The first Tuesday of September is here. What’s in the box?
Tiny Tina’s Wonderlands is probably great for someone, I dunno. I like Borderlands gameplay reasonably well but I also really like its aesthetic, and the existing set of four games (counting the Pre-Sequel) is already enough to mostly exhaust my interest in the mechanics, so I don’t need a fifth game that does away with the aesthetic. Also, Tiny Tina’s not that great? I don’t know why this character is so beloved. There’s nothing wrong with her, she’s one of the better Borderlands side characters, but nothing about her leapt out as needing an entire game of her shouting about dragons.
Deceive Inc. is a multiplayer game about being a spy trying to steal a thing before any of the other spies can steal it. This is a cool concept and I might give it a whirl, but it can’t be meaningfully completed so it’s not going on the backlog, and I’d be surprised if my hours of play broke double digits by the end of the year. This is one of those games that would probably be really fun if I had a group of 4-5 people who played these kinds of things regularly with each other, but I don’t.
The Forgotten City is a “mystery and adventure game” set in a faithful recreation of an Ancient Roman city. It seems like one of those things where someone really just wanted to recreate an Ancient Roman city and then realized if they wanted to sell the thing, some kind of gameplay would be required. Fair enough, and I might explore the city on a lark, but it’s also not going into the backlog because I definitely don’t care about completing it. If there’s a blogpost about it, expect one of the highest criteria for whether it’s any good to be how easy it is to ignore the main plot completely and just walk around.
Aces&Adventures is a “poker-powered deckbuilding adventure.” That sounds like a perfectly good basis for a game, but what few scraps of plot it advertises are very generic. It seems like it’s trying to sell itself entirely on its mechanics, and there it runs into the problem that I already quite like Slay the Spire and don’t really see what this game brings to the table over just replaying that. The obvious niche here is people who really love deckbuilding games the way I like Metroidvanias, but I am not those people.
Patch Quest is a Pokemon game except it’s also Bullet Hell, a Metroidvania, and a Roguelike. I went back and forth on this a bit, partly I just don’t like the art style very much, but also it’s a Roguelike, and I am extremely over those, and ultimately I decided not to put it on the list. My general policy is getting to be that if I’m on the fence, give it a pass, but I think that’s a good policy – when I’ve already got so many good games in front of me, avoiding wasting time with a dud becomes more valuable than one more good game on the pile.
Fore Tales is another card-based game, but this one sells itself a good deal on its story. It’s got that Redwall “anthropomorphic animals in a medieval setting” vibe and seems light-hearted and pulpy without being childish, which is a pretty good tone to strike for me. At 20 hours, it’s pushing it for a “try it out and see” game, but that is main story+, while main story only is less than 10 hours, so I can always just skip some side content if I decide it’s not working.
Who Pressed Mute On Uncle Marcus is an FMV game made during the pandemic lockdown. I appreciate the need to keep a career on life support during the lockdown, but it’s unfortunately true that basically every pandemic project a live-action actor participated in turned out to be strictly worse than live action content you can find on Netflix. Having not played Uncle Marcus at all, it’s possible this one’s the exception, but I’m not gonna spend two or three hours finding out. As short as that is compared to an entire month’s worth of playing games, it’s still time I could spend playing Grime.
Autonauts vs. Piratebots is some kind of economy-automating game except the end goal is to produce an army with which to destroy the piratebots. I’ve always liked the idea of an RTS game that focuses heavily on the base building while putting minimal pressure on unit micro to the point where it plays more like a city-builder where the end goal is to mass troops and send them out to crush an enemy, and this seems like it’s trying to be that, so I will definitely give it a try. It’s a sequel to Autonauts, so I’m slightly worried that it’s not going to stand alone well, but will rather expect all players to be veterans of the original, when as far as I’m concerned the original only exists so the devs could get some initial returns on the basic systems on the way to making the real game. We’ll see how that turns out.
This gets me up to 162 in the backlog, despite having spent an embarrassing amount of time on Dungeons III DLCs. They’d completely run out of ideas for the last two, but by that point I was so close to done I decided to enable to cheat console just so I could say I’d gotten them all. I’ve also got Cook Serve Delicious 2 nearly finished off, been picking at that one for ages now.


