Each turn, you move one platoon. At the start of the game, these platoons will contain four squads which each take individual turns (and some of which may be split into two separate fireteams). You activate one platoon each turn, not four squads. If one of your platoons loses a squad, when that platoon is activated you will only move three squads. If the platoon is wiped out completely, you will not get a turn when it is activated. On the first turn you take, the platoon you activate is designated Platoon A, and on the next turn you must activate an undesignated platoon, which will then be designated Platoon B. This continues until all platoons have been designated, at which point you must activate the platoons in order, starting with Platoon A. All battles must be fought with the same number of platoons on each side (although the number of monkeys in those platoons might be very lopsided).
When activated, each squad has two actions by default, although some squads may get more from special abilities. These actions may be taken in any order at all. You can even have other squads take actions in between the first and second action of a squad. However, when a squad’s turn is ended by a certain action, that squad may not take any more actions for the rest of the turn, no matter how many remaining actions they have.
Continue reading “Monkeys With Guns: Turn Sequence And Actions” →