Creating A Troop In Monkeys With Guns: Monkey Stats

The Old Monkey Clans (Catarrhini)

Primate lore holds that before the precursors disappeared, they grouped some clans together as Catarrhini, or “Old World monkeys.” It’s a matter of much debate as to exactly what this means. The Old Monkey clans contain all of the larger monkey types, but also some of the small ones. The official party line of most of the Catarrhini Clans is that the precursors came from another world, an old world, and brought the Old Monkeys with them. The New Monkeys came from the current world, which is the new one, and when the precursors vanished, it was to return to the old world. Whether the precursors left to punish the monkeys, old and new alike, for their wickedness, or because they thought the monkeys had grown enough not to need precursor guidance any longer remains a matter of much theological debate. What all the Catarrhini Clans agree on, however, is that older is definitely better.  Since the New Monkey theology requires the precursors to be creators (the New Monkeys believe that they are newer, upgraded versions of the Old Monkeys) and the Catarrhini theology does not, most Old Monkeys believe that the precursors didn’t create the other primates at all.

Baboons (Papio Clan)

Baboons are the largest of the monkeys, and have a reputation for being the most vicious, which is at least in part well-earned due to the massive fangs they’re sporting. Baboons are very loyal to their clan. Baboons will raise orphaned baboons from other troops and make friendships with baboons who they are not related to by blood or mating, and they have less loyalty to their troop than most other clans.

Accuracy: +0
Speed: 18 squares
Size: Medium(3)
Armor: +0
Morale: +0
Cost: 12
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Baboons Are For Baboons: Baboons take a -1 penalty to their attack power when targeting other baboons.
Vicious Canines: This primate has a +1 weapon bonus to their CQC power.

Baboons are equipped with a shotgun by default.

Colobi (Colobinae Clan)

Colobi (singular colobus) are small, leaf-eating herbivores who are quite territorial, something which works out for them only because the trees they occupy are the ones that produce only leaves, not fruit, and therefore nobody wants them except other colobi. A colobus’ thumb is a stump, which makes it hard for them to properly wield and aim firearms. Colobi proper are from the Colobus Sub-Clan, but are almost never NCOs. Instead, colobi squads that aren’t led by apes are usually led by the very similar but much smarter surilis (singular surili) of the Presbytis Sub-Clan. While surilis are not technically colobi, they’re usually referred to as such.

Accuracy: -1
Speed: 24 squares
Size: Small(2)
Armor: +0
Morale: +2
Cost: 12
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Arboreal: Colobi move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Colobi are equipped with an SMG by default.

Macaques (Macaca Clan)

Macaques are everywhere. They are the most common primate clan, and the most physically diverse. Some macaques are nearly pacifist and share territory with other primates. Others are territorial and aggressive. What binds them together is their hierarchical nature, with each macaque in a troop having rank in relation to all the others, and higher rank macaques having free access to basically anything a lower rank macaque owns. While most clans are a very loose binding of traditions, the Macaca Clan is a fairly complex organization unto itself, with its own ranks and a much larger body of tradition regulating macaque lifestyle and separating macaques of different rank.

Accuracy: +0
Speed: 24 squares
Size: Small(2)
Armor: +0
Morale: +0
Cost: 11
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Hierarchical: When the sergeant of a macaque squad is killed, he is simply replaced by whoever the highest ranked macaque is. If their sergeant is killed and the macaques do not rout from their morale test, the commander of the macaque squad may immediately appoint one of the remaining macaques as the macaque alpha. The macaque alpha acts as a sergeant for purposes of sphere of influence, but he is not an NCO and is not affected by specials that affect NCOs. When the macaque alpha dies, the squad does not make any morale checks to avoid routing, instead a new alpha takes over.
Arboreal: Macaques move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Macaques are equipped with an SMG by default.

Mandrills (Mandrillus Clan)

Mandrills are definitely the most spectacularly colored primate in the world, and also the only primate clan for whom the whole clan structure is actually optional. Mandrills naturally come together to form groups of hundreds, or even over a thousand, individuals, which is well into regiment size, which means there are all-mandrill troops who don’t have to worry about maintaining a clan culture at all. However, while these mandrill-only troops exist, going without the leadership of apes or the maneuverability of smaller monkeys drastically reduces their effectiveness, so most military mandrills do join mixed troops.

Accuracy: +0
Speed: 18 squares
Size: Medium(3)
Armor: +0
Morale: +1
Cost: 12
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Mandrill Unity: Mandrills tend to form massive groups, join troops in very large numbers, and don’t like being split up. If there are any non-mandrill primates in the platoon except for the CO, XO, and NCOs, the mandrills take a -1 morale penalty.
Vicious Canines: This primate has a +1 weapon bonus to their CQC power.
Brightly Colored: Mandrills are very easy to detect. All units attempting to spot a hidden squad they’re a part of have a +2 bonus to the roll.

