Meeple Station: Needs A Better Tutorial

Meeple Station has both a campaign and a tutorial. The problem is that the campaign gives you no guidance on how to build your starting station, and the tutorial is interminable. It’s possible there’s a good space station management sim here once you figure out the systems – legion are the indie devs who make perfectly good games but are so familiar with their own game that they’ve completely lost touch with how to teach it – but the tutorial is like an hour long and boring and the campaign does a poor job of introducing systems piecemeal, but instead asks you to build a basic functioning space station completely from scratch as your very first objective. It’s possible that there’s a good game here if I put in an hour or two figuring out the systems, but I’ve got too many games in my backlog to feel good about rolling those dice – especially when Meeple Station’s premise is pretty similar to games like RimWorld and Oxygen Not Included, which are already pretty good games.

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