Winter Harbour

We’re going to post up the rest of Brandt’s Landing over the next few days so that it can be used as an entirety, and not just with individual bits ripped out to be used as individual encounters in other locations. Those who remember Chaos Landing know this place has seven neighborhoods and we’ve gone through Wrenwrick Crik already, so now we’re at Winter Harbour.

Continue reading “Winter Harbour”

Urbancrawling

Some hexes in both Thar and Vestitas are occupied by cities. These cities have far too much going on in them to be portrayed as a single encounter, but dungeon crawl mechanics rarely work for them. Even Chaos Landing in Vestitas is a dungeon attached to Brandt’s Landing, not the entirety of the content in Brandt’s Landing. Urbancrawls are how you find out about and subsequently solve whatever troubles a city is facing within its walls. We’re giving the D&D 5e version used for the Thar cities of Thentia, Hulburg, and so on, but the Dark Heresy 2 rules are very similar.

Continue reading “Urbancrawling”