Every patient gamer has that one game. That one game that killed hype for them forever. The one that proved that no matter what ambitions a game set out with, no matter how sincere the dedication of its creators, it is simply impossible for any game to be more than a relatively minor iteration on what comes before.
Rutskarn’s moment, for example, was Oblivion, recounted here:
I remember how the official forums felt. People began to play the imagined perfect game in their heads long before boxes of the real one hit shelves. Everyone had their characters all planned out, everyone had their backstory written up–people were hatching assassination plots and writing fanfiction about them. I remember the tone of thread titles: “What’s the first thing you’re going to do when you’re out of the dungeon?” “What’s your character’s motivation?” “What’s your build going to be like?” People made a lot of detailed plans. Basically all of them would turn out to be impossible.
Mine was Guild Wars 2. Sure, I’d been suckered in by Spore and come to regret it, but I hadn’t become jaded enough from just that one experience. Spore was sold on the strength of just one tech demo, a tech demo that showed off basic features of one stage of the game. Sure, the character creator was great, and when it shipped it was about as good as advertised, even, but the gameplay attached to that character creator was rubbish. And I should’ve seen that coming, because what gameplay had we seen in the Spore demo, even the really good one, the one that got the hype train going before they switched to the cartoon art style? Basic combat and a mechanic for spawning the next generation of your creature.
Guild Wars 2’s hype train was different. It wasn’t just one amazing system and the vague and ultimately empty promise that there would be a rest of the game, too, there was a vision for a complete game. The dynamic event system, the beautiful art direction, the team that took its time, always making visible progress but never committing to a release date, and the simple fact that Guild Wars had been amazing had me convinced even more deeply than Spore that this was going to work. I followed every update. I discussed the game on the forums. I became such a regular that the nickname I gave to the (otherwise unnamed) Deep Sea Dragon is used to this day. I was taken in. I was hype.
