Bombrush Cyberfunk is a game about using sick BMX skillz to tag hard-to-reach places with graffiti, thereby defeating the police. This is the kind of stupid I’m absolutely in for at 10 hours of playtime.
Old World is a character-driven historical strategy game, so it’s basically Great Man Theory: The Video Game. I don’t hate this as much as that joke might imply, it’s a video game, I think it’s fine to highlight famous historical figures and if that means Ea-Nasir single-handedly triples the output of copper in Babylon or something else stupid, then anyone who thinks that game mechanic was a strictly accurate reading of history has only themselves to blame. On the other hand, this is basically just off-brand Civilization running into the problem yet again that I don’t like the 4X genre enough to dive into the experimental games, if only because 4X games take so long to play. Old World has a couple of neat new features that might plausibly make it better than the Civ games, but unfortunately “might plausibly” is not good enough to justify a 40 hour playtime.
Atlas Fallen: Reign of Sand is an action RPG taking place in cool desert-y environments with some kind of mythological theme. The ad’s not long on details besides the genre and general vibe, but at a little under 20 hours, I’m willing to grab it on the grounds that I don’t have a ton of action RPGs and this one is pretty. EDIT: Never mind, keys are exhausted. I didn’t realize this would be such a problem if I sat on Humble Choices for a few months.
Crime Boss: Rockay City is a looter shooter about doing crimes in Florida. The singleplayer campaign is Roguelike, which is usually a dealbreaker for me, but it seems like it’s mostly Roguelike in the sense that you enter a procedurally generated level, either win or lose at crimes, and get some kind of permanent upgrade for your trouble. Crucially, I’m pretty sure the progression here is not that you start out dying in the first 20% of the game and then gradually punch deeper and deeper in until you get a clean run all the way through. Maybe I’m reading it wrong, but we’re going to find out, because this one goes in the backlog.
The Invincible is a story-driven adventure game about exploring a desolate planet with some kind of deadly secret, loosely based off of some kind of Polish novel. Even 5 hours would be pushing it for that pitch, and at 8 and a half, the Invincible is way too long for me. If you’re going to be as heavily story driven as this game implies it is – no gameplay, narrative only, Final Destination – you should aim for a movie length of 3 hours maximum. If you need to be longer than that, add some real gameplay. Animations for cool retro sci-fi science tools don’t count, you gotta add some resource management or something. Although, for this kind of thing, it might be better to just cut down the length. A lot of Netflix TV shows that were eight hours long would’ve been improved by losing at least two of those hours.
Moonstone Island is a monster collector game, and this one dies because of its 40 hour playtime. There’s some stuff about procedurally generated islands and alchemy and it’s got a lot more new ideas than most monster collector games (it’s not one of the ones that would benefit from being able to use actual Pokemon because its ideas are different enough that a whole new set of creatures to collect improves the experience) and at 20 hours I would give it a shot, but 40? Everybody sing along: I would play your game if it was shorter.
Inkulinati is a strategy game inspired by medieval manuscript illustrations. Its downfall is the way that it promises to be really difficult and deep, because if a game’s selling point is “dog man with sword and shield fights galley carried by cows” then I don’t actually want to break my brain figuring out how to make that fight swing my way.
Venba looks like one of those video games that should’ve been a short animation, but it’s easier to get video games Kickstarted, so they tossed in some gameplay. This one specifically is about an Indian immigrant trying to connect with her son through cooking, which sounds like a perfectly good story, but my backlog isn’t nearly so thin that I’m gonna start shoving in cleverly disguised short films to fill out the ranks.
Monster Prom 3: Monster Roadtrip continues my collection of Monster Prom games trickling in through Humble. These games are super easy to finish, but have tons of content to go digging for before you’ve experienced everything. They’re funny and reasonably well written, I’ll play one real quick now and again and I don’t mind having Roadtrip in my collection, but it doesn’t go into the backlog because I don’t want to 100% them and the only completion point short of that Herculean undertaking is to finish a single 20-30 minute playthrough.
