In 2015 Electronic Arts, the sole licensees for Star Wars video games, released a Star Wars game that was completely crippled by insultingly expensive loot box mechanics to unlock your favorite characters. As an example: unlocking Darth Vader, while theoretically possible in normal gameplay, would require an enormous investment of time, or alternatively you could buy a couple of loot boxes and hope he pops out. The game I’m referring to is, of course, Galaxy of Heroes, because Battlefront II 2017 was released in 2017.
Side note: Why couldn’t they just keep up the numbering on the Battlefront games? It’s not like there’s an evolving plot to stay on top of. Calling Battlefront 2015 just “Battlefront” (we had to append the year ourselves) rather than Battlefront III didn’t signal a reboot of the franchise or anything. There’s nothing to reboot. You’re either a rebel soldier or a storm trooper, you fight battles on different planets, go. Every release is going to cover the same plot in the same eras, with possibly the exception of newer games including Resistance vs. First Order in addition to Rebel Alliance vs. Empire and Republic vs. Confederacy. Maybe you add some new units or game modes, but there’s not an ongoing story to reboot. Every single one of the games is already its own retelling of the Star Wars octilogy (and counting).
Whining aside (note from ed: this is a filthy lie, whining will remain front and center for the duration of the post), Galaxy of Heroes bugs me because it seems like it might actually be a well made game with a reasonably fun (if blatantly pandering) premise, but then it does the usual mobile game thing where actually playing the game at a reasonable pace requires blatantly extortionate amounts of money.

