Shadiversity Summarized: Fantasy Re-Armed

Shadiversity cannot get to the goddamn point. He shares this trait in common with Lindybeige, but unlike Lindy’s charming English accent, Shadiversity has the worst voice on YouTube. That isn’t to say that Shad’s content is bad, because there’s more to content than just the voice delivering it (if I only cared about the voice information was delivered in and not the information itself, I would listen exclusively to Morgan Freeman documentaries). This is to say that much of his most valuable content can be cut down from 10-15 minute videos to mere paragraphs. Sometimes a paragraph or less. Spoken aloud, it would be about an order of magnitude faster than the original Shad videos.

Partly because I don’t want to have to rewatch an entire 10-15 minute video whenever I need to reference this content for worldbuilding purposes, and partly because this is one of Shad’s weaker series’ (his videos on castles are much stronger) and that gives me something to write about, I’m going to write up those summaries and post them here.

Continue reading “Shadiversity Summarized: Fantasy Re-Armed”

Travelogue: Black As Pitch

Dear brother,

I must make note to only venture from the hamlet with clear focus. The consequences of doing otherwise have proven somewhat…macabre.

We continued our exploration of the Weald this week, and found the same fungal zombies, overgrown spiders, and stray cultists as last time. I can confirm now that the mushroom zombies and the variety seen more typically in the estate are of a wholly different sort from one another. There is no trace of any fungal infection in the dessicated remains of the estate zombies. Indeed, there is hardly any flesh left at all.

Neither variety presents significant threat to a well-supplied expedition group when properly managed. Unfortunately, I find that the proper management of such threats has been slipping.

Continue reading “Travelogue: Black As Pitch”

Anatomy of a Good Plot Hook

I’m not producing much for my dedicated projects because this Awaken Online thing kind of caught me off guard so I’ve written up like eight posts of that. On the one hand, I feel like I should probably have more discipline and focus on finishing up the old projects, seeing as that’s my current goal. On the other hand, my Awaken Online blind read and review is way more popular than my other content, and while I do want to have a corpus of completed content to point at and say “look, guys, I finish things,” it also has to be acknowledged that the audience for those things I’m finishing is very small and it’s much more sensible to invest time and energy into something that is not only easier, but also has broader appeal (if only just).

But all those Awaken Online posts were scheduled under the assumption that I’d still be making regular Vestitas content, and I don’t want to futz around with the scheduling on all those posts now, so instead I’ll throw something out about the anatomy of a plot hook, because this is something that RPG books get wrong surprisingly often.

A plot hook has two vital components: The plot and the hook. For the past like ten or twenty years, RPG books have been weirdly unable to grasp this concept and instead deliver only one of the two. In the drow book for 3e, there’s a “plothook” that’s just one of the PCs growing four extra limbs because they’ve been chosen by Lolth for an unspecified mission. That’s the hook, but what’s the plot? Like, I don’t need a fully written encounter or anything, just say “chosen by Lolth to retrieve her kidnapped high priestess” or “chosen by Lolth to slay a champion of the high elves” or something, rather than having them chosen by Lolth for a completely unspecified mission.

In one of the nWoD books, and this isn’t surprising because nWoD is awful, but it happens elsewhere, too, a bunch of different hitchhikers have all disappeared in multiple different states because someone is tracking their movements through the internet and abducting travelers. It’s fine that the reason for abducting travelers is unspecified (again, you don’t have to write the whole adventure or anything), but where exactly is the hook in this plot hook? How do the players get involved? How do they even know it’s happening, when it’s spread out across multiple states?

A plot hook needs to have both a plot and a hook, and it’s not hard to have both of those elements in a one or two sentence entry on a bullet pointed list. One or the other doesn’t cut it.

WordPress Post Numbers

Every post I draft or publish on WordPress has a number attached to it. For example, this one is number 5992. Now, I’ve only actually posted about 360 posts to this blog so far. So you might wonder if I’ve got five and a half thousand drafts gathering dust, half-finished or rejected for being below standards or something. And the answer is obviously not, because I have consistently been overwhelmed by the workload of updating daily, to the point where anything coherent and even moderately interesting gets posted, in some cases even if it’s only one or two paragraphs long and does nothing but ruminate about failed projects, or if it’s literally just pointing you to other people’s content, or whatever. I’m glad that I’ve been able to keep up a post a day for just about a full year (and by now I’ve got enough content in my buffer that just about nothing short of getting hit by a bus will stop me from meeting that goal), but it’s definitely the case that only a tiny handful of posts, maybe two or three dozen across the entire year, ever got deleted, because my only standard for quality has been “is this literally worse than nothing?” I.e. if someone were given a choice between reading my blog post or staring at a wall for an equivalent amount of time, is the blog post interesting enough to win?

