.
Side note: if the enderman wasn’t such a late entry to the game, I imagine it would’ve been the monstrous mascot rather than the creeper, as it’s far more memorable and encounters with them tend to be much more dramatic. They’re relentless, hard to escape, hit hard, have tons of health, and their visual cue is far more terrifying than the creeper’s on its own merits (I freaked the fuck out the first time I heard it). The only reason the creeper’s hiss is more panic-inducing is because of how aggravating the associated creeper damage is. Unlike the creeper, which ambushes the player and either kills them or not in about two seconds flat, the enderman will have a deadly and proper-length fight. That fight will only last about 10-20 seconds, but that’s enough time to smack the baddy around a little, realize it’s ripping up your health, attempt to make a retreat, and get caught on the way out. There’s an arc there, not just hisssss-BOOM and you’re dead after a single moment of panic.
Then there’s the creeper. Creepers could be siege breakers whose main role is to blow holes in defenses to let the other monsters in. As it is, they’re too beefy and deal too much damage. Their high health means it’s difficult to respond to the hissing by just flat out murdering them, and the damage they deal means that until the endgame, getting caught in a creeper blast is lethal all by itself. Even in the endgame, the response to being caught by a creeper blast is not “oh, no, now a bunch of other monsters are coming through the hole in my defenses” but rather “oh, no, I just lost 80% of my health just now.” No other monster who can do that spawns with anything near the frequency of the creeper. Every other monster is a schlub who barely merits consideration, and creeper fights aren’t even interesting.
All that and they can survive in daylight, too.
Gilmore Girls: Generational Conflict
Gilmore Girls kind of sets itself up as a class conflict thing, with Lorelei Gilmore integrating herself into a poorer small town community and Emily Gilmore representing obscene wealth and connections. I think it works even better as an interesting look at generational conflict, though. The stereotypes of the millennial generation were really underdeveloped in the year 2000, since even the oldest of them were barely entering high school, but through dumb luck or prescience, Gilmore Girls pretty much nailed it.
Rory Gilmore is born in approximately 1984 and is a millennial. She is friendly and polite, fixated on university as a road to success, and much more conformist and minimalist than her mother.
Speaking of, Lorelei Gilmore is born in approximately 1968 and is in Generation X. She is fiercely independent, snarky, impulsive, and relentlessly rebellious.
Emily Gilmore’s birthdate is born in approximately 1948 and is a Baby Boomer. She is selfish, passive-aggressive, wears a thin veneer of politeness over narcissistic contempt for everyone around her, demonstrates sincere compassion exclusively for close family members and then very rarely, and the closest thing she gets to redeeming qualities is when she uses generosity to try and make people dependent upon her and thus force them to tolerate her personality defects in lieu of self-improvement.
I said the show depicted generational conflict, I never said it didn’t take sides.
Comic Con 2015-2017
We’re doing this again.
Old Comic Con Photos
I’ve been to a lot of Salt Lake Comic Cons, so I figured I’d squeeze a bit more content out by posting photos of the old ones.
Salt Lake Comic Con I (September 2013)

