I try to write and schedule these Humble Choice reviews early in the month on the off-chance that someone reading it might decide they’d like to buy it based on my post, and while my ability to assess the Humble Choice is constrained by the fact that these are mostly games I haven’t played so I’m forming opinions based on the marketing in the Humble Choice itself, I do try to go over things with an eye towards answering the question of whether or not a hypothetical reader should buy the Humble Choice.
This month the answer is no.
It’s less pithy to elaborate, but of course this does come with the usual caveats that this depends a good deal on how much your tastes much up to my own. I do have to say, though, this seems like a very weak month for the Humble Choice. Not quite a total bust, but pretty damn close. Let’s take a look.
The Quarry Deluxe Edition is our first warning sign of things to come. This is not a video game, this is a CGI slasher flick with some quick-time events tossed in. It’s not a David Cage production so it doesn’t have David Cage’s problems with terrible, pretentious writing (nor, for that matter, the stench of him creeping on Elliot Page for five hours straight), but it’s still got the fundamental problem with the David Cage premise: Choose-your-own-adventure is not a good format for interactive storytelling. The original CYOA books (and related series’ like Fighting Fantasy) were only any good because they were a low-tech solution for an era in which Gameboys were expensive and struggled to deliver a narrative in limited memory space, and in the modern era you should either read a real book or play a real narrative-heavy video game on your phone. CYOA-style video games had an even smaller window in which their existence was at all justified, the brief era when the ability to deliver narrative via gameplay was so constrained by underdeveloped hardware and art that an FMV game whose only mechanics were CYOA could sell itself on immersion. Even then, they usually backed themselves up with adventure game puzzles.
Even when these CYOA games manage to pack in enough interesting decision points to be worth playing, it’s basically always the case that you could’ve taken the same decisions and built a better, more interactive game around them. It wouldn’t have looked as cinematic, but if that’s your critical selling point, then your art was supposed to be a movie. I get that people expect indie films (animated and otherwise) to be given to them for free on YouTube which is untenable for most projects, thus necessitating some kind of interactivity to be bolted on to haphazardly push the project into a medium that people will actually fucking pay for, but the end result is still an unwieldy Frankenstein.
Dark Pictures Anthology: House of Ashes is the same thing concept with the same problem. Totally different plot, but it doesn’t even matter what the plot of these games is, if it’s CYOA is DOA.
Metal Hellsinger is the second big name title of the bundle after the Quarry. It’s an FPS with a heavy metal album cover style (similar to Doom) and an emphasis on metal music. I like all of these things decently well, but none of them are particularly a hook for me. If I had to play only games from this bundle for the whole month of October, Metal Hellsinger would probably be the one I spent the most time on, but if I ask myself if I would rather play this than Just Cause 2, the answer is no. And that’s with Just Cause 2 being easily the weakest one of the series (unless Just Cause 4 completely imploded somehow, haven’t played that one), but we’ll get to that in another post.
Rebel Inc: Escalation suffers from already being a PC adaptation of what is already my favorite mobile game. It’s a good strategy game, very good at escalating difficulty so that it doesn’t hit you with a wall but does demand mastery of complex systems if you want to beat the higher difficulties, and it doesn’t take too long to play, which makes it perfect for long bus rides. The PC version seems to be pretty much exactly the same but with some heavier weight graphics and also it looks like the only purchase option is to buy the whole thing all at once rather than unlocking things through piecemeal microtransactions (the mobile version lets you do either). I guess it’s neat that I have a version on PC now? And in fairness to my “is the October Humble Choice worth getting” question up front, the problem with this game isn’t that it’s bad, it’s that I already have it. On the other hand, though, the problem is also that this game is really good at being a mobile game. Things which are bonuses on my phone, like its very quick (for a strategy game) playtime, become drawbacks (if only minor ones) on PC. I’ll still play this game plenty on PC, I’m sure, but only because I already paid for the Humble Choice (I have an annual subscription) so I may as well, but, like, I already played this game all the time on my phone. It’s my go-to for a strategy game that won’t distract me for more than an hour or two. It’s not just that I already have it, it’s that if you want it yourself, I recommend getting it on phone over the PC version.