Mandrills are equipped with an assault rifle by default.

Talapoins (Miopithecus Clan)

Talapoins are some of the smallest monkeys in the world, and some of the most comfortable in water. As excellent swimmers, they naturally tend to live near the coasts or on river barges and are usually fishermonkeys. Sometimes, however, talapoins will end up led by a guenon, who are much more aggressive and intelligent. These guenon will sometimes form bands of river pirates or join up with a troop as an NCO of their talapoin cousins.

Accuracy: +0
Speed: 18 squares
Size: Tiny(1)
Armor: +0
Morale: +0
Cost: 9
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Good Swimmer: This primate moves at full speed while swimming.
Arboreal: Talapoins move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Talapoins are equipped with a machine pistol by default.

The New Monkeys (Platyrrhini)

Primate lore states that before they left the world, the precursors called some monkeys the New Monkeys. These are the Platyrrhini Clans. Exactly what makes the Platyrrhini new and the Catarrhini old is a matter of much debate amongst monkey theologians, but Platyrrhini orthodoxy states that the precursors created the Old Monkeys first, and then used what they learned to create the upgraded New Monkeys, then decided the world was pretty much finished and left to do something else.

Capuchins (Cebidae Clan)

Capuchins are the smartest of the New Monkeys, and as such they (along with the similarly intelligent spider monkeys) are the sacred keepers of the counterarguments to all the claims by Old Monkeys that New Monkeys suck. For example, when Old Monkeys claim that baboons and mandrills are bigger, therefore Old Monkeys in general are superior, capuchins know to point out that being so big makes them less agile and almost unable to climb trees. This will usually result in the Old Monkey claiming that they can too climb trees, which is the capuchin’s cue to say “you call that climbing?” and laugh.

Capuchins also maintain an ancient tradition supposedly set in place by precursor mandate that certain precursor tokens can be exchanged for sex or a certain amount of food. The currency has no official backing, but most capuchins will accept the standard food/sex exchange rate and are willing to bargain for other items based on how much food the token or tokens are theoretically worth. Many monkeys do not understand the system, and believe either that the capuchins are crazy and believe that the tokens are food, or that they have some black magic for turning the tokens into food. Either way, other monkeys recognize the value of the tokens as a means of compelling capuchins to help.

Accuracy: +0
Speed: 24 squares
Size: Small(2)
Armor: +0
Morale: +0
Cost: 10
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Arboreal: Capuchins move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Capuchins are equipped with SMGs by default.

Howler Monkeys (Alouatta Clan)

Howler monkeys would like you and everyone else in a three mile radius to know that they’re feeling very depressed today. Although howler monkeys are often thought of as extremely angry, and they are indeed easy to upset, it would be more accurate to say that they are constantly very grumpy and morose. They only sound angry because their vocal chords happen to be built for communication across extremely long distances, so any time they raise their voice even a little someone splits an eardrum. Their surly (though fairly non-violent) disposition makes them unpopular amongst other primates, except those who live in heavily industrialized areas, where the howling can harmonize with the grinding of half-maintained precursor machinery.

Accuracy: +0
Speed: 24 squares
Size: Small(2)
Armor: 0
Morale: +0
Cost: 12
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Howling: Howler monkeys can stay in communication over much longer distances than other monkeys. The size of the sphere of influence around a howler monkey is doubled. This means a howler monkey sergeant has a 12 square sphere of influence, and a howler monkey grunt within their squad’s sphere of influence projects that sphere of influence four squares from their own position, not just two.
Arboreal: Howler monkeys move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Howler monkeys are equipped with sawn-off shotguns by default.

Marmosets (Mico Clan)

Marmosets are positively tiny little monkeys. Some of them can fit in the palm of a gorilla’s hand. They come together in small-ish family units of about fifteen or so (including children), which can be monogamous, polygamous, or polyandrous, and usually include at least one unrelated male who helps raise the children. They’re not too bright, and often end up getting roped into much smarter primates’ schemes, especially capuchins and chimps, who are always in need of patsies. Left to their own devices, marmosets mark out territory for their families, but are pretty lax about enforcing the borders, especially with other marmosets.

Accuracy: +0
Speed: 18 squares
Size: Tiny(1)
Armor: 0
Morale: +0
Cost: 8
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Arboreal: Marmosets move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.

Marmosets are equipped with a machine pistol by default.

