Saints Row, Mafia, and GTA

EDIT: Due to an error in scheduling, this post showed up at midnight July 6th instead of noon. Fuck it, I’m leaving it.

Saints Row to Grand Theft Auto comparisons are obvious and thus played out. We’re doing one anyway. The original Saints Row is probably the most straightforward GTA clone to ever hit the market (and get noticed). While Mafia responded to GTA’s success by making a similar game, but set in the 30s and featuring a heavier emphasis on realism, Saints Row was almost exactly the same in era, tone, and gameplay as what was then the current state of the GTA series. It was a blunderbuss assault on modern American culture that valued cynicism above everything else. In the attitude of GTA 3, Vice City, and San Andreas, everything was a corrupt farce.

Saints Row had the same philosophy. Freckle Bitch’s was a perverse reimagining of Wendy’s in which a sultry, “all grown up” mascot in a bikini coquettishly flirted over radio ads and batted her eyelashes from the sign over a restaurant that sold nothing but double entendres. No effort was made to establish why Wendy’s was singled out for this alleged hypocrisy between their wholesome facade and the crass, adult reality that apparently lay just underneath. Really, I’d expect a cynical takedown of the fast food industry to focus more on working conditions, the slave labor in their supply chain, the health problems they cause, or the conditions of the American beef industry that are so terrible that people will accuse you of being a vegan hippie just for describing them. Instead, Wendy gets some curves and a naughty streak, which we are to understand is indicative of…something. I dunno. I don’t think there’s an actual criticism underneath this. It’s just perversion of Americana for the Hell of it.

I bring up Freckle Bitch’s in particular for the disconnect between the thing it’s criticizing and the criticism leveled, but if the criticisms in other parts of the game are better, it’s only because they’ve managed not to lose the substance of a parody completely while they copied the surface elements. Forgive and Forget is a mercenary religious authority offering forgiveness for a fee. Friendly Fire is a proud supporter of Americans’ second amendment rights to own sniper rifles and rocket launchers. Technically Legal is a strip club whose name seems to be poking fun at the fetishization and subsequent exploitation of youth, not that the series presents this as wrong so much as just kinda funny. It makes fun of it the way you make fun of MMO mobs for being sociopathically indifferent to the slaughter of their comrades whenever your level is high enough to shrink your aggro bubble down to near non-existence. Not as an actual problem or anything, just as something to snark at for a giggle.

This whole attitude was directly imported from GTA 3, Vice City, and San Andreas. It was a juvenile sort of cynicism in which making fun of things was an end unto itself. You didn’t have to have an actual point to your sarcasm. The goal was just to be sarcastic. This could be grating, but as a backdrop for the wacky mayhem of an open world crime game, it worked fine. Who cares if the cynical sarcasm was really landing, you’re tearing through the streets of Stilwater looking for Westside Rollerz cars to blow up with a rocket launcher.

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Survival Quest: Scandanavian Subversives

Chapter 2

So our hero has been locked into a human race, Shaman class toon and dropped into a copper mine, apparently to spend all of his time actually mining copper. Survival Quest has at least been north of mediocre so far, so I’ll give it the benefit of the doubt that it’s going somewhere interesting with that, over the more obvious choice of having the imprisoned toons be gold farmers who go out and kill monsters to have the gold turned over to their taskmasters to be sold to regular players for real cash. Granted, giving the benefit of the doubt to a book has rarely worked out for me in the past, but it’s not like Vasily Mahanenko wrote those books, so I won’t judge him more harshly for their failures.

Just before I was placed in the capsule I looked up the contents of Article 78 Section 24, cited by the judge when speaking about the possibility of entering the gameworld. I somehow missed this part before, while I was preparing myself. Reading this even lifted my spirits somewhat. The text stated: “If the prisoner earns Respect with the guards at the place of confinement, he or she may be given the opportunity of being transferred to the main gameworld.”

“Somehow” meaning “because chapter one had enough exposition already.” I don’t know how much to ding Mahanenko for drawing attention to this, because maybe it’s less ham-handed in the original Russian, but whether it’s the author’s or the translator’s fault, drawing attention to the fact that this exposition is being delivered in the order that makes most narrative sense instead of the order the protagonist comes across it is not good. It’s not like anyone would’ve been shouting “but why didn’t you mention this before?!” if that “I somehow missed this part” sentence was completely omitted. We’re still in chapter 2, 6% of the way into the book. It’s fine to still be introducing new concepts right now.

