Going Under is hard. It’s got options to do things like give yourself extra HP, lower the health of enemies, or increase the durability of weapons, but they’re labeled “accessibility options” which makes me worry that if I, a perfectly able-bodied person, take too many extra heart containers, there might not be enough left over for someone who’s actually disabled. I’m finally closing in on the endgame, though. There’s three dungeons in the game, then a crossover dungeon, then hardmode versions of the first three dungeons, which I assume is followed by a finale in a hardmode version of the crossover dungeon. I’ve been two of the three hardmode dungeons, so I’ll probably have this game finished soon (maybe even by the time this post goes live – I’m writing it like a week in advance).
There’s an achievement for each of the hardmode dungeons, and after getting the second one, I decided to check what percentage of other players had gotten that achievement. Only 10.9%. Nice! You know you’re getting into an elite group of people who play this one obscure indie game a lot when your achievements are nearing sub-10%.
Except it turns out I’ve already got a bunch of sub-10% achievements. There’s a collection of NPCs who hand out side quests, you see, seven or eight each. Each of them can be your “mentor,” and you can have one mentor equipped at a time, who give out bonuses. Each mentor’s bonuses are unique, and get better the more of their side quests you’ve beaten. So, obviously, if beating the main quests is getting difficult, you focus on mentor quests for a bit to power those up. I had all the mentor quests maxed out by the time I took on the co-working space dungeon at the game’s midpoint.
Each mentor questline has a separate achievement for maxing it out, and the one with the most completion was 9.2%. The least completed mentor was 7.1%. You guys are playing Going Under wrong! Why would you try and tackle the hardmode dungeons before getting the bonuses from the much easier mentor quests? Some of the mentor quests are definitely very tricky, but they’re easier than the hardmode dungeons in the game’s second half. If I’m guessing the meaning of some of these achievements correctly, completing some of the mentorships – including the one for Swomp, who is probably the strongest mentor in the game – is less common than beating the whole game!
Makes me wonder how many people are beating the game by just turning all the accessibility options to maximum and facerolling. You damn kids! Those extra heart containers are for people with Parkinson’s!