Ammo
Ammo can be loaded onto any weapon that can be reloaded unless otherwise specified (such as by the Explosive or Incendiary features). It provides a bonus or special feature to the weapon, which affects any attacks made with that weapon or damage dealt to primates or vehicles by that weapon. Only primates targeted by the RoF provided by a weapon with special ammo are affected by its special features (unless its special features just generally increase damage). Replacing the standard ammo of a weapon (by default, FMJ) with a new type does not weigh anything extra, however if the weapon ever runs out of ammo and is reloaded, it loses the special ammo feature unless spare ammo is brought along to reload it with. The spare ammo is gear of one size category less than the weapon it is loading, and can be used to reload the weapon with special ammo once, whereupon it is consumed. You can bring spare ammo of a different type from the ammo a weapon is actually loaded with, for example bringing incendiary ammo to reload a weapon after it runs out of high explosive ammo.
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