Building a Mystery
As we mentioned earlier, mysteries make up a much larger portion of adventures than many people realize. Any time players want to find out something they don’t already know, whether that’s solving a crime, uncovering the location of a lost artifact, finding blackmail material on an unhelpful member of the king’s council, or whatever, it’s a mystery.
The Three Clues Method
What most people do realize is that it is very easy to do mysteries very wrong. Just the idea of a mystery adventure conjures up for many an image of the party sitting around for hours trying to figure out what clue they’re missing to solve the puzzle the GM’s put in front of them. A well-designed mystery does not have this problem, and the secret is the rule of three. If you leave three clues in one location, players are probably going to find and correctly interpret at least one of them. If you leave three clues all pointing to the same conclusion, players are probably going to find and correctly interpret at least one of them. This doesn’t mean you should have a set of three clues in one location all pointing to the same, next location, though (unless you want your mystery to be very short, more of an encounter than a complete adventure, in which case it’s fine to have all three clues point to the same conclusion).
Instead, you want to have a starting scene, whether that’s a specific location or a conversation with a specific person or what-have-you. This scene has no clues leading to the ultimate conclusion, but has three clues, each one leading to a different one of three intermediary scenes, which we’ll call scene A, scene B, and scene C. These scenes can be visited in any order and it’s even possible to skip up to two of them, although due to the three clue rule players will typically see all of them (although just because it happens more often than not doesn’t mean that it’s going to happen a lot). The players probably won’t find every one of the three clues in the introductory scene, but they probably will find one of them, and that will give them a lead to follow. If they do happen to find two or all three, so much the better.
