The Gunk is a 3D platformer game in which you are broke scavengers who land on an uncharted planet, discover an alien civilization in decline, and massacre approximately 90% of their population by destroying their food supply. I’m extrapolating the number based on thematic parallels, but it is explicit to the text that nobody has any idea how all these people will feed themselves once you’ve destroyed their food supply. None of them seem to mind, though, so I guess all’s well that ends well.
The titular Gunk is an evil space amoeba generated as a waste product in the strip mining of the planet’s blue magic life energy, which is used to sustain the alien population in the Garden. You spend the better part of the entire game figuring this out, starting by landing and investigating the Gunk, discovering that the planet’s ecosystem recovers when you clear it out, and then that there are ancient alien ruins here, before finally encountering a survivor who can explain what details xenoarchaeology could not. Then you enter the Garden and confront the Gardener. Twice. The first time it’s a dark night of the soul thing, the second time it’s for real. Which is when he has the dialogue asking how the protagonist plans to feed his people if she shuts down the Garden. She doesn’t really have an answer.
The parallel here is, as far as I can tell, a garbled combination of the impacts of the agricultural and industrial revolutions on Earth and humanity. It’s been posited by a number of economists, political activists, and psychotic murderers that agriculture was a net loss on humanity for most of the history of civilization, that generally speaking you were better off as a hunter gatherer than as a farmer. People became farmers not because they wanted to, but because they got forced into it somehow, and once farming is the only food supply you know how to do consistently, you’re stuck with it. That’s now how you get food, and if you try to wander into the wilderness to become a hunter gatherer, you will probably die before figuring it out even if whatever force compelled your parents to become farmers has since withdrawn or collapsed.
That sounds plausible when comparing a medieval French peasant to a Celtic hunter-gatherer in pre-Roman Gaul (if you’re pre-Roman enough, at least – by the time Caesar was conquering them, they seemed pretty agricultural), but a modern French citizen is in much better shape than either of them. The Gunk (to the extent that it’s making this comparison at all – seems plausible, but it’s not explicit) seems to be aware of this, in that it says the Garden was adopted because it was a more stable and comfortable life. But also the industrial revolution caused global warming which is starting to catch up to us in a big way, and the titular Gunk is probably meant to represent this environmental collapse caused by industrialism and post-industrialism.
But then the Gunk posits no solution to the problem. You defeat the Gardener, shut down the Garden, and all the aliens seem happy about it in the credits scenes, but, like, it’s explicit in the text that there is now an unanswered question of how everyone is going to feed themselves and if we’re going anarcho-primitivist, the answer is that about 90% (if not 99%) of them are going to die. None of the real solutions to this problem have anything to do with abandoning agriculture, but rather doubling down on it with vertical farms and new power sources (well, “new” power sources – our most effective tool in fighting climate change will always be nuclear power, which is ~75 years old at this point). After all, if that doesn’t work, and huge numbers of people die from resource collapse, well, then we can go be hunter-gatherers again. Our primary environmental crisis is that in about 30-40 years we are going to have drastically reduced arable land, so a solution that involves setting all our farms on fire is a lot like incinerating a cancer patient and declaring victory because you have prevented the victim from dying specifically from cancer.
It’s pretty clear the Gunk doesn’t actually want to deal with these issues in depth. It just wants a vague pro-environmental vibe. But its main villain is not an industrialist but the Gardener and its ending thesis statement is “what’s so bad about wilderness anyway?” What’s so bad about wilderness is that the overwhelming majority of the population is going to die in it.
The game also states (admittedly, through the mouth of a character who doesn’t necessarily know, but the Gardener doesn’t deny it) that all life on the planet is going to be wiped out if the Garden persists, and in fairness to the game, this pretty much reverses the moral calculus from the real world situation. In the real world, we may as well try to make agriculture work and save everyone because if we fail, we’re going to experience the kind of drastic population reduction necessary to return to hunter-gathering anyway, and in the Gunk, they may as well shut the Garden down and try to live off the land, because whatever percentage of their population they’re going to lose it will still be less than 100%. So if I take the game as a work of fiction, then none of what I’ve just written actually matters. But the game pretty clearly wants to be a defense of actual anarcho-primitivism. It draws a decent amount of attention to its thesis statement of “what’s so bad about wilderness?” and nobody, not even the practical-minded voice with an internet connection character, brings up the massive death toll. And it is a fairly common misconception that global warming is going to be a human extinction event (it’s not – killing the first few billion humans in the least habitable areas of the planet will reverse climate change long before the last few million humans in the most habitable areas have died).
The game itself is pretty fun and I didn’t hate it, but you can tell by its ubiquity in this post that its messaging really dominated my experience of it in the end.