The Nurgle Cultist’s Family

You can guess from the title that we’re in Vestitas again. This time, in a remote hex on the eastern fringe of Imperial territory there is a lone and lonely Nurgle cultist who seeks to trade the PCs to papa plagues in exchange for having his dead family reanimated as zombies. Surviving the encounter isn’t difficult, but getting rid of the hideous plagues that might be inflicted upon you along the way can prove more challenging. Special bad luck to those who contract Creeping Buboes, which might claim your life long after the fight with the Nurgle cultist is gone. On the other hand, this encounter’s confrontation is one of the easiest to circumvent entirely, provided you’re nosy and/or paranoid.

Continue reading “The Nurgle Cultist’s Family”

Ogres of Thar

In addition to orcs, Thar also contains rather a lot of ogres. The number of new statblocks needed isn’t quite as steep because the ogres commonly have orcs or goblinoids as minions, which lends itself some variety on its own, so here are three new statblocks, one of them unique to the Crystal Sphere Tribe of ogres. After this we’ll have all the new stat blocks we’ll need for the hexcrawl, so we’ll be getting back into encounters.

Continue reading “Ogres of Thar”

New Orc Statblocks

There are an awful lot of orcs in Thar. If you are going to crawl through all the hexes in that particular location, you will fight a very large number of orcs. The default four orc stat blocks aren’t really enough to maintain interest throughout this prodigiously large amount of orc fighting, which means that whipping up a couple of new orcs has been necessary. These are those new orcs.

Continue reading “New Orc Statblocks”