Winter Harbour

We’re going to post up the rest of Brandt’s Landing over the next few days so that it can be used as an entirety, and not just with individual bits ripped out to be used as individual encounters in other locations. Those who remember Chaos Landing know this place has seven neighborhoods and we’ve gone through Wrenwrick Crik already, so now we’re at Winter Harbour.

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Urbancrawling

Some hexes in both Thar and Vestitas are occupied by cities. These cities have far too much going on in them to be portrayed as a single encounter, but dungeon crawl mechanics rarely work for them. Even Chaos Landing in Vestitas is a dungeon attached to Brandt’s Landing, not the entirety of the content in Brandt’s Landing. Urbancrawls are how you find out about and subsequently solve whatever troubles a city is facing within its walls. We’re giving the D&D 5e version used for the Thar cities of Thentia, Hulburg, and so on, but the Dark Heresy 2 rules are very similar.

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Magical Girl RPG

So, we have two different release schedules. Regular blog readers get this post on April 1st, but contributors to our Patreon get it March 25th. So, we can’t really do an April Fool’s joke, even if we could find a way to make April Fool’s fresh and interesting after two decades of online media snatching all the low-hanging, middle-hanging, and probably most of the high-hanging fruit. All of this to say that no, this isn’t a prank. This is a real, actual project that one of our contributors happened to have most of the way finished and decided to finish up and release it. We don’t consider this important enough to go to the trouble of formatting it and turning it into a .pdf that’s less of a nightmare to navigate, but if there’s a lot of demand for it, we’ll reconsider.