The Manslayers

Plot details are liable to change radically as we hammer out more of Thar, which is a far more interconnected hexcrawl than others. We’ve also put a lot of time into just figuring out how we’re going to do these enemy camp sort of scenarios, which means we haven’t had as much time to add in things like how different NPCs react to attempts at negotiation. What with the Manslayers specifically hating 80% of player races and all, it’s safe to say that when we find the time to add that in for the .pdf version it’s going to mostly be “make a DC a billion Persuasion check or else they stab you to death.”

Summary: The home of the Manslayers Tribe, with over a hundred orc warriors, this is a formidable host best approached either with stealth or the aid of a large army. The Manslayers believe that orcs are the chosen of Gruumsh, and that Thar and the surrounding lands are theirs by his divine decree (they have varying amounts of tolerance for goblinoids, gnolls, dragonborn, and others, but utterly despise giants, humans, non-drow elves, dwarves, and halflings – they aren’t directly familiar with gnomes but tend to lump them in with halflings and dwarves). The camp is ruled over by Chief Mazhug and his adviser, Rakgu, the Chosen of Gruumsh. The bulk of the camp’s forces are under the command of his four underchiefs, Surgug, Ughat, Bahgigoth, and Malthu.

The Manslayers are at war with the Bloody Hands of hex 02.00 on account of their worship of Bane over Gruumsh, with the nomads of the Ride at hex 00.00 on account of their not being orcs, and with the Jade Skulls ogres over in hex 01.01, where the Manslayers are supporting their orcish brethren in the Black Spear Tribe against the ogre menace. The Black Spear Tribe is their only friend. Underchief Bahgigoth disapproves of these wars, viewing Melvaunt and Thentia as much wealthier and therefore more worthy targets. Underchief Malthu is devoted to Gruumsh and has nearly gone to blows with Bahgigoth on several occasions, with only the might of Chief Mazhug keeping them apart. Ughat and Surgug have no particular opinion on the tribe’s destiny. They follow the strongest orc, and for now at least, Mazhug is the strongest orc.

Manslayers Large

Layout:

1 – The High Chieftain’s Tent. This tent is home to Chief Mazhug of the Manslayers Tribe. From 8 AM to 4 PM he’ll be in this tent sleeping, guarded by his loyal dire wolf. The rest of the day he is usually outside at the firepit, speaking with his underchiefs and Rakgu, the Chosen of Gruumsh. This tent contains Chief Mazhug’s share of the Manslayers’ loot, which totals up to 1000 cp, 7000 sp, 2600 gp, 150 pp, a brass comb inlaid with fine steel (250 gp), a glass eye (250 gp), a small carpet (250 gp), and a fine cloth robe threaded with gold (250 gp). Mazhug himself carries a +1 greataxe, the effects of which have already been incorporated into his stats below.

2 – This tent is home to Underchief Surgug (use the stats of an orc war chief, but replace his greataxe with a +1 longsword) and his personal retinue of six orogs, one orc ranger with a cloak of elvenkind, and one eye of Gruumsh. From 8 AM to 4 PM, Surgug, his orogs, and his eye of Gruumsh all sleep here while the orc ranger keeps watch. From 4 PM to midnight, Surgug is out of the tent, usually at the firepit, speaking with Chief Mazhug, accompanied by his full retinue, the contents of the tent still guarded by the orc ranger. From midnight to 8 AM, the orc ranger sleeps in the tent, and two of the orogs stand guard over him. The tent contains Underchief Surgug’s share of the tribe’s loot, which comes out to 2400 cp, 1300 sp, 50 gp, a bloodstone (50 gp), a quartz (50 gp), and a star rose quartz (50 gp).

3 – This tent is home to Underchief Ughat (use the stats of an orc war chief) and his personal retinue of two orogs, four orc rangers, and one eye of Gruumsh. From 8 AM to 4 PM, Ughat, his two orogs, his eye of Gruumsh, and two of his four rangers are awake at the fire pit where they run the camp while most of the rest are sleeping. The two rangers guard the tent. From 4 PM to midnight, Ughat and his retinue are fully awake and Ughat confers with Chief Mazhug and the other underchiefs at the fire pit while two orc rangers stand guard over the tent while the other two are with Ughat. From midnight to 8 AM, Ughat and his main retinue sleep while the two orc rangers guard their tent through the night. The tent contains Ughat’s share of the Manslayer’s treasure, which comes out to 2400 cp, 1000 sp, 60 gp, a bloodstone (50 gp), two chrysoprase (50 gp), two moonstones (50 gp), two onyx (50 gp), a quartz (50 gp), a star rose quartz (50 gp), and a zircon (50 gp).

4 – This tent is home to Underchief Malthu (use the stats of an orc war chief) and his personal retinue of five orogs, two orc rangers, and two eyes of Gruumsh.From 8 AM to 4 PM, Malthu, his orogs, and his eyes of Gruumsh sleep here while the two orc rangers stand watch. From 4 PM to midnight, Malthu’s entire retinue is awake and at the fire pit, while the two orc rangers maintain watch over the tent. From midnight to 8 AM, the rangers sleep in the tent while two orogs and an eye of Gruumsh watch over them and Malthu’s share of the Manslayers’ treasure, which is 1200 cp, 1300 sp, 60 gp, two bloodstones (50 gp), two carnelians (50 gp), two chrysoprases (50 gp), a citrine (50 gp), a jasper (50 gp), an onyx (50 gp), two sardonyxes (50 gp), and two zircons (50 gp).

