Humble Choice February 2025

Immortals of Aveum is a first person spellcasting game. Apparently the magic system involves chaining attacks together in some kind of interesting way. It doesn’t sound awful, but I’ve got a million other games to be playing before I touch something that might be kinda neat.

I guess it’s first-person shooter month at Humble Choice, or it was back in February, at least, because Trepang2 is an FPS where you have both guns and superpowers like super strength and bullet time. I always feel slightly bad dismissing a game like this because fuck FPS’s unless of course they are Borderlands or Far Cry games, in which case that’s fine (the Far Cry series has completely collapsed even for me, but you get the point). Those series’ happen to hit specific things I’m looking for that Trepang2 doesn’t, but Trepang2 definitely seems like it’s got more artistic integrity to it, so it does feel slightly weird passing on it when other, objectively worse games made it on the list for purely subjective reasons. That’s how things are, obviously, but I didn’t have anything more specific to say about Trepang2, so here we are.

I’m glad to see the Total War series trying out new and relatively obscure eras like they are with Total War: Pharaoh Dynasties. I hear it’s one of the weaker entries in the series, but hey, I’d rather a weak Total War game in a fresh setting than yet another Total War game set in Rome, medieval Europe, or sengoku-era Japan, even if it is 10% better than the last installment set there.

Fabledom is a fairy tale city-builder, and this one gets to sneak in on the grounds of its 13 hour playtime. That’s pushing it for something that seems kinda charming but not amazing, but I like city builders and this is a reasonably new take on the genre at least in aesthetic, so sure, I’ll throw one weekend at it.

Griftlands is a deckbuilding Roguelike, and as with every single one of these fucking things, it’s got a cool looking art style (although, I have to say, not as cool as most in this genre) and no sign of any breakout mechanics that would justify sinking in the 30 hours How Long To Beat says I should expect to take finishing it. Yet another casualty for the “I’d play your game if it were shorter” pile.

Tales and Tactics “blends squad-based autobattling with Roguelike stra-” OH GOD THEY’RE EVERYWHERE

Naheulbeuk’s Dungeon Master is a Dungeon Keeper-type of game, and I’m really waiting for one of these to really embrace the surface incursion the way Dungeons II and III did, except good. In particular, it’d be neat if you could tunnel up from the dungeon layer to the surface layer at any point, the same way you can tunnel out new corridors and chambers. Naheulbeuk’s Dungeon Master isn’t that, it promises no surface gameplay at all, but it’s only 12 hours and I like the genre, so, sure, I’ll try it.

My Little Universe is a dungeon crawler in which you play as one of those colored 3D stick figures you see in shitty mobile games. I’ve got plenty enough dungeon crawlers to not have to resort to this kind of aesthetic.

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