Night Monkeys (Aotus Clan)

Night monkeys are the edgiest of all monkeys. They are primarily nocturnal and prefer to stay alone or in very small groups. Like all the monkey clans, night monkeys are racist and do not get along with those not of their kind. Monkeys of all sorts have been known to forge friendships with different sorts of monkeys when separated from their own kind, however, and since night monkeys have an aversion towards group activity in general, they have a weird sort of tolerance. Not an understanding of the strength that comes from diversity like proper apes have, but just a coincidental loathing for social interaction in general that makes their reaction towards even other night monkeys as tense and stand-offish as towards other species. In troops, night monkeys often pair up with orangutans, who have a similar desire to maintain very small social circles, although night monkeys are a lot more “darkness in my soul” and a lot less “I just want some peace and quiet.”

Accuracy: +0
Speed: 24 squares
Size: Small(2)
Armor: 0
Morale: +0
Cost: 11
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Loner: Night monkeys take a -1 penalty to Morale when part of a squad or fireteam with more than one other member. This penalty does not apply if the night monkey is part of a two-primate (or one-primate) fireteam that is part of a larger squad, so long as the fireteam is broken off from the rest of the squad.
Arboreal: Night monkeys move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.
Nocturnal: Night monkeys do not suffer any Accuracy penalties in the dark.
Monochromat: Night monkeys can’t see color, and thus do not get any bonus to detecting Brightly Colored primates.

Night monkeys are equipped with SMGs by default.

Spider Monkeys (Ateles Clan)

When New Monkeys want to make a case for their superiority to Old Monkeys (and there’s not a capuchin around to take the preferred route of savage mockery), they point to spider monkeys. Not only are spider monkeys amazingly fast in the trees, gorillas are even known to rely on spider monkey advice, though this is often kept from the other monkey species’ to prevent reprisal against what is often seen as rising above their station. Spider monkeys are known for their vendettas, as they are aggressive, territorial, secretive, and intelligent.

Accuracy: -1
Speed: 30 squares
Size: Small(2)
Armor: 0
Morale: +1
Cost: 13

Teamwork: Spider monkeys in a standard squad may form a fireteam led by a spider monkey corporal. This corporal may break off along with up to four other spider monkeys from the rest of the squad to act as an independent fireteam. This fireteam acts as though it were its own squad, with primates in the fireteam needing to maintain distance to the corporal but not the sergeant, making morale tests to rout when the corporal is killed but not the sergeant, and being able to target enemy squads independently, including making a separate attack on the same enemy squad as was targeted by the parent squad. In order to unite a squad split into fireteams, the corporal must be within the sergeant fireteam’s sphere of influence. If a squad has not broken into separate fireteams, it behaves exactly the same as any other squad. Nothing happens when the corporal dies, and if the sergeant dies, all primates in the squad test morale together.
Intelligent: Spider monkey COs get a free talent, and any spider monkey may repair vehicles with an engineering torch.
Extremely Arboreal: Spider monkeys move at full speed when climbing, but must pay three squares of movement when moving across any flat terrain that is more than two inches/squares away from any climbable terrain.

Spider monkeys are equipped with an SMG by default.

Uakaris (Cacajao Clan)

Uakaris have very little fat on their face, giving them the appearance of skin stretched over a monkey skull. This is exacerbated in the case of the bald uakari (Calvus Sub-Clan), who have no fur atop their heads and bright red skin. To monkeys unfamiliar with the uakari, it can seem like a monkey with a blood-soaked skull for a head is swinging around the trees like it’s not even a big deal. Uakaris live in the trees of jungles flooded annually by heavy rain. Unlike most arboreal primates, they don’t build anything on the ground because it might be washed away by the rains. This leaves uakaris who leave their home to join a troop wary of the ground, often for several weeks or months before it finally sinks in that the rainwaters here aren’t as relentless and you can build a shack on the ground and it won’t wash away come rainfall.

Accuracy: +0
Speed: 24 squares
Size: Small(2)
Armor: 0
Morale: +0
Cost: 12
Monkey Racism: Monkeys cannot be in the same squad as other monkeys or with prosimians. A monkey squad can be led by an ape sergeant, but only if that ape sergeant is bigger than the monkeys.
Arboreal: Uakaris move at full speed when climbing, but treat any flat terrain that is more than two inches/squares from any climbable terrain as difficult ground.
Intimidating: Bald uakaris’ fearsome visage imposes a -1 morale penalty on all enemy primates within six squares of them. Multiple intimidating primates do not stack penalties on enemies within their overlapping auras.

Uakaris are equipped with sawn-off shotguns by default.

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