Chapter 10
Having taken a couple of days to spend nearly all my free time replaying XCOM in its entirety, I’m pretty sure I’m quite finished half-assing my projects, so let’s dive into Dungeon Born with a proper, full-length post.
It had taken a few weeks of hard travel, but the group of mostly C-ranked adventurers had finally reached a city large enough to have a Guild office, an Elven embassy, and a church with a B-ranked priest.
Okay, so we’re following these guys again. Have we seen the last of Dale? Because he didn’t seem like he was done yet, narrative-wise. He ended his introductory chapter all full of ambition, and so far all he’s done with it is write a letter and show these other guys to the dungeon entrance. I like the idea of having Dale as the consistent face of Cal’s opposition, staying the same while the adventuring parties are usually or always new characters after the last ones die or flee. Since the whole point of a dungeon heart story is that you’re seeing it from the dungeon’s perspective instead of the adventurers’, you might expect that this makes the adventurers the antagonists, and it’d be cool if it turned out that no, the dungeon side equivalent to an adventurer is actually a minion, and it’s the quest givers who are the dungeon’s true antagonist.
Maybe we’ll hop back to Dale and get that dynamic going at some point.
Continue reading “Dungeon Born: Foreshadowing of Five Armies”