5 – This tent is home to Rakgu, the Chosen of Gruumsh, his personal bodyguard Kraugug (use the stats of an orog), an orc ranger, and his two attendants eyes of Gruumsh. From 8 AM to 4 PM, the orc ranger watches over the tent while the others sleep there. From 4 PM to midnight, Rakgu and his entire retinue are awake, the ranger guards the fire pit and the rest confer with Mazhug and his underchiefs at the fire pit. From midnight to 8 AM, the orc ranger sleeps and Rakgu, Kraugug, and the two eyes of Gruumsh stay within the tent, studying their esoteric lore and brewing potions. Within the tent is a potion of necrotic resistance, a potion of fire breath, a potion of growth, and an immovable rod, along with 60 gp, two eye agates (10 gp), two hematite (10 gp), and three lapiz lazuli (10 gp). Rakgu and his attendants will use the potion of growth and potion of fire breath if confronted violently, as well as the potion of necrotic resistance if one of the PCs deals necrotic damage where Rakgu or his attendants can see, clearly have undead minions of some kind, or just wear a lot of skulls and bones and such (which may result in them misidentifying a PC as a necromancer and consuming the potion when it won’t help).

6 – These two tents are home to Chief Mazhug’s personal retinue. Each tent contains four orogs, two orc rangers, one wolf rider, and one eye of Gruumsh. Each tent is guarded by its rangers from the hours of 8 AM to midnight and by two orogs from the hours of midnight to 8 AM. The wolf riders’ dire wolves sleep just outside, and are awake when their riders are. The wolf riders typically only ride when traveling or in combat, but will always be nearby their mount.

7 – This firepit is where Mazhug and his underchiefs meet. At any given time, one underchief or Mazhug himself will be out raiding, as determined by a roll of 1d6 on the table below. This underchief is not present at the fire pit, nor is their retinue, nor is their orc clan present throughout the rest of the camp.

Roll Result
1 Underchief Surgug
2 Underchief Ughat
3 Underchief Bahgigoth
4 Underchief Malthu
5 Chief Mazhug
6 Roll twice. Both the underchiefs rolled are out raiding.


8 – This is the tent of Underchief Bahgigoth (use the stats of an
orc war chief, but grant him the Animal Handling skill and the traits Harsh Tamer, Mounted Charge, and Wolf Rider from the stat block of the orc wolf rider) and his retinue of two orogs, four orc wolf riders, two orc spotters, and an orc ranger. From 8 AM to midnight, it is guarded by the ranger, and from midnight to 8 AM it is guarded by the two spotters while the ranger sleeps. Bahgigoth and the rest of his retinue are awake from 4 PM to 8 AM, and are usually found in and around the southern section of the camp. Bahgigoth is agitated with the leadership of Chief Mazhug. He has no particular spite for giants (though he will claim otherwise if asked directly) and mostly wants wealth and glory, which he feels could be had in greater abundance from raiding and sacking the Moonsea cities to the south rather than squabbling with other orcs. Convincing Bahgigoth to betray Mazhug requires only a DC 20 and rolls made to do so do not suffer disadvantage. Bahgigoth’s tent contains his share of the tribe’s loot, which is 2000 cp, 1000 sp, 40 gp, a small bag of spices (25 gp), two small vials of perfume (25 gp), an iron ring (25 gp), a carved wooden medallion (25 gp), an iron amulet (25 gp), a pewter rod (25 gp), and a ring of swimming.

9 – These two large tents are where the bulk of Underchief Bahgigoth’s forces stay. They hold 2d8+3 orcs, 1d6+3 orc archers, and 1d6+3 orc spotters. The spotters are awake from 8 AM to midnight while the others are awake from 4 PM to 8 AM. All of them remain in the general area of Bahgigoth’s section of the camp at all times.

10 – Each of these 5 tents contains 1d4+2 orc wolf riders. Three of the five are awake from 4 PM to 8 AM, and at any given time during then, one of them is guarding Bahgigoth’s section of the camp, another are feeding and grooming their mounts at area 11, and the third are patrolling the whole camp on a clockwise route. The other two tents are awake from 8 AM to midnight, and at any given time one of them will be patrolling the camp while the other is feeding and grooming their mounts. This means that in total, from 4 PM to midnight all five tents are awake, two are on patrol, one guards Bahgigoth’s section of the camp, and two are grooming, from midnight to 8 AM three tents are awake, one is on patrol, one is guarding Bahgigoth’s section of the camp, and one is grooming, and from 8 AM to 4 PM two tents are awake, one is on patrol, and one is grooming.

