I won’t apologize.
Category: Vestitas
The Lady Mayor’s Brother
After completing this one, I went to name it, and realized that “the Lord Mayor’s Brother” made it sound almost identical to the existing Lord Mayor’s Son encounter, which is completely different in content. So I made the mayor a woman. Honestly, I’m not super keen on this encounter, even though I like the potential roleplay scenes during the mayor’s interviews, everything around it feels kind of meh.
Merry Christmas, I guess.
The Feuding Brothers
Summary: Two brothers have been appointed as co-rulers of a town by their father before his death. Each one plots to kill the other and claim sole rulership of the town.
The Tzeentch Ring
Summary: A cultist in town plans to take over using a ring he’s crafted that will give him the power to summon and command Tzeentchian horrors. Once there’s enough of them around, a herald of Tzeentch turns up to swipe them and walk away. Because obviously. Upon seizing control of the town, the Tzeentch herald will offer an alliance against Nurgle.
The Fire Bats
If I can write two Vestitas encounters per week, I’ll have enough encounters to stock the hex map right around the one year anniversary of this blog. I’ll still need to finish up the urbancrawls, write all the stats, and then format everything into a .pdf, so this won’t mean that the hexcrawl is just about done, but it will be a significant milestone.
The Deadly Game
Summary: An old shack, empty but in apparently pristine condition, is home to a chessboard which can summon a daemon who will play a game with anyone who sets up the board properly. If the challenger wins, they are blessed with wealth or longevity. If the daemon wins, he takes their soul.
The River Cult Addendum
I accidentally left out a paragraph from the rewards section of the River Cult section. I could edit it in rather than making an extra post, but then I’d pass up an opportunity to be lazy.
The River Cult
Summary: A Chaos cult plans to flood the village and offer up the drowned corpses of its inhabitants as sacrifice to placate a summoned daemonette, whom they hope will join them as the guest of honor aboard the pleasure barge that shall sail across the submerged village and onto the Grey River.
The Big Cats
Summary: Freakishly large jungle cats prowl the hex, with absolutely no fear of humanity. They’ve grown larger off of a fountain of Chaos tainted water that springs naturally from the cave where they lair.
The Sanitarium
I thought this concept would lend itself towards a lot more conflict or exploitable resources when I first started writing it. As it is, it kind of straddles the line between an actual hex encounter and just a landmark. That’s fine, the hexcrawl can have somewhere in the neighborhood of 30 landmarks before the interesting encounters start to get too diluted, but I still wonder if there’s more potential in this idea I’m not realizing. The most fleshed out part of the encounter as it stands is Mycandra’s amateur hour diagnoses, and while that was fun to write, it’s not even an angle of infiltrating the sanitarium that I expect most parties to attempt, since it requires splitting the party.