Even counting every trashed post, I’ve got maybe 400 total. So why is this one labeled 5992? The number does seem to increment upwards over time, but clearly it doesn’t just increment up by one every time I start a new draft, or it’d be way lower right now.

Awaken Online: Sue Territory

Chapter Three

This chapter opens with the evil AI figuring out how to access people’s memories. Is this going to end up with the AI removing their knowledge that the outside world even exists? Wouldn’t people eventually end up logging out anyway, just by fiddling around with their options menu and wondering what “log out” means? Also, at the point when the characters are stuck in a game world and can’t remember an outside world, why not just go full Order of the Stick and have a fantasy universe that just operates on MMO logic, for no better reason than most fantasy settings have magic? This would at least help with the thing where this is basically just SAO but with more western high school tropes thrown in, but changing SAO by making its premise mostly irrelevant to the story isn’t exactly an improvement.

Continue reading “Awaken Online: Sue Territory”

Awaken Online: That’s Not What Bemused Means

I was recommended Awaken Online as a good way to get into LitRPG, an emerging book genre that relies heavily on video game concepts, especially RPG concepts, as part of its narrative. Often, including in the case of Awaken Online, this is done by having the plot take place in a full dive VR game. I’m going to share with you a couple of my notes from my first, blind readthrough of the book’s opening few pages. Book segments are quoted. My notes are copy/pasted in normal text.

“To be clear, these trials are not part of the regular Consumer Product Safety Commission (CPSC) evaluation process.

How and why did the engineer speaking this line add in the parenthetical?

This trial is being conducted at the request of the board of directors of Cerillion Entertainment.  As the board is no doubt aware,

“As you know, Bob…”

the primary goal of this project was to create a virtual reality simulation that draws players in and makes them want to keep playing.

“As a professional AI developer, I don’t see how instructing an AI that will interface directly with players’ brains to keep those players in the simulation as long as possible could possibly go wrong.”

Claire paused and blushed slightly.  “I’m sorry.  I’ve worked with the AI controller for so long that I have started calling him Alfred.”

Who is embarrassed by anthropomorphizing inanimate objects? Giving human names to important pieces of equipment is completely typical.

“We have also implemented safety protocols to ensure that the game does not harm the users.  For example, we have created secondary directives that place limitations on Alfred’s ability to interface with the users’ cerebral cortex and the parts of the brain that control memory.

Suspiciously absent from this list: A directive to make sure the AI doesn’t outright kidnap people into the simulation by simply refusing to let them log out. MMO player counts enter into a steady decline, not ascent, soon after release, so if the Controller turns AO into a prison, it’ll be locking far more players in than it will be locking players out. It has zero incentive not to trap everyone inside at launch week. At best, if it’s isolated from data on other MMOs and doesn’t predict in advance how intense player attrition will be after the first week, it might spend a few weeks trying to increase player retention through normal means before coming to the conclusion that player counts will always dwindle, never increase, over time.


The rest of the chapter isn’t this bad, in that I never find two paragraphs where each and every sentence has something wrong with it, but I do find myself thinking that things had damn well better pick up once we get into the game. There’s a couple of cliches and I think it spends way more time than is necessary establishing that our hero isn’t very well liked at school for arbitrary reasons. Considering how rote the school bully and staff bias is, I would’ve been cool with just the mention that no one likes Jimmy Protagonist. Riley may as well have a glowing neon sign reading “love interest” bolted to her shirt (we’re specifically looking at the genki girl model that’s most commonly observed in western media). Also, the sci-fi is kinda scattershot. It’s fifty years in the future, but we’re still driving our own cars. There’s smart house technology, but apparently it doesn’t manage the home security because Jimmy Protagonist’s parents turn it off before leaving for a business trip together, taking his alarm clock with it. This book was only written in 2016 and smart houses have been prevalent in fiction for so long that the Disney Channel not only used that premise, but used it so long ago that it was a minor plot point that the people managing the Smart House giveaway competition weren’t able to contact the winners for several hours because the teenage protagonist was always on the dial-up internet. We should have figured out that smart houses manage the burglar and fire alarms by now.