11 – This is where the 5d4+10 (same total amount as the orc wolf riders in area 10) dire wolves are kept. As explained in area 10, there is always at least one pack of orc wolf riders feeding, grooming, and training their pets here (unless the camp has suffered severe casualties), and additionally the mounts of any sleeping orc wolf riders will themselves be asleep.

12 – Each of these small tents can house up to four orcs and is home to 1d3 orogs with the remaining space taken up by eyes of Gruumsh. These are the leadership of Underchief Surgug’s clan. Each tent is associated with one of the three larger tents marked 13, and contains the leadership for that tent. Two of the tents are awake from 4 PM to 8 AM, while the third is awake from 8 AM to midnight. From 8 AM to 4 PM the one awake pack of orcs guards Surgug’s section of the camp. From 4 PM to midnight, all three packs are awake. Two of them are in Surgug’s section of the camp while the third has left the camp to go out hunting. From midnight to 8 AM, one pack sleeps, one is out hunting, and a third stays behind to guard Surgug’s section of the camp. None of Surgug’s orcs patrol other sections of the camp.

13 – Each of these large tents houses 1d6+3 orcs, 1d6 orc archers, and 1d3 orc spotters. Each is associated with one of the three leadership tents labeled 12 and have the same shifts as those at 12.

14 – 6d6 goblin slaves are kept here, disarmed and put to work whenever the orcs have some manual labor they need doing. The orcs enjoy gladiator matches, but it’s generally agreed that goblins aren’t very entertaining in them. Occasionally a wolf rider will feed a goblin to his mount, and sometimes a ranger will set a few of them loose for target practice.

15 – 4d6 half-orc and human slaves are kept here (use the stats for thugs), disarmed and put to work whenever the orcs need them. They’re also a bit more likely than the goblins to be forced to fight one another to the death.

16 – 1d6 ogre slaves are kept here, disarmed and generally used for ritual killings for the glory of Gruumsh rather than making any effort to get creatures so much bigger and stronger than the orcs to work for them.

17 – 1d6 orc wolf riders stay in each of these tents along with one orc ranger. The ranger is awake and guards the tents from 8 AM to midnight, and the wolf riders guard the tent from midnight to 8 AM. From 4 PM to midnight, the wolf riders guard the slaves in Mazhug’s section of the camp, preventing any rescues and hunting down any escapees.

18 – Each of these two tents is home to a small, elite team of 1d6 orogs, 1d3 orc rangers, and 1 eye of Gruumsh. They’re awake from 8 AM to midnight and are in charge of guarding Mazhug’s section of the camp at night.

19 – These two large tents hold the bulk of Chief Mazhug’s personal forces. Each tent holds 2d6+3 orcs, 1d6 orc archers, 1d3 orc spotters, 1 orog, and 1 eye of Gruumsh. The orc spotters guard the tent from 8 AM to midnight, while the rest of the orcs guard the entire northern area of the camp from 4 PM to 8 AM in two shifts. During the 4 PM to midnight shift, one tent hunts while the other guards Mazhug’s section of the camp, and at midnight they switch.

20 – Due to an apparently unfixable error in the free version of Dungeonographer, this pen was mislabeled as 18 when it should have been 20. Have we mentioned that we run a Patreon to help us buy the pro version of Dungeonographer? We have that. Donations would help fix this problem. In any case, this pen is where the dire wolves of any sleeping orc wolf riders at area 17 sleep.

21 – 1d6+3 eyes of Gruumsh live here, guarded by 1d3 orc spotters and an orc ranger. The eyes of Gruumsh and the orc spotters are active here from 4 PM to 8 AM, while the orc ranger guards them from 8 AM to midnight. At midnight, Underchief Malthu’s entire clan gathers here for a religious service to Gruumsh, which includes a lot of chanting and yelling and usually the blood sacrifice of one of the slaves in areas 14, 15, or 16, and occasionally a gladiatorial combat between orcs, most often to first blood, but if Gruumsh’s favor is particularly needed, it will be to the death instead. Orcs from other clans sometimes attend the service.

22 – Each of these six tents holds one orog, 1d6 orcs, 1d3  orc archers, 1 orc spotter, and one orc ranger. The ranger guards the tent from 8 AM to midnight, and the spotter guards the tent from 4 PM to 8 AM. The other orcs are all on a 4 PM to 8 AM schedule, and at any given time four of them will be out hunting and two will be in the camp guarding Underchief Malthu’s section of the camp.

23 – Each of these four tents holds 1d6+1 orc rangers, all of whom are active from 8 AM to midnight. Two of these ranger packs patrol the camp, one of them hunts, and the fourth guards Underchief Ughat’s section of the camp.

24 – Each of these two tents holds 2d6 orc archers, 1d6+1 orcs, and 1d3 orc spotters. They are awake from 4 PM to 8 AM. At any given time, one of them is out hunting while the other guards Underchief Ughat’s section of the camp.

Patrol Summary:

Shift Patrols
8 AM to 4 PM One pack of 1d4+2 wolf riders, two packs of 1d6+1 rangers
4 PM to 12 AM Two packs of 1d42 wolf riders, two packs of 1d6+1 rangers
12 AM to 8 AM One pack of 1d4+2 wolf riders

 

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