INT: Arcana
Casters are going to have an easy time recognizing spells they personally know, so any caster can automatically identify spells on their list. Spells they don’t know, either because they aren’t high enough level or because they have a limited number of spells learned per level (or because they aren’t a caster at all), are the realm of Arcana checks.
DC 5: Recall the existence of the outer planes and that arcane and divine magic are different.
DC 10: Recall the names and basic natures of each of the planes, know the difference between demons and devils, recall the eight different schools of arcane magic and the eight major domains of divine magic (don’t forget the Death domain from the DMG!), recognize a specific cantrip, 1st, or 2nd level spell.
DC 15: Recall major landmarks of a specific otherworldly plane, like the City of Brass in the Plane of Fire, identify a specific type of outsider like an ice devil or a famous individual outsider like Orcus, recognize a 3rd or 4th level spell.
DC 20: Recall specific details about major landmarks of a specific otherworldly plane, like the street layout of the City of Brass, identify a high-ranking individual outsider like a specific balor or marilith, recognize a 5th or 6th level spell.
DC 25: Create a complete map of an otherworldly plane including all major landmarks and most minor ones such that it could be used to navigate the plane, recognize a 7th or 8th level spell.
DC 30: Create a complete and detailed map of an otherworldly plane including all major and local landmarks, including many secret ones, recognize a 9th level spell.
DC 35: Intimate familiarity with an otherworldly plane’s structure (or lack thereof) such that even very local and obscure customs and secrets are known to you.
A DC 15 Arcana check to recognize an outsider works as though it were a successful History check to identify the capabilities of any celestial, construct, elemental, fiend, or undead (not all of these are outsiders, but they are made of or run on magic and have the same DC).
Continue reading “GM’s Guide: Ruling Guidelines For INT and WIS”
