Summary: A clan of pelagers lives here in a small lake that ultimately feed the Grey River. Imperial presence has only recently made itself known here, and the pelagers have begun preying on the townspeople who live in the fishing village along the tributary and the river itself as vengeance for their failure to resist the coming of the Imperials.
Category: Vestitas
The Alien Atmosphere
Summary: A clan of mutants who can’t breathe normal air are holed up in an underground compound filled with air breathable to themselves, and very much not to anyone else. They’re reclusive and xenophobic, and will kill anyone who doesn’t have their same mutations.
The Living House
Summary: A large manor lies secluded in the jungle. Only after entering and exploring its depths does it become clear that the entire building is alive and looking to digest everyone inside it.
The Chaos Vampire
Summary: A Chaos sorcerer from the Age of Strife has sealed himself, his three brides, and several mutant minions into an ancient castle. Sustaining themselves on the blood of mortals, without they have entered into torpor. His mutant minions, able to live on through nothing but the pure energies of the Warp, have waited in seclusion for civilization to return, waiting for someone to happen across their fortress and become food for the master.
Ruling Towns in Vestitas
Every town in the Vestitas hexcrawl is, in theory, a place you can take over and either own directly or give to a friendly and grateful ally. Several towns are ruled over by secretly (or, as you get further outside the Imperium’s sphere of influence, openly) heretical rulers, so an Inquisition party may find themselves toppling them and selecting replacements as part of their job. A Chaos Cult party might find themselves toppling governments and taking over to drive the Imperium out, to consolidate control over disparate Chaos cults, or just for the lulz.
The Lord Mayor’s Son
Summary: The Lord Mayor of a town on the Grey River has become obsessed with reanimating his son, a captain in the PDF expected to go into politics once he was out of the prime of his youth. He was killed when he personally led a platoon of his men to crack down on a riot in the slums, and it turned out to be an ambush. His order to the rest of his company for backup was overridden by the PDF colonel stationed there, who feared that the rest of the company would be lost along with the captain and his platoon. Now the Lord Mayor desires only two things: To have his son returned to him, and revenge on the colonel, and he’s willing to turn to Chaos to get it. His son’s body has rotted away to a few bone fragments and dust, but the mayor has preserved his son’s brain and heart and believes he can use them to reanimate his son into a body assembled from corpses pulled from the cemeteries of the town he rules.
The Chaos Festival
Summary: A Chaos cult in the town is attempting a ritual to summon a herald of each of the four Chaos Gods in turn. Once the ritual is complete, the four heralds shall meet in the town square to do battle for supremacy over the town while the whole thing is sucked into the Warp. This would be bad for the economy.
The Devourer
Summary: A genetor’s hidden enclave is host to a powerful bioweapon that can mimic creatures’ anatomy and behavior, even humans or xenos, with quite some fidelity. It’s extremely biologically adaptable, based on the space marine omophagea organ and polymorphine. A small piece of it has gotten loose and is now rapidly consuming biomass and mutating in secret, harvesting more knowledge of the facility and the outside world with each being it consumes.
The Rats
Today in Vestitas, we kill ten rats.
The Witch in the Wood
With the GM’s Guide complete, we’re going back to Vestitas today, for a visit to some spooky woods haunted by an evil witch who murders anyone who sets foot in the entire hex.
