The Humble Trove is a collection of indie games that you get access to if you’re subscribed to the Humble Monthly. Unlike the Humble Monthly, the trove is a constantly expanding list of games, and there’s some really good ones in there. Torchlight and its sequel are both very good action RPGs (in the “kind of like Diablo” sense), Overlord 1 and 2 have some rough edges but are pretty much the only games doing the “play as Sauron” schtick, so worth checking out, they’ve got a bunch of old X-Wing vs. Tie Fighter games which I have not yet played but which are apparently great, there’s the Bard’s Tale reboot which is a snarky parody of computer RPGs and comes packaged with the original three games from the 80s which are oldschool computer RPGs played completely straight because they are from that era (with all the charm and frustration that entails), and (in addition to the sea of games I haven’t played and don’t recognize) several indie experimental titles like THOR.N, which is some kind of dystopian nightmare where supporting an evil government’s war machine has been gamified and whose world was intriguing enough that I was disappointed when it turned out to only be about thirty minutes long, Fortune 499, which I’ve talked about before, and Orwell, a game wherein you are an agent for an evil government surveillance program, but whose clunky interface is so difficult to wrestle with that “why is this evil government surveillance program so poorly designed” overshadowed any message about actual evil government surveillance.
And then there’s the game I really wanted to talk about today, which is Roombo: First Blood. It’s Home Alone except instead of a precocious and bloodthirsty eight year old, you are a bloodthirstier yet adorable roomba. You are a roomba, your family is out, one or more burglars have broken in, and you need to use your roomba skills to straight up murder the intruders. It feels like someone had an idea for an animated short, but only knew how to make video games, so did that instead, and talking about the game’s mechanics feels like spoiling all the jokes for a short film that was never made.
Your avatar is a roomba, although you can enter “hacking” mode to open and shut doors, turn on fire sprinklers, and cause ceiling fans to spin so fast they pop off and become a booby trap, so it’s really more like you’re playing as a smart house whose only mobile component is a roomba (although it is game over if the roomba itself is destroyed, so apparently the smart house’s brain is located in the roomba for some reason). You can suck up soapy water from the shower drain and spit it out in puddles to try and slip up the burglars. There’s a knife in the kitchen that you can grab (somehow?) and use to stab the intruder(s). The burglars leave behind muddy footprints while walking around and also a bunch of blood whenever injured, and as you suck up more burglar blood, your rage meter fills up. Once maxed out, you can ram the burglar. Once all intruders are dead, you have one minute to clean up as much of the house of bootprints and bloodstains as possible before your family gets home, with a better grade based on how clean you can get the house.
This creates a progression where initially the roomba goes around gathering weapons and preparing booby traps, injuring the burglars to get them bleeding. Once enough damage has been dealt to the burglars, you suck up the blood to become enraged and ram them. This does no more damage than normal and the burglars can stomp you to pieces pretty quick once they realize that you’re a threat (but they ignore you at first, which is both strategically interesting and more immersive, in that it feels like burglars would initially ignore a roomba (the fools!) in the hypothetical comedy short this game feels like it was based off of), but it means you don’t have to set up a specific trap in advance, you just aim yourself at them and press space bar, so you want to make sure your ram finishes them off. Then you run around cleaning the place up.
You can see how this maps to the progression of a comedy short. A family leaves sometime around Christmas, when rampant consumerism becomes somehow magical and theft of material goods therefore becomes the violation of something sacred rather than just super inconvenient. During the one season when having stuff becomes sacred, a burglar breaks in. The family roomba activates, and its adorable little LED eyes narrow in anger at the intruders. The roomba activates a few booby traps, causing comical injuries to the intruder. Eventually, the roomba confronts the burglar directly and rams the burglar to death. The roomba then races around the house, cleaning up all the blood and debris and making sure the house is just like when the family left it when they get back.
Once you know the layout of the house and what can and can’t be used as a booby trap in what way, there’s not much else to do except optimize your burglar murder in such a way as to make for easy clean-up. There’s a hidden joke there in itself, in that after your first few games, once you get the hang of it, you’ll start thinking like a killer roomba – which means you start focusing less on killing the intruders at all and more on killing them in such a way that they don’t leave too big of a mess for you to clean up before the Joneses get home.
But Roombo does still get kind of old after the first hour-ish, and I find myself kind of wishing I could watch the hypothetical short that this game feels like it was based off of.
Side note: Although older posts may get retroactively recategorized, this is actually the inaugural post for the “video games” category, so it’s kinda funny that my ultimate conclusion is that I wish this video game had instead been a (short) movie.