July Humble Monthly (Mostly)

July’s Humble Monthly bundle had two big headliners that they dropped early to try and entice people into subscribing: Hellblade: Senua’s Sacrifice and Moonlighter. The whole bundle just dropped and I’m picking through it now, and some of the other half-dozen bundled games are pretty good.

Road Redemption is a biker gang story taking place in what I assume is a perfectly accurate depiction of Australia’s interior, a racing game crossed with a healthy dose of combat which is also a rogue-lite. You run a gauntlet of races (and race-related challenges) in which murdering the other contestants is a valid and, indeed, dominant strategy for victory, receiving cash for upgrades if you win and taking health penalties if you lose. Once you get murdered yourself, you go back to the beginning, but you also get some XP to spend on permanent upgrades. It’s a fun timekiller, but I’m finding the gauntlet approach kind of kills its ability to be a timekiller. Individual races (or race-y challenges) only take 5-10 minutes, which is perfect when I just want to decompress for a bit while transitioning from working on one thing to working on another, but an entire run takes a full 1-2 hours, and I don’t love the action/racing hybrid enough to want to dedicate entire sessions of gaming to it like that.

60 Parsecs! is a game in which you are in a space station and nuclear war has just been declared on Earth. There’s a missile headed right for you, so you must quickly grab as many crew and supplies from the station as you can in the sixty seconds before the missile impact and then skedaddle in an escape rocket. After the initial panicky escape, the game is about careful resource management as you attempt to survive long enough to find a planet to colonize. I have no idea if you can ever reach a win condition or if you just keep going until you die, because my first two playthroughs ended with my captain (and often everyone else) dead in less than a month. I think maybe the goal is to live for sixty days, in keeping with the whole sixty [unit] theme the game has so far? The game has a 60s-ish sort of Hanna Barbara reminiscent art style and has a very good juxtaposition between the initial sixty second panic and the slow decision making of the subsequent hour-ish of gameplay. There is a weird drawback where the longer you survive, the worse the pace of the game gets, as a successful run means more time between the panic bits, and you don’t tend to run into a whole lot of new content unless you get farther than you have before (although it’s possible this is because I’m still getting the hang of the game and lived long enough to reach the planet only once out of my two playthroughs, so maybe there’s more randomization of what planet it is and what conditions are like there that I just haven’t seen).

Kind Words is a lovely idea poorly executed. It’s not a game so much as an app where you can send a request for messages and get replies. There’s a generic avatar sitting at a desk who does different animations based on whether you’re currently reading a note, writing a response, etc., but it’s decorative more than interactive. Each message is limited to being about a single paragraph long (roughly the length of our new beefed up 280-character tweets). People are encouraged to put out messages requesting encouragement and support for their problems, and to write replies to other people who’ve made requests. Fantastic idea, but I find myself slipping constantly into one of the less helpful things to do in these situations, trying to solve the problem. Deprived of the ability for two-way communication, though, I don’t know what else to do. Normally when having this kind of conversation you want to 1) ask questions and 2) rephrase their concerns back at the person using slightly different language to show that you’re listening and understand. With badly limited space and no way to get a chain of responses going, neither of these is as effective as they would be in regular voice or text chat. Incidentally, you can get a similar service from 7cups.com, except it’s in text chat, which works much better. I find myself keeping Kind Words open in the background for the chill music while just having regular 7 Cups chats. On the other hand, 7 Cups’ efforts to monetize itself always come across as kind of exploitative and sinister. It never stops people mid-chat and demands money from them to continue the conversation, but it does use a lot of gamification tools that feels manipulative.

Moonlighter was apparently a big enough deal to be a headline title. I’d never heard of it, but I wouldn’t be surprised to learn if it had caught on and become at least momentarily famous while I wasn’t looking. It’s got Zelda-esque combat, randomly generated dungeons, and loot that, instead of selling to a shop, you sell from a shop, setting prices yourself and responding to shifts in supply and demand, and making investments into both your own shops and other, specialty shops that can sell you things like weapons and armor or magical enchantments. It’s got a good pace of dungeon crawling at night and then shop managing during the day. I’ve just about mined out the shop management aspect after a little less than an hour of gameplay, which means either this game is about to hit me with a curve ball to keep things interesting or it’s actually a shallow prototype that’s got the foundation of really good mechanics but fails to keep things interesting long enough to get anywhere near that mythical fifth dungeon. If guess-and-checking prices until you hit upon the one that people like best is all the shop end of the game has going for it, then I’d rather I just have a regular shop to sell my goods to so I can focus on the dungeon crawling, but we’ll see if things get deeper as I go on.

I haven’t tried Mechanicus, Love is Dead, or Nairi: Tower of Shirin yet, and will probably spit out another blog post when I do. These game review posts actually take longer than a book review post, but they don’t require me to commit to seeing a particular book all the way through, so as long as I’m still trying to unbury myself from my Kickstarter workload, we’ll probably be seeing more of them. On a related note, I may end up dropping Spider-Man and Philosophy halfway through to jump back into some regular fiction. I feel kind of glutted on non-fiction lately and I’m hoping I’ll have an easier time getting content out if it’s focused on fiction again. Not sure what I’ll read, but there was a Humble Book Bundle I grabbed recently and I’ll probably stick my nose into one of those.

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