Danny is apparently not under any pressure to get to work, because he stops to look at his character sheet for a while. The main stats are Stamina, Agility, Intelligence, and Strength, plus four empty slots that can be filled with one of presumably a large number of build-specific stats, which have to be unlocked through some special task. The example given is that Marksmanship can be unlocked by shooting at a training dummy  a bunch. I dunno if we’re talking, like, ten times, or doing it for an hour, so jury’s out on whether or not this is a game design failing. In any case, Barliona has the “advantage” of intentionally being a shitty freemium game. If unlocking build-specific stats is a chore, that makes perfect sense so long as you can pay to have them unlocked instantly.

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Survival Quest: Sentenced to Video Games

I wanted to avoid Russian LitRPG, because a major goal of what I’m doing is to try and ground myself in a genre I’m hoping to write in, which is American LitRPG, just on the grounds that I’m American and will probably have an easier time writing for an American audience. After three separate reviews that ended up either immediately or quickly descending into angry rants, though, I feel the need to prove to the world that I do actually like LitRPG. Since the only guy giving me recommendations (whose taste I can at least mostly trust) is Russian, that means my options are to read something Russian or roll the dice on the American scene again, and after three snake eyes you gotta wonder if maybe the dice are loaded (in fairness, Andrew Seiple is being held back by a few major problems that overshadow the many, many things he’s doing right, so I may yet revisit Threadbare in the hopes that he’s improved).

So we’re reading Survival Quest, the first Way of the Shaman book, in the hopes that it will actually be good and when people ask if I even like LitRPG, I’ll have something to point to as proof other than a hypothetical Threadbare with its pacing issues fixed and Zuula purged with extreme prejudice. Happy Eagle Day everyone, we’re going to Russia.

Chapter 1

Much like Succubus, Survival Quest helpfully sums up its opening situation for me right at the beginning:

to find the defendant Daniel Mahan guilty of hacking the control program of the city sewage network, resulting in total system shut-down, and sentence him to confinement in a correctional capsule and resource-gathering labor for the term of eight years, under Article 637, section 13 of the Penal Code. The place of confinement will be automatically appointed for the defendant by the system. Should the prisoner meet the conditions stipulated in Article 78 Section 24 of the Penal Code, he will be given the opportunity to transfer to the main gameworld.

Hopefully that is where the similarities end.

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Darkest Dungeon Heroes Are Not Cannon Fodder

Darkest Dungeon seems almost like it was designed with me in mind. It has a grim atmosphere and a setting that is at least slightly non-standard, going for a 17th century vibe over your standard 15th century high fantasy affair, using Lovecraftian reimaginings of standard D&D monsters like skeletons and orcs to populate its dungeons. It lets the imagination run wild with who your heroes are, using a few stray lines of characterization to provide an outline for the player to fill in, creating a personal attachment to them. Being defeated has an actual cost, which means if you mess up, you can keep playing and let that defeat be part of your story, instead of constantly reloading, backing up and retelling the story over and over again until you land on the version where you are never once defeated, an invincible juggernaut. The sting of defeat is enough to make it a real setback, but not so steep that you end up just reloading to get around it because your whole run is doomed (Darkest Dungeon also makes an effort to prevent save scumming at all, but like any piece of software that runs on a machine you own, you can edit the save file to be whatever you want if you’re committed enough).

Moral choices that aren’t tied directly to a karma meter, but instead just ask players to consider their own opinion on a moral quandary, are also something I really like. It’s also something that people claim Darkest Dungeon has. But they’re wrong. Anyone who’s played Darkest Dungeon even halfway through knows they’re wrong. Now in fairness, Darkest Dungeon is big and you can play a lot of it without getting halfway through. I don’t blame people for coming to a conclusion about the game after “only” ten or twelve hours of gameplay. That said, being that this blog is read by the entire gaming community without exception, I am taking it upon myself to put this rumor to rest.

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Succubus Is Awful, Which Is Probably Not Controversial

Time for the table of contents and tl;dr review on Succubus.

Part 1: Pet Imp
Part 2: Drawbacks of Team Spooky
Part 3: Boringly Sexy
Part 4: Kill Ten Boars
Part 5: Abandon Hope
Part 6: Hypocrisy
Part 7: Cringe
Part 8: Abuse
Part 9: Revolting

Succubus started out as an unremarkable book sustained primarily by its pace and reasonably plausible setup that soon decayed into mediocrity punctuated by really awful hack writing. Its dialogue, action, and pacing are at times unremarkable and at other places noticeably poor, but at least not in a way that would kill the book on its own, provided the book was actually good at something.

