Vestitas First Map Draft

Having finished up the newly scaled back Vestitas mini-hex adventures, I now have a map that looks like this:

Vestitas Draft 2

By rearranging some hexes on the far right and far left, I was able to squeeze this all into a 10×7. Technically an 11×7, but the newly added bottom row is just there to be full of empty ocean hexes to hopefully help communicate that the ocean hexes at the bottom are all empty – including 01.08, 01.09, 02.09, and 07.09. Also the columns start numbering from 01 but the rows from 00 because that’s the only way to keep the numbering of the map consistent with the numbering of the key after I hacked the leftmost column off.

The good news is that, as you will note, there are only two blank hexes that need landmarks attached. Three if you count Echo Lake, a landmark which occupies its entire hex, and which might plausibly be mistaken for the lair of a kraken or something until the characters actually go check it out and discover that no, it’s just a lake, krakens would interdict trade.

Of course, the bad news is that this hexcrawl has five major locations marked on its map and associated content for only one of them, plus its random encounter tables are only half-finished, and it lacks actual stats for any of the new creatures featured in the mini-adventures in each hex, so it’s still far from the point of actual usability. Still, this is a pretty major milestone for the project.

 

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