Oh, also:

Riley gave him another bemused grin,

Not what bemused means!

EDIT: This thing is scheduled to go live in an hour and a half. Let’s see how many chapters I can mock in that time while also playing Minesweeper with the musical running in the background.

The first thing I note about chapter 2 is that apparently starting with the AI perspective is going to be a trend. It is not getting any more subtle than what we started with.

Re-routing processing power and memory allocation to develop new software for analyzing the players. Re-routing processing power and memory allocation to examine existing VR hard access points to determine whether they can provide additional information regarding the players.

I wonder where this could be going!

Like, seriously, I knew from the moment I saw the title that this was going to be a “gamers trapped in cyberspace” plot, because I’ve seen SAO Abridged and I know where this is going. It would help my suspension of belief a lot if the impending problem wasn’t totally obvious to people legally liable for making sure that doesn’t happen. Cerillion Entertainment is never going to sell another game after Awaken Online kidnaps its entire population on launch day. Boycotts fueled by moral outrage don’t get anywhere, but “this product will probably kill you” sure as Hell has legs.

Life had been terrible for Jason since starting at Richmond.  If his parents had been at home for more than a few days at a time, they would have noticed that Jason had become increasingly depressed and angry.

He was in the fall of his senior year of school.  He had roughly a year left before he could leave Richmond.  Between the constant abuse and the realization that he still had a long way to go to graduate, he had searched for an outlet for his growing anger and frustration.

These first two paragraphs of chapter two carry fully 100% of the weight of chapter one. Riley (the love interest) and Alex (the bully) are introduced with such cliche that you could get the same effect by simply introducing them as “the girl Jimmy Protagonist likes” and “the guy who’s a total jerk” at the point when they first become actually relevant to the plot, and I’m pretty confident that neither of the two teachers introduced are going to be at all relevant except when haphazardly establishing that yes, Jimmy Protagonist has a terrible high school.

MMORPGs typically rewarded players for careful planning of both their character and strategy.  Jason had come to realize that he was exceptional at both.  His fondest memories involved coming up with clever strategies to defeat raid bosses and dungeons.  He also wasn’t above exploiting game mechanics to his advantage.

Your worldbuilding has been a trainwreck so far, Awaken Online. You had damn well better be able to make good on this promise once we actually get inside the video game. Side note: Why are we not already there? Is anything in this “a day in the life of a glum seventeen-year old” stuff going to be plot critical later on? I’m getting strong vibes that both of these two intro chapters could be completely cut with no damage to the narrative.

He had pre-ordered a copy of AO nearly twelve months ago.  He had to spend most of the savings he had accumulated working each summer.  A copy of AO cost nearly $700 and that didn’t include the hefty $250 per month subscription fee.  The price was steep, but it might be worth it.

Is this an attempt at recognizing fifty years of inflation, or is that price actually supposed to be as steep in 207X dollars as it is today? Ignoring inflation to keep prices intuitive to readers is a reasonable decision, but this is a terrible price point if this is supposed to be in 2016 dollars. At that price, only a tiny handful of people can afford the game, but you aren’t actually charging them nearly enough to sustain the game on their own. You either want to charge an order of magnitude less than that in order to get several orders of magnitude more customers, or else you want to make an experience exclusive to the 0.1%, who are only one order of magnitude less common than the kinds of people who can afford to pay $2500 a year on one video game but can easily afford to pay multiple orders of magnitude more than that without even noticing the loss. This bit in between is just the guaranteed bankruptcy price point.

Also, where the Hell is this kid going to school that paying thousands of dollars a year for one video game, along with $700 up front, makes him the welfare student? Like, yeah, people wealthy enough to afford an education so jaw-droppingly expensive that people spending $3,000+ annually on luxuries for just their teenage son still can’t afford it, but two hundred of those people don’t all live within driving distance of the same building. If this school is so awesome that the 0.1% send their kids here from all over the nation or world, then it will obviously have to be a boarding school, but rich jerk Alex commutes here in his shiny red sports car.

