Throughout this section, the greater wars between galactic powers were largely dice driven. While powerful planets like Coruscant had better odds of success than comparatively weak planets like Corellia or especially tiny ones like Corulag or Brentaal, in the end it was pretty much anyone’s game at all times. The party would attempt to influence the course of events, but were still too low level to get involved in a clash of the titans directly (they could kill a few storm troopers, for sure, but they wouldn’t be turning the tide of any battles), so instead they focused on building alliances and black ops. A lot of the direction of the plot here came from the party reacting to these semi-random events.
This arc also includes a quick look at what happens when all the party’s main strategic thinkers aren’t around that week, so the next step of the delicate black ops-assisted diplomatic negotiations is left in the hands of the guy who’s barely taking things seriously. It turned out better than you might expect, all things considered.
Continue reading “Birth of the Republic: The Perlemian Conflicts” →