I’m not thrilled with Far Cry 6 overall. I’m mainly only playing it because I want closure on various Ubisoft open-world sandbox series that I was too broke to play when they got big, forcing me to watch from the sidelines as people loved them, then got bored with them, then eventually started rolling their eyes at the very mention of them. Assassin’s Creed and Watch_Dogs I played through until fairly obvious stopping points. For Assassin’s Creed, it was after Syndicate, before Origins, an intentional break that Ubisoft took to try and retool the series. For Watch_Dogs, it was after the second one, before Legion, because Legion’s “play as anyone” gameplay gimmick was such a radical departure as to feel like a different series altogether.
Far Cry lacks any particular breaks like that (well, except the break between 1 and 2), so I’m trying to play up to the current installment in the series and then I can say that I have completed the series, I have experienced the games that I had initially missed. And I’m trying to do that soon-ish because Far Cry 7 is supposedly coming out in 2025 and this series has gotten really shaky. Obviously I can just decide “fuck it, the series is over for me because it is bad,” and if I end up playing Far Cry 6 so little that I can’t even finish a main story blitz before 2025, then that’s probably a good sign that the series has become unplayably bad and I should not try to play it anymore. But I’d like to at least try to get through Far Cry 6, especially since the only outright bad game the series has had so far is Far Cry 5, and even that was fun to play, it just had a miserable and stupid main plot.
Far Cry 6 is better about this so far, but this wouldn’t be the first time Ubisoft has put crowd-pleasing fanfare up front where the early reviewers working to deadline will see it and hidden all of the terminally stupid shit near the end, where only dedicated fans or people with a neurotic obsession with completing things will find it, so we’ll see if Far Cry 6 is actually better.
But one thing I can say for the game already is that it finally has tanks. The absence of tanks made sense in Far Cry 3 and 5, and it was mostly sensible and forgivable in Far Cry 2, since that game was breaking new ground in enough other ways that I didn’t mind if they ran out of time and money before getting to specific features like tanks and IFVs. It really stuck out in Far Cry 4, though. The tinpot dictatorships you fight in Far Cry games might not have state-of-the-art weaponry, but at this point the T-62 is over 60 years old and was specifically intended to be a cheap tank for mass export to anyone on the red side of the Cold War. Stir in half a century of regime change, equipment capture, and imitation models, and these things (or tanks like them) can show up absolutely anywhere. And indeed, they are in Yara! These tanks are some fictional model from 1944, but whatever, what’s important is that I can drive around in a tank and fire the cannon and run over things.