It is a cruel irony, then, that Succubus’ most notable failing is when it adheres constantly and loudly to the morality that not failing is sufficient to make something good, the Nice Guy insistence that a lack of bad qualities is a noticeably good quality. Closely related is how, in a vain effort to make this work, the protagonist Ian’s opponents are the most evil thing the author can think of, and not being very creative, the most evil thing the author can think of is mainly real world evil things artlessly translated into the story’s setting. Rather than having the protagonist engage in actual heroism of any kind, the author creates villains who are transparent, often explicit references to corrupt televangelists and antebellum plantation slavers, not because he has anything at all interesting to say about either, but because pitting his protagonist against these particularly evil people will hopefully make Ian’s totally banal selfish asshattery seem heroic by comparison.

But Ian’s not a good person. He’s wholly selfish from beginning to end. Early on he learns that bandits are kidnapping children and selling them to orcs as slaves. After pounding his chest at how outraged he is by this, he saves the one family under immediate threat and then forgets all about it, making no effort to track down the bandits’ informant within the town until it happens to come up as part of his quest to have sex with a succubus, and never doing anything about the orcs who are actually buying the child slaves, and are thus the actual root of the problem. Even assuming the bandits are totally defeated after losing their informant, it’s only a matter of time before someone else finds a way to supply the orcs with the child slaves they’re after, maybe from that village, maybe from another. The orcs buying the slaves are the real problem here. Ian never even thinks about doing anything about them.

The confused morality only gets worse at the end, when Ian is allegedly growing as a person, but his “revelation” is that he shouldn’t be forcing his summoned minions to do things against their will…so it’s a good thing he stopped doing that about 15-20% of the way through the book. Ian has been pursuing his summoned succubus’ agenda pretty much from the moment she asked him to. It is her will that directs Ian’s actions, not the other way around. Ian stopped overtly coercing his summoned imp Stig before he’d even summoned his succubus, and if Stig is being dragged along on the succubus’ vengeance quest against his will, the narrative never makes this clear. As a result, at the end when Ian is moaning about how awful he is for enslaving his summons, it’s completely unclear if there’s any validity to this alleged moment of character growth, and certainly the inclusion of the succubus among his supposed list of victims is inaccurate. Ian never once made her do anything against her will, except sort of to summon her at all – which is something he did without checking (and while unable to check) if it was against her will, and which turned out to line up with her agenda just fine anyway. There wasn’t a scene where she asked him to free her and he refused out of fear she’d leave, so there’s no sign that Ian has grown at all. I generally assume people are opposed to slavery by default, but Succubus springs “I realize now that keeping slaves is bad” on us without ever even establishing that Ian was willing to do that. We didn’t know he could remove the summoning collars until he was already doing so.

Ian’s actual fault throughout the book is that everything he does is done in the hopes of wearing down the succubus’ resistance to having sex with him, and while he makes a vague claim about having learned that the true meaning of love is doing what’s best for the person you love, not just using them because you enjoy their company, this is immediately followed by his getting sex anyway. The scene cannot be a rejection of Ian’s Nice Guy mindset because the vague implication that it’s wrong to help someone purely to try and wear down their resistance to sex is completely overshadowed by the strong affirmation of Nice Guy morals that once Ian has decided that slavery is wrong (which is apparently something he didn’t already believe?), he is rewarded with sex.

Ian and the succubus kind of deserve each other, though, because she’s just as bad. The narrative is much more willing to hit close to the succubus’ real failings than it is for Ian’s, but it still allows those failings to be swept away instantly and painlessly when the climax rolls around and it’s time for them to bone. The succubus is constantly abusive, using Ian’s (creepy, monomaniacal) attraction to her to persuade him into doing what she wants without ever actually promising anything in return, and also to torment and manipulate him for fun. Not in a kinky way (indeed, what brief references this book makes to BDSM suggest that it thinks of BDSM as inherently abusive, which is particularly idiotic coming from a book which has as one of its major themes “your abusive girlfriend will change for you if you just love her enough”), but in terms of doing real harm and causing real distress to Ian. Ian protests that he dislikes the mind games – calling them by that term specifically – and yet within a few pages he’s back to being manipulated by guilt and lust into giving his succubus oral sex in exchange for nothing. Something which his succubus was just barely complaining was unfair, which is apparently only true when she’s on the bottom.