Spirit of the Island is a Stardew Valley-ish sort of game. It trades out the farm focus in particular for being on a tropical island and doing an assortment of different activities, which might make it more of an Animal Crossing thing. Either way, its big problem is that these games are big and I don’t have room for very many of them in my life, and I’ve already got Stardew Valley and Graveyard Keeper so that’s two strikes against it already. Spirit of the Island mostly seems like it’s trying to be a digital vacation to a generic tropical island, it even has a focus on rebuilding the island’s tourist industry, but the art really isn’t carrying that for me. It doesn’t really look like Hawaii or the Bahamas, it just kinda looks like a forest, and that’s a death knell to my interest in the game. I don’t usually care that much about graphics one way or the other, but for the “digital vacation” genre, it’s important you actually look like the place, and this looks like a generic video game. Plus, while it has some focus on the tourist thing, it also says you start out by making a farm, and while “agriculture and tourism” is hardly a weird economy for an island to have, if you’re trying to set yourself apart from Stardew Valley, probably best to lean on the second one.
Lords and Villeins is a medieval city builder whose main selling point is that you don’t manage individual villagers, but instead manage households and families. That is not a terrible selling point, but the mechanics are clearly derived from Prison Simulator, with the placement of individual walls and pieces of furniture. That worked for Prison Simulator because the prisoners don’t have any control over their environment, you do, so being in charge of the placement of each bed and showerhead is in theme and makes the place feel like a prison. Feudalism is not famous for the personal liberties granted to its subjects, but they can still decide where to put their own bed and whether or not to build a shed. Particularly with the theme of being a feudal lord managing households rather than individual villagers, my only interaction with their housing arrangements should be to slice the fiefdom up into plots of land, assign them to families, and declare what the annual tax on them shall be. Then it would be up to the families to figure out which part of the land should be tilled and which part should have the cottage built on it. Prison Simulator was a fun game, but that doesn’t mean its mechanics can be slapped onto any theme and you’ll get a good game out of it.
A Juggler’s Tale is a puzzle game so I immediately don’t care. For the “should you get the Humble Choice this month” question this response is particularly informed by my personal tastes, writing the entire genre off in a way that most people won’t, so maybe this game can save the bundle for some people. It certainly looks kind of charming. Not liking puzzle games to begin with, I couldn’t really tell you if the premise of controlling a puppet using strings is a good idea or not. At first glance it seems like it’s mostly just an annoying control scheme but I didn’t take a second glance, so hey, maybe it works out.
Mr Prepper is a game about building an underground bunker and…starting a nuclear war? A big rocket in an underground silo features heavily in the screenshots. I guess maybe the idea is to escape to Mars? Or else that you need to cause the apocalypse to avoid the embarrassment of having gone to all the trouble of building an elaborate apocalypse bunker and then the apocalypse never happens. The game doesn’t seem to have the level of self-awareness to make that joke, though. Like, it seems to be playing the prepper fantasy completely straight. That doesn’t necessarily mean the devs believe in prepping personally, but the prepper fantasy is just yet another variant on the delusion that some coming apocalypse will see the world near-instantly dominated by the fantasist’s preferred political regime either emerging from the ashes or universally adopted as a necessity to avert doom. Its main draw is that an apocalyptic event validates all of your very specific beliefs, and I find that inherently annoying – if you generally believe correct things, you will probably not need to imagine being validated one day, and you will definitely not need to invent doomsday scenarios as a key component of that fantasy. I don’t really want to spend 25 hours on a basebuilding game whose only selling point is that it uncritically embraces the viewpoint of someone petty and naive.
That is zero pickups this month, leaving the backlog at 160 on the dot. I guess it’s just as well, since I didn’t end up playing many games this month. The only game I even slightly considered was Spirit of the Island, and the more I looked at it the more confident I was it would end up being something like the Forest, where there’s a version of this game I would’ve liked but actually delivering the parts that interest me doesn’t seem to be a priority for the devs at all.
