Osea the Invincible

Osea is one of the major powers of the Ace Combat setting of Strangereal. Once Ace Combat 7 releases, it will have fought a total of three major wars in just 35 years. That’s a generation and a half, and in that span Osea has fought the Belkan War in 1995, the Circum-Pacific War of 2010, and the Osea-Erusea War starting in 2019. I can’t decide if it’s ridiculous that Osea has fought so many massive, continent-scale wars without any sign of long term damage to its industry or economy or if this is just a natural side effect of all Strangereal wars being decided in about two dozen sorties and thus lasting like six months.

Not to mention that Strangereal is a world where fighter pilots either fly perfectly uneventful patrols or else just sit around the airbase playing video games all day until there’s a major battle to fight. No one ever seems to fly a perfectly ordinary air patrol and actually encounter something. This is true even though it’s standard in the first mission to dogfight a small number of enemy fighters in order to get anyone new to the series used to the basic controls. That would seem like the perfect situation to be on a totally random patrol when you find an enemy patrol and they engage, but it’s usually “enemy bombers are going to blow up our airbase and finish us off completely, Player One, you’re our last hope for survival!”

The Death of Alignment

So here’s the 5e Monster Manuals description of how Chaotic Good djinni view slavery:

The djinn believe that servitude is a matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn treat their slaves more like servants deserving of kindness and protection, and they part with them reluctantly.

Look, I realize that D&D alignments don’t correspond with specific, coherent philosophies, so something like “the Lawful Neutral perspective on slavery” doesn’t make sense because Lawful Neutral isn’t just one perspective, it’s a grab-bag of different perspectives, some of which are radically opposed to one another, and exactly which set of perspectives it even covers isn’t even easy to nail down.

All that being said, if your Chaotic Good society is a slave state, we’ve reached a point where alignment doesn’t mean anything at all.

Reconsidering

It’s become fairly clear to me that creating a complete adventure in a week is not easily doable in the way that creating a short hex adventure often takes me only a couple of hours. I can still stay on schedule if I finish up the three and a half remaining adventures sometime within the four Sundays left in January, but I’m looking at a reasonably high probability that I will have to push this back to Ostara. I’m not super concerned about that because no one is awaiting the conclusion of this series with baited breath, but it does leave me without anything to post this Sunday. So you get this instead.

The Last Jedi’s Fatal Flaw

So I saw the Last Jedi the day before the writing of this article (December 26th – the holidays have obliterated a decent chunk of my buffer, so this will go live only a few days after). I mostly liked it, especially since unlike the Force Awakens it didn’t have such interminable unoriginality (I am deeply afraid of how Episode IX is going to play out with Abrams at the helm again) but it does have a single fatal flaw that undermines pretty much all of its plot, which is spoilery and will therefore be discussed below the break.

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The Three Statues

Getting some love today in Vestitas: Riddles and tech heresy. Tech heresy was originally planned to be as big a feature as the regular kind so that people who play as hereteks or Mechanicus adepts don’t feel like they’ve got nothing to do, but I’ve wound up not really offering any techno toys even though I’ve had occasional techno villains or death traps. We’re fixing that today. Fresh from the Dark Age of Technology, a logic puzzle and the three Men of Iron who kill the people who fail it.

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The Invisible Daemon

I feel like the rate of production is impacting the quality somewhat, however 1) Hopefully I’ll get better and back up to old standards with practice, and 2) I think 80% of the quality in 20% of the production time is a pretty good deal, especially when, at the old rate of production, it would plausibly take me until fall or even winter 2018 just to finish the hex encounters.

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Why Can Your Own Characters Surprise You?

Fictional characters aren’t real. So it seems weird that they can be uncooperative or surprising to their writers. How can it be difficult to write about a character doing anything, anything at all, when no matter what you do it’s always just words on a page, fingers on a keyboard? Sure, some options might be more compelling than others, but why can it be difficult to write in the first place? How can characters possibly rebel against their writers and take over the story?

Here’s a question that will provide an answer: What is the answer to x+y=z? Well, it can be anything. All of the variables are undefined. So let’s put in 2,588 for x and say that z is 7,986. Off the top of your head, what’s y? I can’t tell, even though I was the one in charge of the variables from beginning to end. By filling in x and z, I’ve already determined what y is, but I can only make a vague guess that it’s in the neighborhood of 5,000-6,000 before I actually bust out a calculator and solve the problem (turns out: 5,398). Or I could’ve done it by hand, if I wanted to be masochistic about it.

The important thing is, characters can be the same way. Sometimes you’ll be writing a character having planned on them doing one thing, and then when you get there you’ll realize that doesn’t fit the character you’ve established at all. When a character “rebels,” what’s really happening is the literary equivalent of needing y to be over 5,500 and realizing when you actually punch the numbers in that it’s not, and that while you are physically capable of writing down “2,588+5,501=7,986,” that’s wrong and you know it and that’s uncomfortable. You can go back and change x so that it actually will equal z when you add it up with y. You can change y so that you reach your original intended ending of z through a new method. Or you can stick with the x and y you have and just figure out what z you end up with at the end. What you can’t do is write down the wrong answer. Unless, I guess, you’re a hack. Then it probably won’t bother you as much.

The Lady Mayor’s Brother

After completing this one, I went to name it, and realized that “the Lord Mayor’s Brother” made it sound almost identical to the existing Lord Mayor’s Son encounter, which is completely different in content. So I made the mayor a woman. Honestly, I’m not super keen on this encounter, even though I like the potential roleplay scenes during the mayor’s interviews, everything around it feels kind of meh.

Merry Christmas, I guess.

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