A Pre-Searing Bestiary, Part 3

Readers may ask: Why have a new skeleton at all when it’s so close to what’s in the Monster Manual? The answer is that while the differences are minor, they’re pretty important to the Necromancer class. Also in this spooktacular update is a gargoyle, a slightly-less-giant spider, and, uh…a giant plant that heals people. WoooOOOOoooo!

Miscellanea

Shatter Gargoyle
Medium monstrosity, Chaotic Neutral

Armor Class: 16 (natural armor)
Hit Points: 30 (4d8+12)
Speed: 30 ft.

STR: 13(+1)
DEX: 12(+1)
CON: 16(+3)
INT: 4(-3)
WIS: 11(+0)
CHA: 7(-2)

Senses: Darkvision 60 ft., passive Perception 10
Languages: Gargoyle
Challenge: 1/2 (100 XP)

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions:

Backfire (recharges 5-6). Spell. The gargoyle casts this hex on one creature within 60 ft. that he can see. Until the beginning of the gargoyle’s next turn, if the targeted creature casts any spell, they must make a DC 12 Charisma saving throw, taking 14 (4d6) psychic damage on a failed save or half that on a success. The targeted creature’s spell is not affected by Backfire.

Imagined Burden (recharges 6). Spell. The gargoyle casts an illusionary burden atop one target within 60 ft. that he can see. At the start of the target’s turn, they must make a DC 12 Wisdom save. If they fail, they move at -15 ft. speed, and if they succeed, Imagined Burden ends and they can move normally.

Claws. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.

Bonus Actions:

Conjure Phantasm (recharges 5-6). Spell. The gargoyle summons forth a phantasmal attacker that only its target can see. The gargoyle casts this hex on one creature within 60 ft. that he can see. When the gargoyle first conjures the phantasm and again at the start of each of the gargoyle’s turns, the target creature must make a DC 12 Wisdom saving throw, taking 7 (2d6) psychic damage on a failed save, or half that on a success. The phantasm remains until either the target makes their save, the target falls unconscious, or the gargoyle falls unconscious.

Note: Shatter gargoyles don’t necessarily know all three of Backfire, Conjure Phantasm, and Imagined Burden. In fact, they generally only know one.

Giant Tree Spider
Medium beast, unaligned

Armor Class: 14 (natural armor)
Hit Points: 13 (3d8)
Speed: 30 ft., climb 30 ft.

STR: 10(+0)
DEX: 14(+2)
CON: 10(+0)
INT: 2(-4)
WIS: 10(+0)
CHA: 4(-3)

Skills: Stealth +4
Senses: Blindsight 10 ft., darkvision 60 ft., Passive Perception 10
Languages: –
Challenge: 1/2 (100 XP)

Spider Clmb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions created by webbing.

Actions:

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour after regaining hit points, and is paralyzed while poisoned in this way.

Stinger. Ranged weapon attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 6). Ranged weapon attack: +5 to hit, range 20/40 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10, hp 5, vulnerability to fire damage, immunity to bludgeoning, poison, and psychic damage).

Note: Giant tree spiders have a bite attack but no stinger attack. Giant needle spiders have a stinger attack but no bite attack. No spider actually has both weapons, I just didn’t want to create a whole other stat block for a spider with a slightly different attack.

Skeleton
Medium undead, unaligned

Armor Class: 13 (armor scraps)
Hit Points: 13 (2d8+4)
Speed: 30 ft.

STR: 10(+0)
DEX: 14(+2)
CON: 15(+2)
INT: 6(-2)
WIS: 8(-1)
CHA: 5(-3)

Damage Vulnerabilities: Bludgeoning
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 60 ft., passive Perception 9
Languages: Understands all languages it knew in life but can’t speak
Challenge: ¼ (50 XP)

Actions:

Claws. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Aloe Seed
Small plant, unaligned

Armor Class: 11 (natural armor)
Hit Points: 9 (2d6+2)
Speed: 25 ft.

STR: 8(-1)
DEX: 10(+0)
CON: 12(+1)
INT: 1(-5)
WIS: 16(+3)
CHA: 3(-4)

Senses: Blindsense 10 ft., passive Perception 13
Languages: –
Challenge: ⅛ (25 XP)

Actions:

Claws. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage.

Orison of Healing. Spell. Heals one target creature within 30 ft. that the aloe can see for 1d8+3.

 

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