Battletech
The big ticket item for this month’s Humble Monthly, and one I’d been idly meaning to pick up for months, so this worked out great for me. Most of the time, the big ticket for a Humble Monthly is something I either already owned or had absolutely no interest in, which I think is a problem for the big tickets generally. Pretty much by definition, they’re not an undiscovered gem, which means if you want it, you probably already have it. It’s usually something whose price has already come down to something like $30-$40, tops, which is more than a single monthly bundle costs even if you pay month-to-month, but is still cheap enough that if you can afford the Humble Monthly, you can probably afford to buy it.
I was in the perfect sweet spot where I wanted Battletech, but not enough to get around to actually buying it. And then it turns out my machine isn’t quite up to actually running the game. I have no idea why, but it takes something like 2-3 minutes to load each mission, which slows the pace down to the point of being unbearable. I only wound up playing through the opening mission, and the gameplay seems solid, although I’m not sold on the story. The opening of the story has you and your mentor figure escorting a space princess to her space coronation in your space robots, then her evil uncle attempts to usurp the throne, the three of you all try to flee, and you’re the only one who survives. You’re picked up by some mercenaries and with nothing else to do, you join them. You’re now a merc with a grudge against the reigning authority.
Great so far, but then there’s a three year time skip. Now, if that opening sequence hadn’t represented some 10-ish minutes of loading screens between loading chargen, loading the opening cut scene, loading the first mission, loading the second cut scene, and loading the second mission, I probably wouldn’t care so much that this early mission turned out to be pretty much completely unrelated to the start of the actual plot, and what later relevance it will inevitably have could’ve been filled in when it was important. It’s not like I spent any significant amount of time getting to know my giant robot mentor and the space princess he liked so much. It’s kind of like Dishonored, they’re getting betrayed within five minutes of my first conversation with them and I don’t know them well enough to care that much. Like, I’m trying to meet the game halfway and do some roleplaying in this roleplaying game, I was ready to get invested in the situation of the immediate aftermath of that battle, scampering with the friendly mercs to the far end of the galaxy to get my mech fixed, pay off the debts incurred for that, and then see about making enough money to somehow get revenge on the evil usurper uncle with, I dunno, a mercenary army or something. Opportunities for revenge tend to present themselves to successful mercenaries with a dark past.
But with the three year time skip, I am apparently actually supposed to be several years removed from those events, which yanks me right out of the headspace of caring about them at all. The momentum built up by the first scene is suddenly gone. And again, if it hadn’t been a 2-3 minute long loading screen to load the second cut scene, followed by a very brief dialogue with the mercs, followed quickly by another 2-3 minute long loading screen for the second mission, the strength of the turn-based mech fighting gameplay probably would’ve been enough to carry me through another mission or two, and then maybe the new situation would’ve built up some momentum the way the old one had. I don’t think the problem here is that Battletech is incredibly poorly optimized, because my computer has trouble loading things all the time. I didn’t have the money to spring for an SSD, and this is a machine that desperately wants to be running on an SSD. I should’ve gotten a slightly lower end model that’s actually designed to work with the hardware it’s got. Lessons learned, and in the meantime I can’t throw a thousand dollars at a new laptop just to keep up with all the latest releases. So that’s what ruined Battletech for me. Poor hardware choices.
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