When the succubus does finally admit to having behaved poorly (although she phrases this as “like a bitch” rather than “pretty much exactly like the people who abused me, to the extent that it was within my power to do so”), it follows no change in behavior whatsoever. She finally gets Ian off, sure, but she already knows from the oral sex earlier that she’s going to enjoy it just as much, and she leaves before he wakes up, leaving behind only a note explaining that she’s going to go and finish her vengeance quest on her own because she’s a strong, independent woman who don’t need no man. Which wouldn’t even be a terrible note to end on, except 1) she should have said so in person and 2) she should not have had sex with Ian. Sex and guilt are what she used to keep Ian under her thumb. If she were really turning over a new leaf, she’d be giving up on that arsenal, not making full use of it. By finally having sex with him, all she’s done is guarantee that if she ever decides she does need a favor for him, he will obey.

And wouldn’t you know it, the book ends with a sequel tease in which she asks for his help.

Petals and Thorns: Spiders

Looks like I’ve got the hang of this “scheduling YouTube videos in advance” thing. This week, the party bites off more than they can chew.

As well as the ongoing adventures of the Iron Fang Invasion, in which the party wonders if maybe the people who slaughter a cavern full of locals just to turn their home into a base of operations for their terrorist guerilla campaign against unrelated enemies might not be the good guys:

Succubus: Revolting

We’re on evil ex-boyfriend two out of nine, but also 85% of the way through the book. So, clearly that sequel (and presumably one or more others, at this rate) was planned in advance. This one runs into a Hell world and seeks refuge with his level a billion demonic patron. Alaria tries to confront him and negotiate for her ex-master’s life, since the demon lord doesn’t seem super fond of him anyway, and then the demon lord just decides to take Alaria for himself, Ian tries to intervene, it ends poorly for him.

“Go ahead and kill me, asshole,” I said, just waiting for the new ten-second counter to hit zero.

“No,” the demon lord said thoughtfully, “I don’t think so. I know your kind. Warlocks like you are not bound by the normal human rules of death. If I kill you, you’ll just come back to bother me again, like some unnatural pest.” Shit. I had never run across an NPC who understood the mechanics of respawning – but this bastard certainly did. He was right – and both he and I knew it, unfortunately. “No,” the demon grinned. “I think you will serve far better as a slave in my mines.”

Wow, what an awful gaming experience. “Face off against NPCs who know you can respawn and will instead contrive to imprison you forever, rendering useless your toon who you poured dozens if not hundreds of hours into leveling!” Again, Succubus runs into the drawbacks of being an MMO and not just portal fantasy.

“Do you think he loves you?”

Her eyes flickered up at me again, and then she looked down, shamefaced. “Yes. That was why he came with me to kill Odeon.”

Now, see, just a few pages ago I extended Succubus the benefit of the doubt that maybe Alaria being awful may have been going somewhere after all, that maybe the book knew she was abusive. I didn’t really consider it likely that it might also go so far as to recognize that Ian is also awful, because he is the vehicle for shitty wish fulfillment, but hey, at least it could fill in one of the three holes it had dug itself. That third one is the tonal whiplash problem, which just can’t be fixed with any amount of reveal or character development. Regardless of what happens here at the end, the fact is that the beginning involved rape used like sprinkles on a cupcake in order to establish that our villains were bad, and that our hero was heroic for not liking them. Even if Ian turned out to be an actual good person at the end, no one could be blamed for giving up on Succubus at around the 25% mark when Ian staked out his claim to heroism as “opposed to rape.”

I’m not even willing to buy into those first two holes being filled in, though. Ian got within spitting distance of actually standing up for himself, but he didn’t actually do it. In fact, Alaria just immediately turned that around on him and used it to extort sexual favors out of him, and Ian was right back to being wrapped around her finger – despite having just got finished saying that yes, he was unhappy with how she treated him. This isn’t just a relationship that would be abusive if it happened in real life but which our protagonist emerges from unscathed by the power of a naive author, Ian actually is suffering from Alaria’s emotional abuse. That realization lasts all of about a page and a half before we instead have six pages of oral sex. I’m not complaining that the book contains a lot of sex. It’s a book about sex. That would be a weird thing to complain about. I am complaining that the book portrays an abusive relationship and doesn’t seem to realize it’s abusive, but instead devotes multiple pages to how great the sex is, and none at all to how this is bad for Ian. It mentions that it is bad for Ian, but that’s not an actual plot point. It’s foreplay, used by Alaria to set up a sex scene entirely on her own terms, for her own satisfaction.

So when the book shows a brief sign of self-awareness here by admitting that Alaria has used Ian, I have no confidence that it’s going to actually result in the narrative admitting that Alaria is an abuse victim turned abuser who isn’t ready to have a healthy relationship with anyone. For starters, that’s a really weird direction to take for a book about succubus fucking. It’s not a harem plot. If Alaria gets herself eliminated from the running on these grounds, there are no other love interests to take her place.