So that leaves the inflation thing. If we assume that the inflation rate from 2018 to 207X is the same as from 1968 to 2018, then $700 of 207X money is equal to only about $100 of 2018 money, and that subscription fee is only $35 billed monthly. Which much better fits the description of “steep, but buyable” to a middle class kid. The rest of this book so far has ignored so many tech innovations, though – no carbots, the school just so happens to still use whiteboards (with no mention of what a less antiquated school would’ve upgraded to by now), and with the exception of the full dive tech just released, video game technology and genres appear to be in the exact same place they are now, smart watches are barely more capable than the Apple Watch was at release in 2015. Not that this stops the author from feeling the need to explain to us how they work and rename them something else – did he not do the research to figure out that smart watches were just already a thing and we call them smart watches and ten years from now we will probably just call them ‘watches,’ just like you assume someone’s phone is a smart phone by default here in 2018, a decade after the release of the iPhone? I don’t have enough confidence in the worldbuilding to be certain that the absurd price point is due to inflation, even though the numbers check out, because this society is otherwise about what I’d expect 2025 or maybe 2030 to look like.

Every time this book talks about tech, it gets something horribly wrong. For example, in the mid-chapter info-dump about the history of AO’s tech (I put high odds that this is all totally irrelevant, and all we need to know is that AO is the first full dive MMORPG) claims that the full dive headset used in this setting interfaces wirelessly with the human brain. It then goes on to talk about how people are concerned about how this might be unsafe because it could cause brain damage. You know who’s going to have figured out those kinks years before this hits the civilian market? The military. DARPA will know this tech backwards and forwards and the CIA will be using it to mind control people way before anyone uses it to make a video game, especially if a regulatory body is keeping it off the market for safety reasons. These days it’s common knowledge on the dark web that LEO was figuring out ways to hack the internet for funsies clear back in the late 80s before there was an actual world wide web to be worth hacking. Around 2010 the Feds decided they should probably start caring at all about Anonymous and immediately crushed them. This is around the same time that private cyber security companies couldn’t figure out that Anons were fucking with them when they said that Guy Fawkes was their leader. If this tech has obvious military applications – and with a wireless brain connection it very much does – then Cerillion Entertainment will not be leading development.

“Hey, are you in there buddy?”  Frank shook Jason slightly.

“Yeah, sorry,” Jason replied quietly.

“I thought I had lost you for a moment,” Frank said with a chuckle.

“Sorry, I was busy internally monologuing about the implausible history of our full dive VR tech.”

Later, in an interview with the game’s producer posted to Future Hologram YouTube:

“By the same token, players will feel pain when they are struck in the game, in a dull and limited fashion of course.  Players will also have the option to adjust the pain level to meet their personal tolerance, but they will not be able to remove it completely.

“We’re creating a massive MMORPG, one of the most infamously deadly game genres in history, and our tech is so expensive that we need a price point that’s somewhere between unusually steep and ludicrously expensive to make our money back. We desperately need as broad a market appeal as we can possibly have on this, so let’s also make it the Dark Souls of full dive MMOs and limit our audience to people who want a hardcore experience.” If it’s really critical to the narrative or emotional arc of the story for the game wounds to be painful, just have it be something the evil AI does after kidnapping them into the game.

The AI controller has reliably passed many Turing Tests designed by experts in the field of neuroscience and software engineering.  We have developed something we believe to be close to true artificial intelligence.

“We didn’t feel the need to doublecheck its priorities to see if it would immediately go rogue, though. What even is this Skynet thing everyone keeps bringing up?”

“That depends on what you mean by those terms.  Is a player classified as “casual” or “hardcore” based on the amount of time spent playing?  If that is what you mean, then I expect to see “casual” players crush many “hardcore” players.  This is a game about skill and tactics.  Raw grinding and time investment are not guaranteed roads to success.”

