I’m not super keen on how relatively easy it is to lose a party member to this one, not to mention the possibility of TPK with an unbound daemonhost lying around, but if I sleep on it I run the risk of my alarm failing and missing my post time again. Normally I’d make a joke about how this would disappoint all the non-existent readers of my blog, but at some point I picked up some number of followers who actually read my posts, though not usually these ones. So weirdly enough the posts I originally considered “actual content” have morphed into filler that my accidentally acquired audience doesn’t care about, while a subsection of the filler content I post because I can only make so many encounters a week has become the actual draw of my blog, to the extent that it has any. I always knew that posting adventure content usable by like 5% of the TTRPG community wasn’t very likely to get me a huge audience, but I didn’t expect it to underperform relatively low effort articles slapped together half on autopilot based on exploring random thoughts I have and hoping something interesting comes out. Go figure.
Continue reading “The Disembodied Daemon”
I really need to get a new alarm.
Continue reading “The Slasher”
It was late last night when I finished this post. I decided I’d go to sleep and go over it real quick in the morning to make small tweaks before copy/pasting it into the blog. Then my alarm failed to go off. I still don’t know what. When I woke up naturally (and two hours late) it was still on and set to the right time (AM, not PM). I think it may be broken. Anyway, I’m backdating this to two hours ago, and let’s all just agree to pretend that it was posted on time.
Continue reading “The Hydra”
Summary: A clan of cannibalistic freaks hides out in the wilderness, preying on any who come by, but mainly on one another.
Continue reading “The Cannibal Clan”
Many of the towns in Vestitas can be captured as a result of engaging with the adventures associated with their hex, as often the town government is in on or targeted by whatever conspiracy is afoot. When that doesn’t happen, however, characters may capture towns with pure military force. This requires two things: To clear out the current forces holding the town, and to install new ones behind.
Every hex encounter town in Vestitas is held by three forces. For the Imperium, these forces are the PDF, the Ecclesiarchy, and the Arbites. For Chaos territory, these forces are the Red Guard, Chaos sorcerers, and the Praetorians. Every town has a single squad of PDF/Red Guard with a chimera, an Ecclesiarchy preacher or Chaos sorcerer, and a pair of Arbites or Praetorians, plus the Lord Mayor, who is either a noble or a warlord. Once the first three (PDF, Ecclesiarchy, and Arbites or Red Guard, sorcerer, and Praetorians) have been defeated, the Lord Mayor will flee, although if he ends up being killed in the fracas, that works too.
Either way, once the players have cleaned the town out, they must drop a squad of at least a half-dozen of their own loyal minions on the town to provide the muscle. Providing a spiritual leader and someone to investigate crimes that dumb-as-bricks paramilitaries can’t figure out is optional, but encouraged.
This hex encounter has a proper, full-fledged three clues style mystery. Except I couldn’t figure out a third clue in time to keep my schedule from slipping any further, so instead it’s a two clues mystery with a couple of mulligans thrown in.
Continue reading “The Bombers”
The magical doodad in this one involves age reversal. You can pick up some penalties if you sacrifice too many people to the pit and get yourself bumped down to fifteen years old. This immediately begs the question: Why can’t you get stat bonuses for going from 30s or 40s back to your 20s? How come there’s penalties for messing up, but no benefits for actually using the pit correctly? The answer is that characters who are already in their 20s would be unable to get those bonuses, which would be unfairly penalizing them, because it’s not like they got more characteristics at chargen or anything.
Additionally, I expect few parties will end up stumbling into the penalties, whereas many parties would figure out how to get themselves the bonuses. This means that characteristic bonuses could be had for the low price of snuffing a few Chaos sorcerers, which would benefit people who rely on those characteristics a lot (like melee builds) while being barely noticeable to people who don’t tend to use them in the first place (like ranged builds, face builds, psyker builds – anyone for whom being in melee means something has gone horribly wrong, and 5 extra points of Toughness and Strength won’t change that). It’s not like it’s a short-lived bonus, or one that requires a lot of effort to acquire.
Continue reading “The Rejuvenation Pit”
I don’t know why, but this whole mini-adventure was way harder than I thought it would be to write, and I’m not sure it’s up to my usual standards of quality. I can’t point to any specific flaw, but it all feels very off to me.
Continue reading “The Shadow Village”
Getting some love today in Vestitas: Riddles and tech heresy. Tech heresy was originally planned to be as big a feature as the regular kind so that people who play as hereteks or Mechanicus adepts don’t feel like they’ve got nothing to do, but I’ve wound up not really offering any techno toys even though I’ve had occasional techno villains or death traps. We’re fixing that today. Fresh from the Dark Age of Technology, a logic puzzle and the three Men of Iron who kill the people who fail it.
Continue reading “The Three Statues”
I feel like the rate of production is impacting the quality somewhat, however 1) Hopefully I’ll get better and back up to old standards with practice, and 2) I think 80% of the quality in 20% of the production time is a pretty good deal, especially when, at the old rate of production, it would plausibly take me until fall or even winter 2018 just to finish the hex encounters.
Continue reading “The Invisible Daemon”