We were level 9 for like two months. A little bit into this plot arc, I (on suggestion of one of my players) began a much more involved application process for the game. This resulted in far more party stability. The effort required to fill out the application deterred flakes and the answers to the application questions made it obvious which players didn’t actually want to engage with the campaign’s plot or themes at all and were just blindly applying to every Star Wars campaign, which kept player turnover to a sporadic event rather than a constant inundation as players joined, played for two weeks, and then silently departed.
Birth of the Republic: The Rath Koltu Plot
This blog has been less of a team effort than I might’ve hoped. We may end up switching to a less demanding schedule for a while. For now, we’ll make up the dead air with some plot summaries of a Star Wars: Saga Edition campaign I ran a few years ago. The campaign was called Birth of the Republic and took place immediately after the Force Plague wiped out the Rakata, and concerned the Unification Wars, the violent conflict that ultimately ended in the foundation of the Galactic Republic. This first plot arc was marred by an extremely light screening process for new players, which led to a lot of flakes who showed up for only a handful of sessions before dropping out, which is why there is an intense amount of player turnover here (although in one case a character switch happened because a player wanted to play something different).
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The Daemon(?) Village
This encounter asks a question. The question is “can you make a one-page dungeon for 40k?” The answer is “sure, why not?” Just make sure you’ve got plenty of meatshields to send in ahead of you so that you’ll laugh instead of cry at the steep casualties on both sides.
Oldtown
We’re finishing up Brandt’s Landing with the capital, where we can answer the most important question: What do you get for conquering the place?
Red Row
Standard warnings re:Slaanesh apply. If the critical tables blowing people’s limbs off seem okay to you but recognizing that prostitution exists is a bridge too far, you will want to give this post a miss.
Winter Estates
We’re visiting the rich part of town in Winter Estates as we come towards the end of the Brandt’s Landing urbancrawl. We still haven’t decided exactly what we’ll focus on after this, so this will be an adventure for everyone.
East Vale
Today we’re in East Vale, rounding out the poorest parts of town. Tomorrow we’ll look at the parts of Brandt’s Landing that don’t suck so much to live in.
Fireside Downs
Now that we’ve committed ourselves to doing just one slice of the project until it’s done, it’s getting a little hard to figure out what to say about it for the intro. “You know that thing we said we’d do? We’re doing it.”
Winter Harbour
We’re going to post up the rest of Brandt’s Landing over the next few days so that it can be used as an entirety, and not just with individual bits ripped out to be used as individual encounters in other locations. Those who remember Chaos Landing know this place has seven neighborhoods and we’ve gone through Wrenwrick Crik already, so now we’re at Winter Harbour.
Wrenwrick Crik
We’re going through regular old Brandt’s Landing, now, the Materium version. As with some of the Chaos Landing entries, a content warning here that Brandt’s Landing is under the influence of a Slaanesh cult and it’s not shy about the fact. People in this post are described as both naked and grotesquely maimed. You have been warned.