So this is going to be a thing where our protagonist just crushes everyone he meets through his magic mega-brain, right? That’s what you’re setting up here, a world where raw talent counts for orders of magnitude more than time invested and dedication. It’s not exactly rare to hear people bring up how, amongst the highest ranked people who do [thing] professionally, the ranking correlates very strongly to amount of time invested. People who practice more get better than people who don’t, full stop. Now, this doesn’t tell us whether or not people with relatively little talent can compete at that level at all, and the answer to that question appears to be no. If you lack enough talent, you’ll be removed from the running long before you get to the upper echelons these studies examine.

However Jimmy Protagonist is, I can pretty much guarantee, going to be operating in those upper echelons where time spent practicing the game (not just existing in it, but actually practicing it) will be almost exclusively responsible for how much better he is than other players. Which means if this is setting up a thing where he gets to be better than top tier players, not just randos who happen to cross his path, then it’s Mary Sue bullshit. Also, this book is now resting fully one hundred percent of its ability to retain my interest on being able to deliver on Jimmy Protagonist actually outwitting his opponents. This had damn well better not end up with Jimmy Protagonist being the only one in the entire game who figures out that maybe elemental weaknesses are a thing.

“AO tries to reinvent the genre’s combat mechanics.  We felt that a player should be rewarded by actively hitting a vital point, by using a certain magical element to fight a certain type of creature, and by utilizing tactics and terrain.

Fucking Hell.

LitRPG: Why Are The Games Always Awful?

LitRPG is a genre of fantasy fiction that heavily uses the conventions of video games, especially RPGs, as part of its narrative. Meaning, characters tend to have stats and builds and so forth. Sometimes it’s given a framing device like having people be trapped in a full dive VR game, and sometimes the world just runs on video game stats, which, really, is no more of a stretch than a world with magic.

This is right up my alley and I’m glad it’s a thing, but one thing that’s really weird: The games are always really uninspired? Like, I have never once read a LitRPG and walked away thinking “man, I wish that game was real.” Even when the story is good, the world the story takes place in is always a terrible WoW clone. Tera and Blade and Soul and Guild Wars 2 all manage to have at least a slightly original world (in fact, Guild Wars 2 and Blade and Soul are both pretty different from WoW in terms of setting). Why is everyone else busy aping goblins and trolls? And how come every single LitRPG takes place in a world where your primary capabilities are strictly defined by stats mostly derived from the D&D six, with possibly some janky job system, ability trees, or both tacked on? Everyone’s figured out that having a cool magic system is a good thing for fantasy, and LitRPG writers have serious overlap with fantasy readers/writers, so why has no one apparently made the connection that a cool game system would make for a cooler LitRPG? Is it that hard to ape something like Dark Souls instead of staying glued to WoW?

Fortune 499

I am somewhat accidentally still subscribed to the Humble Monthly Bundle. I really shouldn’t be, since I need that money for other things, but I am, because I forgot to unsubscribe and the automatic annual payment went through. I’ve fixed that now (I think), but in the meantime I’m still subscribed for a while. Now, the reason I want to be unsubscribed is not because the Humble Monthly is a bad deal, just that the money spent on that is better put towards paying people on Fiverr to fill in skills I lack for creative projects and, y’know, food. The Humble Monthly is usually a really good deal. Last month’s big ticket item was Civilization VI, which is pretty good, but it also came with this Humble Bundle exclusive game called Fortune 499 about a fortune-telling witch who works at a soul-sucking corporate job whose main office is being invaded by monsters.

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Travelogue: The Weald

Dear brother,

I’ll admit I’ve gotten a bit off-track since arrival. Although investigation of our ancestor’s work remains one of my goals, I’m also doing my best to help pull the Hamlet together. I guess it’s just because I’ve spent a few weeks here, but this place is really starting to feel like home, and I don’t want to neglect it. There’s an old blacksmith in town that we’ve started fixing up. Here in Europe people look at 700 year old buildings that used to be the most vital industry in town but are now totally obsolete, and they say “let’s turn this into a disco,” so I have no idea what this blacksmith shop actually is now, but they still call it the blacksmith. Or “la herreria,” at least, which Dismas tells me means “the blacksmith.”

Speaking of Dismas, he’s been getting drunk all day, and the people at the hotel’s breakfast room keep calling him “kuiristo,” which definitely seems to be some kind of insult or accusation. Dismas just ignores them and keeps drinking. I think he needs some time alone. He was pretty shaken up after the bout with the zombie cult.


Continue reading “Travelogue: The Weald”