I was hoping to save this for Friday, but now there’s a limited time offer that I want to give people a chance to get on top of. Most people follow my blog for my chapter-by-chapter book reviews, not my RPG stuff, but for people who like both Lovecraft and rolling very large amounts of dice, I have good news for you: Space Madness now exists and you can get 20% off by clicking on this link right here. Provided that no more than 49 other people have already used that offer. Space Madness is an atompunk Lovecraftian RPG set in an era when humans have expanded out to the limits of the solar system. The party play as space rangers, bold heroes of the Federation who seek to explore the far reaches of the solar system braving not only the Federation’s arch-rivals in the Union-Republika, but also such horrors of the solar system as Venusian man-lizards, Moonbeasts, and Yuggothians.
Also, there’s a bunch of wands that you use to do stuff. The whole thing was written as part of a challenge to make an RPG based on three words selected at the whim of the challenge-issuer, and those words were atompunk, Mythos, and wands. You might think that the RPG is a half-assed weekend project, given that backstory, but no, designer Bobby Derie spent months (maybe over a year? I was on the forum where the challenge was issued, but I forget exactly how long ago it was) working on creating a complete and playable 268-page RPG. Bobby Derie used to write for Shadowrun and I would not be surprised to learn that he is one of the most knowledgeable Mythos scholars in the world, so he is probably the most qualified person in the world to write this very specific idea.
The link up above is for a softback version. You can also get a .pdf version for $5, which is practically nothing, although it’s also got no interlinking, which is annoying. The actual content is all there, though, and if you want an atompunk Lovecraft game set throughout the solar system, there’s not a whole lot of alternatives.