The sub-title on this one is The Phenomenology of Immersion in Dungeons and Dragons, and this is not the last time essay author William J White is going to use the word “Phenomenology.” He really likes that word. White is an associate professor of Communication Arts and Sciences at Penn State with the most lackluster faculty page I’ve seen yet. Being a professor of communication makes me way harsher on his delivery here, because he isn’t easy reading. He’s not entirely lackluster, but Save vs Death is still the easiest essay to read sentence-to-sentence. That one was written by Harvard professor of philosophy Christopher Robichaud. Harvard is a pretty posh university and all, but he’s a professor of philosophy, so I’d still expect the prize for best writing to go to the professor of communications. No dice, though.
William White is saying interesting things for the entire duration of his essay, even if his execution is sometimes lackluster. No paragraphs dedicated entirely to establishing philosophical street cred. No sudden segues into almost completely unrelated subjects which are dropped about as soon as the setup has finished and before really examining the questions posed (the sudden segues do happen, but at least they wrap themselves up before returning to the main point). There are a few paragraphs in one section that are kind of baffling for their inclusion, but outside of that the closest we get to wasted space is the setup going on a bit long, but since the very idea of phenomenology is unknown to most people and it actually is the fulcrum on which this essay turns, so it isn’t really wasted at all even if it would’ve benefited from a more compelling explanation.
Continue reading “Dungeons and Dragons and Philosophy: Player-Character Is What You Are In The Dark”

