Assassin’s Creed Unity Still Has Bugs

I don’t really know what I’m doing with Sundays now that I’m shelving the whole podcast theater thing for taking too long to edit for the quality of the content it produced, so here’s something random while I figure out what to stick there: After the Notre Dame fire, Ubisoft gave Assassin’s Creed Unity away for free. I’d already bought the game on sale ages ago, but I decided to play it in order to take advantage of the fresh crop of players for multiplayer content. Unity is no longer the horrific bugfest that it was at release (and they also removed all the connections to their freemium mobile game, with all the quests and chests formerly locked behind progress in that game now auto-unlocked), but it does have noticeably more bugs than other Assassin’s Creed games (which I always wait at least a year before playing, partly so that prices can come down, partly to give Ubisoft time to fix all the bugs). The parkour system in particular is janky as Hell, with Arno doing things like perching on the top of stairs as though it were a ledge and refusing to move while he’s shot to death by enemies or getting locked into his limb-flailing falling animation while attached to a wall, rendering him completely unable to move. It doesn’t help that the revised parkour system has made it the hardest to control Assassin’s Creed game yet made, which is a real shame since they finally stopped putting a gazillion snipers on the rooftops so you can actually parkour your way across the city without being attacked.

Y’know back in 2008 blog posts of this length were perfectly typical? If I could reload my life from an earlier save I would take advantage of so many fleeting internet fads that I’d naively assumed would last forever.

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