Continue reading “Succubus: Revolting”

The Enclave: Blind Men and Jumpers

This rounds out the Enclave. Next time you hear from Vestitas, it’ll probably be an urbancrawl for either Grey Harbor, Echo Lake, or Imberkavitas, and hopefully soon, because I’m hoping to finish up the whole project and get it out of the way before Imbolc in February of 2019. It’s one of my largest outstanding projects and yet also one of the ones I’ve completed the most of.

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Succubus: Abuse

Apparently at this point in the story Succubus got bored with itself and entered executive summary mode:

We went on a series of quests, and temporarily joined a group doing some dungeon diving. I got new cloth armor and some trinkets that gave me increased critical strike. I nearly doubled my intellect, and managed to level up all the way to 9. Along the way I got a couple of new abilities.

Mana Conversion let me trade in 25% of my remaining Health and gain back 20% of my total Mana. It was great for when I was in a really hard battle and ran out of Mana, which left me unable to cast spells – like that time when I fought the bandits. Now I could refill my Mana, then Soul Suck some sad sap to rebuild my hit points.

Another three paragraphs are spent on describing two more abilities and Stig and Alaria or Anaria or whoever getting some upgrades. Now, it’s not like this is a Let’s Play where the creator is limited by the content of the game they’re playing, and sometimes if there’s a boring patch they might be better off making a supercut of just the good parts. This is a wholly made up video game. The author is free to hand out levels wherever he wants and to have his quests be appropriate to whatever level he likes. Our next encounter of actual significance is an assassin sent to retrieve the succubus’ collar, which will stop Ian from resummoning her, specifically, and instead allow whoever holds the collar to control her, and I don’t see any reason why that encounter couldn’t have happened immediately after the baron. Maybe hand out a level for escaping the baron’s clutches if you want some new abilities on Ian, Stig, and the third member of the trio whose name I can never seem to hold onto.

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Succubus: Cringe

After being totally deprived of his followers’ support by the unsupported accusation of a single outsider who’s strongly coded herself as one of their most hated enemies, the local high priest calls upon his goddess for support, at which point she complains about having had her scripture misinterpreted and delivers divine retribution upon the high priest guy, depriving him of all mana and class levels so that the succubus can kill him. Because apparently what this book really needed was some heavy-handed moralizing.

It’s not like the analogy is entirely baseless. There’s a few verses in the New Testament where some people ask Christ what they should do about immodest women provoking sinful thoughts with their skimpy clothing and Christ’s response is (paraphrased) “that sounds like a ‘you,’ problem, have you tried gouging your eyes out?” When a bunch of people tried to stone a prostitute, he had that famous “if any of you are without sin, let him cast the first stone” line, and then he, the actually sinless guy, just asked her to please stop being a sex worker. So Jesus seems to be pretty opposed to sex outside of marriage, but also opposed to taking coercive action to prevent it.

More important than relatively minor differences in philosophy between the actual Jesus and the NPC drafted into playing Jesus for this morality play, the only reason I know all of this is because I already know all of this. Using quotes from the actual Jesus to illustrate the hypocrisy of an allegedly Christian preacher would still be kind of preachy, but if a book included a scene like that I could at least appreciate the scholarship. There would be an actual point made and people who didn’t know this already would learn something. People probably don’t pick up a book about fucking a succubus to learn theology, but they probably don’t pick it up to hear the author whine about how Christians don’t interpret the New Testament the way he thinks they should. And let’s get real here, AJ Markam is spectacularly unlikely to be Christian himself, so this isn’t even a Christian insisting (baselessly) that his interpretation of the New Testament is more valid then everyone else’s. It’s an outsider to the religion telling them how they should interpret their own scripture, not because he’s studied their scripture and can point out valid hypocrisy between what is written and how they act, nor because he has a greater moral philosophy about how the world should be regardless of what’s written in a book, but just because he said so. Because he apparently feels that his book should be regarded with more reverence than theirs.

The counterargument that immediately springs to mind would be “does the book have to be saying something?” And the answer is no, it would be way better if it hadn’t, but after drawing explicit parallels to Christian churches of 1850s America, you cannot then claim that your preaching is not meant to have any applicability to American Christianity. Shamus Young recently described this kind of thing as like a white guy showing up to a Black Lives Matter rally with a shirt that says “******* black people,” and then when someone asks what the asterisks stand for, saying “what? I’m not saying anything. It’s just a shirt. Why does it have to be saying something?” Once you’re making overt political or religious allegories, you can’t then back out of the allegory because you find it inconvenient.

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