Blue Fire

Blue Fire is one of those games where you can tell they were heavily inspired by a specific game from their childhood, and in this case that specific game is the Legend of Zelda: Ocarina of Time, or maybe Majora’s Mask, because this is an emo action adventure jump-y slice-y puzzle-y kind of game. I hesitate to lump it in with things like Minoria and Morbid: The Seven Acolytes as an apprentice-level game in which the creator mostly copies an existing game with their own creativity being clearly present but also not fully developed, because even though the first two hours seem like that, I was already very bored of it by then and will not be playing it any further. It turns out I don’t much like these jump-y slice-y puzzle-y kinds of games. Sure, Ocarina of Time still has some hooks in me, but that’s clearly because I played it when I was eight.

So Blue Fire is going into Regrets, although in this case it’s mostly that I regret I couldn’t give this game a fair shake. Turns out it’s like a racing game or a fighting game, beaten before it began because I just don’t like its genre.

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