Creating A Troop In Monkeys With Guns: Vehicles

I have pretty serious balance concerns about the tank, but until we get deep into playtesting, I won’t have any idea if there’s any real grounding to them. I can’t figure out a way to mathhammer it on paper.

Each squad, whether standard or command, may have between 0 and 2 vehicles.

APC
Vehicle Size: Gargantuan(6)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 12
Speed: 36 squares
Armor: +5
Cost: 30

Armament:
-1 large size pintle-mounted weapon, default machinegun.
-3 large size gunports, left-facing.
-3 large size gunports, right-facing.

Rugged: This vehicle can ignore penalties for difficult terrain.

Artillery
Vehicle Size: Gargantuan
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 1
Speed: 18 squares
Armor: +4
Cost: 85

Armament:
-1 colossal size fixed-place weapon, forward facing, default artillery cannon.

Buggy
Vehicle Size: Large(4)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 0
Speed: 48 squares
Armor: +2
Cost: 8

Armament:
-2 driver operated medium size fixed-place weapons, forward facing, default assault rifle and empty.

Open-Topped: This vehicle is open-topped. Operators and turret gunners may be attacked (though they likely benefit from cover from the vehicle) and all passengers may fire their weapons freely.

Helicopter Gunship
Vehicle Size: Gargantuan(6)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 0
Speed: 42 squares
Armor: +5
Cost: 65

Armament:
-1 driver operated huge size fixed-place weapon, forward facing, default antipersonnel cannon.
-1 driver operated large size fixed-place weapon, forward facing, default missile launcher with 24 missiles.

Flying: This vehicle can fly. It completely ignores all terrain penalties and can use movement to ascend vertically into the air at any time. Be sure to record how far off the ground the vehicle is at the end of each of its movements. So long as the vehicle is at least four squares off the ground, land-based attackers take a -2 Accuracy penalty and additionally double any Range penalties they’re suffering. If this vehicle is immobilized by damage, the pilot must roll a d6. If the result is 5 or higher, the pilot lands the vehicle on any ground square within half the vehicle’s speed of its current location. If the vehicle is too far from any surface big enough to hold it, or if the pilot gets a 4 or less on the roll, it drops straight down to the ground and is destroyed.

Jeep
Vehicle Size: Huge(5)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 1
Speed: 42 squares
Armor: +4
Cost: 12

Armament:
-1 large size pintle-mounted weapon, default machinegun.

Open-Topped: This vehicle is open-topped. Operators and turret gunners may be attacked (though they likely benefit from cover from the vehicle) and all passengers may fire their weapons freely.

Scout Chopper
Vehicle Size: Huge(5)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 0
Speed: 48 squares
Armor: +2
Cost: 18

Armament:
-2 driver operated large size fixed-place weapons, forward facing, default machinegun and missile launcher with two missiles.

Open-Topped: This vehicle is open-topped. Operators and turret gunners may be attacked (though they likely benefit from cover from the vehicle) and all passengers may fire their weapons freely.

Flying: This vehicle can fly. It completely ignores all terrain penalties and can use movement to ascend vertically into the air at any time. Be sure to record how far off the ground the vehicle is at the end of each of its movements. So long as the vehicle is at least four squares off the ground, land-based attackers take a -2 Accuracy penalty and additionally double any Range penalties they’re suffering. If this vehicle is immobilized by damage, the pilot must roll a d6. If the result is 5 or higher, the pilot lands the vehicle on any ground square within half the vehicle’s speed of its current location. If the vehicle is too far from any surface big enough to hold it, or if the pilot gets a 4 or less on the roll, it drops straight down to the ground and is destroyed.

Tank
Vehicle Size: Gargantuan(6)
Operator Size: Medium(3)
Operators: 2
Passenger Capacity: 0
Speed: 36 squares
Armor: +6
Cost: 90

Armament:
-1 large size pintle-mounted weapon, default machinegun.
-1 gargantuan size turret-mounted weapon, default tank cannon.

Incredibly Rugged: This vehicle can ignore penalties for difficult terrain and may plow through vertical obstacles so long as those obstacles have a total width of one inch or less in height (i.e. a low barrier that the vehicle can chug through) or depth (i.e. a relatively thin barrier the vehicle can crash through). Vertical obstacles give penalties as though they were difficult terrain (these penalties cannot be ignored using this feature). Any terrain feature or obstacle driven through in this manner will be flattened into difficult terrain level with the ground. If the vehicle has at least six squares of momentum, it may ram into a barrier that is too big to be broken through ordinarily. The vehicle will drive in one square, reducing that square of the obstacle to difficult terrain, but at the cost of having its momentum arrested, ending its movement for that move action completely, regardless of how many squares of movement it has left. If you really want, you can repeatedly ram an incredibly rugged vehicle into a large obstacle until you clear a path through it.

Tank Destroyer
Vehicle Size: Gargantuan(6)
Operator Size: Medium(3)
Operators: 2
Passenger Capacity: 0
Speed: 36 squares
Armor: +6
Cost: 40

Armament:
-1 gargantuan size turret-mounted weapon, default tank destroyer cannon.

Incredibly Rugged: This vehicle can ignore penalties for difficult terrain and may plow through vertical obstacles so long as those obstacles have a total width of one inch or less in height (i.e. a low barrier that the vehicle can chug through) or depth (i.e. a relatively thin barrier the vehicle can crash through). Vertical obstacles give penalties as though they were difficult terrain (these penalties cannot be ignored using this feature). Any terrain feature or obstacle driven through in this manner will be flattened into difficult terrain level with the ground. If the vehicle has at least six squares of momentum, it may ram into a barrier that is too big to be broken through ordinarily. The vehicle will drive in one square, reducing that square of the obstacle to difficult terrain, but at the cost of having its momentum arrested, ending its movement for that move action completely, regardless of how many squares of movement it has left. If you really want, you can repeatedly ram an incredibly rugged vehicle into a large obstacle until you clear a path through it.

Transport Chopper
Vehicle Size: Gargantuan(6)
Operator Size: Medium(3)
Operators: 1
Passenger Capacity: 10
Speed: 42 squares
Armor: +4
Cost: 15

Armament:
-1 large size fixed-place weapon, leftward facing, default machinegun.
-1 large size fixed-place weapon, rightward facing, default machinegun.

Flying: This vehicle can fly. It completely ignores all terrain penalties and can use movement to ascend vertically into the air at any time. Be sure to record how far off the ground the vehicle is at the end of each of its movements. So long as the vehicle is at least four squares off the ground, land-based attackers take a -2 Accuracy penalty and additionally double any Range penalties they’re suffering. If this vehicle is immobilized by damage, the pilot must roll a d6. If the result is 5 or higher, the pilot lands the vehicle on any ground square within half the vehicle’s speed of its current location. If the vehicle is too far from any surface big enough to hold it, or if the pilot gets a 4 or less on the roll, it drops straight down to the ground and is destroyed.

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